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Christmas Rhythm Improvisation Composition Prompts
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Christmas Rhythm Improvisation Composition Prompts

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This Christmas printable activity is intended for use in musical instrumental lessons, (or class music lessons where pitched instruments are available), to: Support strong rhythmic skills Make improvisation fun and accessible Develop musical expression through the use of dynamics, tempo, articulation and pitch Incorporate an understanding of time signatures Inspire composition Includes Five Christmas/winter themed cards Six sets of rhythm cards, of varying complexity (in the time signatures 4/4, 3/4 and 6/8) Instructions The five themes included are: A cosy cottage A cold, snowy day Icy blue penguin party A wintry wonderland A snowy village Activity instructions Choose a set of rhythm cards and a theme Place the rhythm cards in the spaces on the theme page in any order you like Identify the time signature and place it in the space on the theme card Clap the rhythm Think about the theme - how might you use articulation, tempo, pitch and dynamics to convey the theme in your music? Playing your instrument, improvise a melody inspired by the theme, using the rhythm on the cards Try changing the order of the rhythm cards, using a different set of rhythm cards or using a different theme Extend the activity by developing longer compositions
Christmas Piano Keyboard Flashcards/Matching Pairs Music Game
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Christmas Piano Keyboard Flashcards/Matching Pairs Music Game

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Flash cards for piano/keyboard keys Print the cards back to back Can be used as flash cards or to play a ‘matching pairs’ game Featuring snowman and reindeer pictures for Christmas fun Laminate for extra durability To play matching pairs, lay the cards down with the car picture facing up. If there is more than one player, take turns to flip over one snowman card and one reindeer card. If they match, the player keeps those cards. The player with the most cards at the end of the game is the winner. This is a great resource to enjoy during instrumental lessons, or for students to play at home.
Christmas Key Signatures Flashcards/Matching Pairs Game
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Christmas Key Signatures Flashcards/Matching Pairs Game

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Flash cards for major and minor key signatures up to 6 sharps or flats Print the cards back to back Can be used as flash cards or to play a ‘matching pairs’ game Featuring Christmas themed polar bear and penguin pictures Laminate for extra durability To play matching pairs, lay the cards down with the car picture facing up. If there is more than one player, take turns to flip over one polar bear card and one penguin card. If they match, the player keeps those cards. The player with the most cards at the end of the game is the winner. This is a great resource to enjoy during instrumental lessons, or for students to play at home. Key signatures included: C major G major D major A major E major B major F# major F major B flat major E flat major A flat major D flat major G flat major A minor E minor B minor F# minor C# minor G# minor D# minor D minor G minor C minor F minor B flat minor E flat minor
Music Note Recognition Snowman Christmas Game
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Music Note Recognition Snowman Christmas Game

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This game (for 1 or more players) supports the learning of note recognition skills in both the bass and treble clef. Use in general music lessons, instrumental lessons, or as an activity for students to use at home. Print and laminate for extra durability. Includes: 4 game boards allow the teacher to target the range of pitch used in the game (2 treble clef, 2 bass clef) Instructions How to use this game It’s time to build a snowman… Each player places a token on the board and needs a pencil and piece of paper on which to draw their snowman Players take turns to roll a dice and move their token around the board The player should identify each note they land on, and draw the corresponding part of their snowman The body must be drawn first. The head must be drawn before the eyes, nose and mouth The first player to complete their snowman is the winner A single player may play against the clock - set a timer and see how quickly you can complete your snowman
Music Note Recognition -  Christmas Game Grand Staff
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Music Note Recognition - Christmas Game Grand Staff

