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GCSE CS Developing Code Input  Output

GCSE CS Developing Code Input Output

Created for GCSE Computer Science students. Teaches students how to create an algorithm using pseudo-code and flow diagrams. Also introduces the input output process model. Includes a range of related tasks and activities.
kwesi100
ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding)

ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding)

This is ScratchUp! A cunning combination of Sketchup (3D CAD) and Scratch (Coding) to bring your pupils’ programming projects to life! The idea for this emerged after teaching my classes Sketchup as a specific CAD tool within the DT curriculum to design lunar buggies, before then proceeding to the build stage. I was so impressed at their grasp of the software and 3D design as a concept, that I wanted to set a new challenge. Similarly, they had progressed extremely well in my computing lessons until they were quite proficient using coding constructs and concepts within Scratch, so what was the next step? I noticed that their sprite and background design within Scratch always fell short of their best, probably as they were so keen to code and get their project working. It was all coloured blobs and stick men; purely functional, but little in the way of inspiring graphical user interfaces! Enter: Sketchup. I decided that they could use their design skills to create high quality sprites, then export them as a 2D graphic to be loaded into Scratch as a costume. And then it hit me.  Why not export a series of rotations of a 3D sprite, load multiple images into a sprite’s costume, then animate it, so it appears as a rotating 3D sprite? The possibilities are endless! Take a look around this resource which includes my presentation from the CAS (Computing at School) National Conference 2018, the list of angles I used for my car direction, my ScratchUp examples, pupil Sketchup and ScratchUp examples and a Sketchup help sheet. Let me know how you get on!!! www.rundontwalk.co.uk
PhilWickins
Kodu-Rhythm Lesson 4 (An introduction to coding using kodu)

Kodu-Rhythm Lesson 4 (An introduction to coding using kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Introduction To App Inventor (C.Science)

Introduction To App Inventor (C.Science)

This is the first lesson within the scheme that introduces learners to the online application, ‘App Inventor’. Regardless, of class ability or teacher experience this lesson will allow learners to develop an understanding of how apps have developed over time and will allow learners to build their first Android app. The easy to use guidance illustrates how to set up accounts and is available in both PDF and DOC format to suit learner needs. The app can be deployed to any android device providing the ‘App Inventor’ app is installed. Equally the’ App Inventor’ emulator can be installed on any networked machine. This lesson is particularly applicable to all computer science specifications and can be used to delve into the aspect of mobile development with ease and confidence. There is detailed notation and timings for teachers within the PPT which will offer a lesson plan structure. For more information or further resources linked to this topic, contact via e-mail.
beef_keefe
Linked Lists Using PHP Classes

Linked Lists Using PHP Classes

This resource was developed for Advanced Higher Computing Science (Scottish Curriculum). It describes a linked list and works through the implementation in PHP of the following operations: insert and delete nodes, read the contents of a node, count the number of nodes, read the whole structure. Some suggestions are given for programming problems involving linked lists.
A_Cowie
What is an ALGORITHM

What is an ALGORITHM

An introduction to algorithms using a flowchart with sequence, selection and iteration. The worksheet provided enables students to slow down their thinking to focus on each instruction in the algorithm until the last instruction is executed and the program ends.
chris_vidal
IGCSE computer science programming worksheets

IGCSE computer science programming worksheets

Full set of worksheets for iGCSE computer science units included programming concepts, pseudo code and flowcharts and algorithm design and problem solving. Intended to be taught as linked units for a more comprehensive learning style.
Stephens1412
Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Getting your head around while loop - ITERATION for beginners.

Getting your head around while loop - ITERATION for beginners.

Understanding variables and loops are the most significant aspects of coding. It is important for students in early stages to grasp the concept of how loops work if the are to be successful candidates for computer science. This power point presentation is a scaffold building fundamental steps required in understanding and applying loops using python. Students must already know how to use basic input and output functions in python. The language and terminology used is simple enough for a non specialist to use and teach a coder at beginner level. The python idle software is available to download for free at https://www.python.org/downloads/. After students have fully grasp the concept of loops and how they work, they extension task will provide a challenge for them to apply their knowledge, using computational thinking to improve their code.
chris_vidal
[GCSE+IGCSE] Python Text Adventure Coding Challenge