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This game (for 1 or more players) supports the learning of note recognition skills in both the bass and treble clef. Use in general music lessons, instrumental lessons, or as an activity for students to use at home. Print and laminate for extra durability. Includes: 4 game boards allow the teacher to target the range of pitch used in the game (2 in the treble clef, 2 in the bass clef) Instructions Please note - a lower ink version is also available in my shop, as an alternative, to reduce the ink required for printing How to use this game It’s time to build a penguin… Each player places a token on the board and needs a pencil and piece of paper on which to draw their penguin Players take turns to roll a dice and move their token around the board The player should identify each note they land on, and draw the corresponding part of their penguin The body must be drawn first. The head must be drawn before the eyes and beak The first player to complete their penguin is the winner A single player may play against the clock - set a timer and see how quickly you can complete your penguin
Music Chord Inversions Game C, F and G Major
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Music Chord Inversions Game C, F and G Major

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Use this game for one or two players to teach chord inversions in general music or piano lessons. The game covers C, F and G major chords in their root position, first inversion and second inversion. Game board and instructions are included. A dice will be needed and a token and three coins for each player. How to use this game Each player rolls a dice to select their key * 1 or 2 for C major * 3 or 4 for F major * 5 or 6 for G major Player 1 places three coins on the owls at the left of the board. Player 2 places three coins on the owls at the right of the board. If there is just one player, the player may choose which set of owls to use. Players take turns to roll a dice and move a token around the board. If a player lands on a chord in their key, they should identify the chord position (root position, 1st inversion or 2nd inversion) and remove the coin from their owl next to that position. The first player to remove all three of their coins is the winner Print the game board. Can be laminated for extra durability.
Music Note Recognition Autumn Game
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Music Note Recognition Autumn Game

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A game to support note recognition in the treble and bass clefs. Includes: 4 printable game boards covering different ranges of pitch (two in the treble clef and two in the bass clef) 8 game cards Instructions How to play the game: Place a token for each player on the board. Lay the game cards in a pile. Players take turns to roll a dice and move their token around the board. The player must identify each note the land on, and say a word starting with that letter which fits the description on the top game card. Each card is used until a player can’t think of a suitable word. If a player can’t think of a word that fits, they keep the card, and the next card is used for the next turn. The winner is the player with the fewest cards when all cards have been used. Example - a player lands on note B. The description on the card in play is ‘The colour of a warm scarf….’ . The player could say ‘blue’, then it would be the next players turn, using the same game card. If a player lands on note D and cannot think of a colour starting with D, the player keeps that card and the next player takes a turn using the next game card on the pile. Laminate for extra durability.
Music - 26 Key Signature Flash Cards Matching Pairs Game
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Music - 26 Key Signature Flash Cards Matching Pairs Game

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Flash cards for major and minor key signatures up to 6 sharps or flats. Print the cards back to back Can be used as flash cards or to play a ‘matching pairs’ game Featuring a funky car picture to make the cards fun Laminate for extra durability To play matching pairs, lay the cards down with the car picture facing up. If there is more than one player, take turns to flip over a card with the car front and a card with the car back. If they match, the player keeps those cards. The player with the most cards at the end of the game is the winner. This is a great resource to enjoy during instrumental lessons, or for students to play at home. Key signatures included: C major G major D major A major E major B major F# major F major B flat major E flat major A flat major D flat major G flat major A minor E minor B minor F# minor C# minor G# minor D# minor D minor G minor C minor F minor B flat minor E flat minor
Piano Keyboard Note Recognition - Piano Street Keyboard Game
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Piano Keyboard Note Recognition - Piano Street Keyboard Game

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Use this game to embed piano keyboard note recognition. How to use this game The residents of Piano Street have lost their keys! Help them find the right ones to match their homes Two players take it in turns to roll a dice and move a token around the board If the letter on the board matches one of the players cards, the player places the card in the centre of the board The first player to match all of their cards is the winner Includes: Game board Sets of cards for two players Game instructions Print and laminate for extra durability
Music Note and Rest Values Matching Game - Kittens!
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Music Note and Rest Values Matching Game - Kittens!