[GCSE+IGCSE] Python Text Adventure Coding Challenge

This is possibly my most favourite piece of work to do with the students. I do it as an end of year activity when they are a bit more confident with the material. We create a zombie survival text adventure game and I have recently updated it to include questions similar to what has been in the recent exam and in the exemplar exam What is covered Local and Global Variables Variable Types Input and Validation Conditional Loops Fixed Loops Arrays Subprogram calls (Functions, Procedures and Pre-defined) Libraries Complex conditions and selection Repetition and Iteration What is included Word document with instructions, task overview and more detail on the activity Student Starting Python file (in zip folder) Teacher completed exemplar file Answer document to questions
PaperAirplane
[GCSE+IGCSE] Mini Project: Pentathlon

[GCSE+IGCSE] Mini Project: Pentathlon

This is another of the mini projects that I get my students to complete in preparation for completing the coursework. Lesson Overview Depending on ability level, we start by completing flow charts and pseudocode to complete the design of the program. I sometimes prepare a complete one, but blank out some of the steps to give to my weaker students. Better students I will give blank designs to and somewhere in between for the other students. At end of this lesson, we look at how the code works In preparation for the next lesson, I get the students to watch the video as a homework task. The next lesson, the students complete the program using their pseudocode / flow charts completed in previous lesson. If they are still struggling, they can watch the video again in class time, as well as me able to wander around and help. Students who are better at coding will easily be able to add more functionality to this project Included Zipped file contains: 2 CSV files required for the project and the completed solution file (1 of the CSV files is the file writing part) Video Support of completing the solution Whilst this is mainly aimed at students, it would be useful PD for any Computer Science teachers who are still struggling to understand the complex programming side of the course What this teaches File Reading from CSV file File writing back to CSV file Storing Data in 2D arrays Functions/Procedures Parameter Passing Complex Functions (Finding Minimum algorithm using 2D arrays) Combining
PaperAirplane
[GCSE+IGCSE] Mini Course work project with Video and Solution Computer Science

[GCSE+IGCSE] Mini Course work project with Video and Solution Computer Science

This is a smaller project that uses File Reading, 2D arrays and some manipulation of the data stored in it. A complex project, smaller than a final year project, but building in complexity. Included: 3 solution videos, completed solution file (.py) and zipped (TES doesn’t allow this file type) with the CSV file to access - save these in the same folder, or your program will not work
PaperAirplane
[GCSE + IGCSE] Python Coursework Mini Project 2D arrays, File Reading and Writing and Sorting

[GCSE + IGCSE] Python Coursework Mini Project 2D arrays, File Reading and Writing and Sorting

**Teaching Duration: ** For main tasks, 3 lessons. This task can be expanded to challenge the top level students to add more and more features in. A further 1 to 2 lessons where we reverse engineer the flow charts which is very useful skill for the final exam Who is it for: Students studying GCSE in preparation for final project. Students studying IGCSE who are consolidating their skills at developing a large project. Also useful for staff struggling with teaching the course What’s included Instruction File: Includes detailed instructions and code that students should enter to complete the project Student File: partially completed code that students add to Teacher File: Completed project Text File: This project includes file reading, this is the text file to use. Make sure to save it in the same folder as the python file, or it will not work This covers every area of the programming side of the course from Units 1 and 2 completely. This is a perfect project for students to practice a larger project before tackling the coursework, or as a revision task for the practical exam / paper 2 by reverse engineering code/pseudocode and flow charts which is always a tricky area to learn. This has been in all exemplar papers, as well as the 2018 exam.
PaperAirplane
[GCSE+IGCSE] 2D Arrays introductory Task

[GCSE+IGCSE] 2D Arrays introductory Task

Activity is written using standard pseudocode/python, so easy to change and update for any other programming language . Use this to introduce arrays and records and discuss the diffrences between them both - with python coding in mind, as well as the exam based pseudocode being different from Python Questions from the new curriculum on 2D array data manipulation
PaperAirplane
Scratch [Modelling and Simulation]

Scratch [Modelling and Simulation]

My activity booklet for building a model of a the solar system in Scratch. Students complete some Internet research first (gives us a chance to look into searching techniques, fake news and logging data/information) We then spend a few lessons coding the solution to the model, getting the sun to rotate around the sun. Adding the moon to rotate around earth and then adding the other planets. This is a really fun activity that I use as a transition from talking about Internet safety, Internet skills to programing in Scratch, I have also included an example solution file, so you can learn how to code this particular solution, as well as demonstrate a working model the students.
PaperAirplane
Python Problem Solving Algorithm and Coding Challenges [GCSE + IGCSE]

Python Problem Solving Algorithm and Coding Challenges [GCSE + IGCSE]

A series of 11 coding challenges for students. This is a unit of work that I complete once my students have seen the basics of coding and have used the Mathematical Operators in Python (MOD % / DIVISION // INTEGER DIVISION) There are a variety of logical puzzles to work through and solve. I have included the solutions to all problems (11 Python files in ZIP format (TES doesn’t support direct upload of .py files)) For this unit, I had students work in groups. For my students who were struggling, I prepared some files with the pseudocode already typed in, or I hand drew some flow charts for some differentiation. For many of these, it would be very easy to build on and challenge your top level students to make some of the challenges even more difficult.
PaperAirplane
Scratch Programming Fractal Tree Activity

Scratch Programming Fractal Tree Activity

One of the areas of the national curriculum that we should be introducing students to is RECURSION. This is an excellent activity to introduce that concept in a visual way with a simple task to create a fractal tree in Scratch programming. This activity I had a learning observation on. I had my students work in small groups to try and complete the main activity together. When they finished this, they were to research other fractal activities on-line and see what they could create. Students really enjoyed this activity at the end of the Scratch topic to introduce a very complex topic that is not part of GCSE, but that appears again at IB level and A level. I expect students to learn that recursion is a complex rule that simplifies programs, but is very difficult to understand and it is a function that uses itself to solve a problem.
PaperAirplane
Scratch Programming Test 2 + Answers

Scratch Programming Test 2 + Answers

End of section test (I use with Y8 students) to assess their comprehension of coding using Scratch (I have uploaded my unit of work which goes with this. This is used a long with the assessment activity uploaded in the other unit of work, to check student progress. This is a problem solving assessment which tests students abilities to read and interpret code, as well as explain it. Checks their logical and computational thinking skills and ability to spot and correct errors.
PaperAirplane
[GCSE + IGCSE] Introduction to Algorithms (Problem Solving)

[GCSE + IGCSE] Introduction to Algorithms (Problem Solving)

This is the unit that I complete before I start programming with my GCSE students. It features a variety of problem solving activities that I use to introduce Flow Charts and Pseudocode. This has massively helped my students understand the concepts and process of planning before progressing onto writing code. This covers a lot of the concepts of Unit 1 and Unit 2 from the curriculum. Introduces the ideas of Abstraction, Decomposition, Algorithms etc
PaperAirplane
Search/Sort algorithms lesson activities

Search/Sort algorithms lesson activities

Slide 1 contains a whole pack of individual images of playing cards for use in demonstrating Search/Sort algorithms. Task slide include link to BBC Bitesize revision pages and activities to help students revise the following: Binary and Linear SEARCH Merge, Bubble, Quick SORT Can be easily adapted to suit others.
grahamturner
[GCSE+IGCSE] Computer Science PYTHON Arrays

[GCSE+IGCSE] Computer Science PYTHON Arrays

Included: 10 project based activties. These address some standard algorithms (Search, Find Max and Min) and build into some menu building areas which uses Functions/Procedures. Solution files to all projects, including any advanced/challenge areas Links to video lessons for some projects End of Unit Project activity This is my very expansive unit of work on functions. This is the second last unit of work that I complete with my GCSE students, before we start the project (the final one being 2D arrays and records with File Reading/Writing, as well as some example projects) This is a very thorough set of activities which are all mini projects. Depending on the time you have, you could take each activity in turn and spend time designing, implementing and testing each of them. SOme of them I worked on and completed in pairs. There are 10 projects in total, each with a solution which has been fully tested. In some cases, to support my weaker students I spent some time making video lessons. These are hosted on youtube and are private and not accessible without the links in the documents - useful for professional development, for students who miss lessons or to support lower ability students (some of the areas covered are more advanced, so in fact my strongest students were also using them to advance their skills)
PaperAirplane
[GCSE+IGCSE] Strings, Functions and Procedures Unit