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Printable PDF game to embed musical note and rest values. One player can play alone, or two players can take turns to find matching pairs. Help the kittens find their purr-fect balls of wool! Includes: 5 choices of notes/rests A picture sheet to print on the cards A grid template Choose which page of notes or rests to use, and print them back-to-back with the kittens and balls of wool Place the cards with the kittens and balls of wood facing up on a table or a printout of the grid Player turns over a kitten and ball of wool - if the note or rest lasts as long as the number of beats on the wool then the player keeps those cards. If they do not match, they should be replaced on the table/grid. The game ends when all of the cards have been correctly matched.
Music Rhythm Improvisation and Composition Activity Series 1
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Music Rhythm Improvisation and Composition Activity Series 1

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This printable activity is intended for use in musical instrumental lessons, (or class music lessons where pitched instruments are available), to: Support strong rhythmic skills Make improvisation fun and accessible Develop musical expression through the use of dynamics, tempo, articulation and pitch Incorporate an understanding of time signatures Inspire composition Includes Five theme cards Six sets of rhythm cards, of varying complexity (in the time signatures 4/4, 3/4 and 6/8) Instructions The five themes included are: A trip to the beach A cold, snowy day Into Space Into the jungle The cool Alpine forests Activity instructions Choose a set of rhythm cards and a theme Place the rhythm cards in the spaces on the theme page in any order you like Identify the time signature and place it in the space on the theme card Clap the rhythm Think about the theme - how might you use articulation, tempo, pitch and dynamics to convey the theme in your music? Playing your instrument, improvise a melody inspired by the theme, using the rhythm on the cards Try changing the order of the rhythm cards, using a different set of rhythm cards or using a different theme The activity can be extended by developing longer compositions
Bass Clef Beetle Drive printable game
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Bass Clef Beetle Drive printable game

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Bass clef beetle drive for piano or any other instrument using the bass clef. This printable game is intended to reinforce note reading skills in the bass clef. Can be played with one or more players. Each player needs a piece of paper, a dice and token (not included) Each player places their token on the board and rolls a dice, moving clockwise around the circuit by the number of positions shown on the dice Every note that a player lands on should be identified and the corresponding beetle part drawn on a piece of paper Each player must roll a 6 to be able to start drawing their beetle The body must be drawn before a head or legs can be added The head must be drawn before any eyes or antennae can be added If there are multiple players, they should all roll their dice as quickly as possible at the same time to attempt to win The first person to complete their beetle wins This download is a printable PDF.
Treble Clef Beetle Drive printable game
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Treble Clef Beetle Drive printable game

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Treble clef beetle drive for piano, flute, clarinet, recorder, saxophone or any other instrument using the treble clef This printable game is intended to reinforce note reading skills in the treble clef. Can be played with one or more players. Each player needs a piece of paper, a dice and token (not included) Each player places their token on the board and rolls a dice, moving clockwise around the circuit by the number of positions shown on the dice Every note that a player lands on should be identified and the corresponding beetle part drawn on a piece of paper Each player must roll a 6 to be able to start drawing their beetle The body must be drawn before a head or legs can be added The head must be drawn before any eyes or antennae can be added If there are multiple players, they should all roll their dice as quickly as possible at the same time to attempt to win The first person to complete their beetle wins This download is a printable PDF.
Piano Note Reading Printable Game - Pigs and Apples
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Piano Note Reading Printable Game - Pigs and Apples

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This game reinforces note reading in the bass and treble clef. Choose from notes in the bass clef, treble clef or a combination of both clefs. Includes: A grid with numbered squares A page of pig and apple images 6 different choices of note ranges to print on the back of the pigs and apples to tailor the game to the needs of different students Use in face to face or online piano lessons, or as an activity for students to use between lessons. Pages need to be printed on both sides for the game to work. Intended to be used as a ‘matching pairs’ game: Choose the most relevant sheet of notes to print on the back of the pigs and apples page Cut out the pig and apple cards and lay them down with the pigs and apples facing upwards The student chooses a pig and an apple - if the notes on the back match, the pair of cards is removed from the grid. If they do not match, the cards should be placed down again Continue until all of the pigs are matched with their corresponding apple The grid is useful for online teaching - the cards can be stuck in the numbered squares using sticky tack, and the student can select the cards by calling out the numbers of the squares they are in This download is a PDF file