[GCSE+IGCSE] Strings, Functions and Procedures Unit

This is my Strings, Functions and Procedures unit that I use in the lead up to the end of Term 1 at Christmas. It compromises 9 individual tasks. Each of these tasks, I take at least two lessons to deliver with students. I start off each with some starter questions (included file) and a discussion of the task. At this point, I would expect my students to be comfortable with planning in pseudcocode and flow charts. For each activity, I either get them to design it for Scratch, or I create a partially completed plan which they then fill in the blanks (These are usually hand drawn, so I didn’t include them) We then code the solutions which normally takes a full lesson. To support and challenge students, several activities contain challenging scenarios to keep better students engaged allowing me to support weaker students to aim towards completing minimum requirements. After we completely implement them, we spend time discussing test plans, the purpose of testing etc. This covers a lot of the theory in the course of looking at modular testing, why we use predefined functions/procedures, how large groups of programmers work together to decompose a task and implement it simultaneously etc. For each of the 9 activities included, I have included blank student files (when they are required) tested solutions for each activity and the overview of the task with instructions. For this activity, it will require a bit of teacher input to explain task at the beginning. At this point, I show students the completed activity, so they know what they are aiming to produce. For my weaker students, I give them a copy of the completed code (eventually) and get them to add internal commentary, or do testing. In some cases, I make simple syntax errors in it and get them to fix it. This activity booklet takes me around 8-10 weeks off 3 lessons per week. We use the Christmas themed lessons at the end, this introduces/recovers arrays, as well as some challenging problem solving that we all work on in groups to complete.
PaperAirplane
FREE Python lesson - Introduction to Python

FREE Python lesson - Introduction to Python

i created a nice introduction to Python for Year 7. It starts with the basics of how to use Python for beginners. Year7 really enjoyed it. I hope it is useful to you. It is a powepoint so you can amend it to your class.
khedges123
Spreadsheet A&E - OCR Cambridge Nationals Information Technologies

Spreadsheet A&E - OCR Cambridge Nationals Information Technologies

This is a resource that goes through each of the formulae that students need to know for the course. It has an activity for them to practice each formula and apply it to a working situation. My students come back to this when they build any spreadsheet and can’t remember how to do a certain formula.
gwhiting7
[GCSE] Computer Science Python FULL COURSE

[GCSE] Computer Science Python FULL COURSE

I have recently updated my coding activities. This is my introductory unit that I use in the first year of GCSE. It starts of with basics such as inputs and outputs, complex selection (IF) statements, building up to introductory arrays tasks. I have included links to the tutorial videos for the tasks which require them. I have included the student ‘starter’ files for some of the programs that require them I have included solution python files for the majority of tasks. The booklet has about 15 individual tasks. Several of these have extension tasks. Some of the individual tasks are actually a set of 10-15 challenging coding questions. This represents my full first year of introducing Python coding to GCSE level. I have other follow up activity booklets after this one that focus on STRING manipulation, FUNCTIONS, ARRAYS and 2D ARRAYS including FILE READING AND WRITING as well as some exemplar PROJECT PRACTICE tasks which I will be uploading shortly. I have uploaded the booklet in word format, so you can make changes if necessary and taken off the front cover. I have also included a PPT of starter questions which I use at the beginning of the lessons. I have uploaded separately some of the End of Topic quizzes which assess the understanding of this area. I have also included an activity in here which I use as an introduction to the GCSE coursework, but it is scaled down and appropriate to the material covered I haven’t included solutions for the challenges, or for the activities with the video support - if you think that you need these, please email me, but if you are following the scheme of work, they should be good problem solving practice.
PaperAirplane
AQA GCSE Computer Science Workbook (9-1)

AQA GCSE Computer Science Workbook (9-1)

A workbook covering the whole of the AQA GCSE Computer Science course. Each section has a combination of theory and questions. In class we use it to help students struture their notes and all students are provided with the workbook at the start of the year. Depending on your version of Word, occasionally the formatting may be slightly off-kilter with some information jumping between pages. So it is worth double checking before it goes to print - I learnt that the hard way!
gdown3
REVISION FLASHCARDS - COMPONENT 1 - OCR A Level Computer Science - H446

REVISION FLASHCARDS - COMPONENT 1 - OCR A Level Computer Science - H446

A pack of just under two hundred flash cards across 24 A4 pages, consisting of past paper questions and key terminology for the OCR A Level Computer Science H446 Specification, Component 1 paper. Question is on the one side and the answer on the other, with a mark breakdown. Ideal for use by students as a revision tool! Can be folded in half by students to test themselves with the question on one side and the answer on the other. This resource is a single file PDF of 24 A4 pages. The questions have been taken from all of the sample, specimen and past papers available as of June 2018. Key definitions have been provided for every part of Component 1 in addition to cover those aspects that have yet to be examined in this component.
joshualh
Lesson:   algorithms, decomposition and anstraction

Lesson: algorithms, decomposition and anstraction

The lesson is suitable for KS3 / GCSE Computer Science. Starter, asking pupils to comment on an article about the impact of algorithms Presentation on what an algorithm is, giving examples of algorithms, different kinds of computer algorithms and how these sets of instructions can be developed into a program. Sample python programs supporting the presentation on algorithms Presentation on decomposition saying what it is, giving examples and looking at how decomposition can apply to programs effecting the way a person programs (eg functional programming) Task to decompose an authentication probem. Presentation on abstraction, looking at what it is, giving examples and considering what data can be removed as part of the abstraction process. The pupils are given a task to remove any unecessary detail from an algorithm. The pupils complete five abstraction questions . Plenary, the pupils split into pairs and are given a problem. One person explains in a series of steps how to solve the problem (decomposition), whilst the other person tries to intervene to remove any unecessary detail from the explanation (abstraction) Homework task on how to make toast breaking this problem down using decomposition / abstraction.
Teacher_aesg
Scratch Programming Y7/8/9 Activities Booklet

Scratch Programming Y7/8/9 Activities Booklet

Depending on the skills of your class, this is an activity book which can be used to introduce a lot of the Computing/Computer Science Curriculum in a creative way. 8 separate activities with links to completed/example projects and instruction videos. Lesson 1: Mad Libs This provides a nice opportunity to cross some Literacy boxes and cross curricular activities. It also ensures that students are being introduced to arrays and lists. This may seem complex at this point, but the activity really allows students to get the ideas behind it. One lesson to introduce and complete, scope for taking it further. We branched out for another lesson and students designed and implemented an excuse generator. Lesson 2: Digital Binary Perfect lesson to introduce Logical and Computational Thinking and go into as much or as little depth in Binary as you like. Again, this lesson took us about two lessons, as I made some follow up activities for the alarm clock and logic which are mentioned in the task themselves. Lesson 3: Randomly Random Introducing random functionality and variables to create a random character based on different sprites and costumes. We spent a few more lessons on this, as we advanced onto some follow up activities which are mentioned in the activities. Lesson 4: Keepy Uppy This is the first games based task that students make. It is based off the similar Atari game. All explained within file. I have also included the video lessons that I use to support my weaker students who are struggling in this. again, great scope to go above and beyond what is here, limited only by time and students abilities. Lesson 5: Harry Potter Challenge I complete this activity in pairs for a change on some of the other tasks. Students work together taking turns to be coder and tester, swapping often. They really love this and we spent a while designing other parts for our game and having a class competition on them Lesson 6: Group Project Another group based learning activity. Swapping groups (not necessary) we look at some of the pseudocode and flowcharts (included for several tasks here) I have included some links to some excellent exemplar student work here. Again, introducing simulation to students and with scope to go beyond what is included in the activities. Lesson 7: Practical Assessment As part of moving to life beyond levels (I have left levelling info in this, but included the word file and you are welcome to edit) This I do over one lesson - students struggle to finish it, so it really does differentiated the different skill levels Bonus Activity: Recursion I have included a Fractal Tree Activity that I use to teach about recursion. Fun end of term challenge.
PaperAirplane
[GCSE Computer Science] 2D Arrays Introduction [IGCSE also]

[GCSE Computer Science] 2D Arrays Introduction [IGCSE also]

A series of activities to introduce students to 2D arrays. This is an area my students regularly struggled with understanding the concept. This year their test results were much improved compared to my last year groups - I believe this is mainly down to spending more time on getting students to visualise where data is, how it is stored and accessed. We spent a week on this activity - discussing the theory at the beginning of the lesson, tracing the execution, coding the solutions and then practicing writing flow charts for the equivalent pseudocode. I also updated this to work with records, but I will upload as a separate resource,
PaperAirplane
KS2 & KS3 Creating Fun Games using Python

KS2 & KS3 Creating Fun Games using Python

This 10 page photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Python in a series of 4 fun standalone projects. The projects are: Game 1 -Play the name game - Students have fun with their name. Game 2 -Guess the number -Students have fun making a game to guess the number. Game 3 - Mystery of the Crystal Ball - Students have fun looking into their future. Game 4 - Two Player Horse Race Game Each project takes from 30 minutes to an hour and a half to complete and all of them include a series of activities to extend learning.
edulitolearn
Object Oriented Programming: Class Methods

Object Oriented Programming: Class Methods

This lesson is intended for A-level students. This is the second lesson covering class methods. PowerPoint includes objectives, starter, example code, tasks and plenary. Worksheet is a guided list of tasks (see preview) Staff folder includes a completed example class. The lessons include Java programming examples using the BlueJ IDE. BlueJ will need to be installed in order to make full use of this resource. https://www.bluej.org/
robdavis87