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Halloween Games for Beginner Piano Students
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Halloween Games for Beginner Piano Students

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This vibrant collection of music games features spooky bats, cats, pumpkins, monsters and owls in Halloween hats! Aimed at beginner piano students, the games focus on: Note reading Note writing Note and rest values Skips and steps Finger numbers Dynamic instructions Keyboard geography
Seals and Bubbles Note Recognition Resource
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Seals and Bubbles Note Recognition Resource

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A fun seal themed game to improve note recognition skills in the bass and treble clef The aim of this game is to identify the bass and treble clef notes and connect the seals to their matching note bubbles To play in online lessons, use a platform that allows screen-sharing and annotation to connect the seals and bubbles Or print (and laminate for extra durability, if required) to use as a physical game. Use in instrumental lessons, general class music lessons or for students to play at home. 18 pages are included, covering different ranges of pitch.
Improvisation and Composition Activity Series 2
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Improvisation and Composition Activity Series 2

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This printable activity is intended for use in musical instrumental lessons, (or class music lessons where pitched instruments are available), to: Support strong rhythmic skills Make improvisation fun and accessible Develop musical expression through the use of dynamics, tempo, articulation and pitch Incorporate an understanding of time signatures Inspire composition For online lessons, use in a platform that allows screen-sharing and annotation. Screen-share the theme card and use annotation to write in the time signature and rhythms. Or have your student use a paper copy. Includes Five theme cards Five themed notation templates 15 sets of rhythm cards, of varying complexity (in the time signatures 4/4, 3/4 and 6/8) Rhythm sets range from those suitable for beginners, to more complex rhythms including triplets Instructions The five themes included are: The dragon’s keep The hidden glade The wilderness Sunrise The secret dell Activity instructions Choose a set of rhythm cards and a theme Place the rhythm cards in the spaces on the theme page in any order they like Identify the time signature and write it in the space on the theme card: Sets 1, 2 and 3 are in 3/4 Sets 4, 5 and 6 are in 4/4 Sets 7, 8 and 9 are in 6/8 Sets 10, 11 and 12 – triplets in 4/4 Sets 13, 14 and 15 – triplets in 3/4 Clap the rhythm Think about the theme—how might they use articulation, tempo, pitch and dynamics to convey the theme in their music? Consider whether a major or minor key would best fit the theme Playing their instrument, improvise a melody inspired by the theme, using the rhythm on the cards Experiment with the order of the rhythm cards, using a different set of rhythm cards or using a different theme Try notating improvised musical phrases on a stave – use the theme notation template and add in performance directions If using a keyboard instrument, develop an accompaniment using primary chords or experimenting with other chord progressions Extend the activity by developing longer compositions, using the improvised phrases as a motif. The final page of this resource is included for notating longer compositions
Alto Clef Note Recognition Game - Matching Hamsters
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Alto Clef Note Recognition Game - Matching Hamsters

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A fun hamster themed game to improve note recognition skills in the alto clef The aim of this game is to identify the alto clef notes and connect the matching hamsters. To play in online lessons, use a platform that allows screen-sharing and annotation. Or print (and laminate for extra durability, if required) to use as a physical game. Use in instrumental lessons, general class music lessons or for students to play at home. 8 pages are included, covering different ranges of pitch.
Music Time Signature Cats and Dogs Resource
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Music Time Signature Cats and Dogs Resource

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This resource is designed for online use, to reinforce understanding of time signature and note values with beginner and intermediate students. Includes: 14 pages of bars/measures and time signatures to match 3/4, 4/4 and 6/8 time signatures Semiquavers (sixteenth notes), quavers (eighth notes), crotchets (quarter notes), dotted crotchets (dotted quarter notes) and minims (half notes) Triplets 2 versions of the resource - one using UK terminology, one using US terminology The resource is designed for use in online teaching - requiring the use of a platform which allows screen-sharing and annotation (for the students to draw lines to connect the bars/measures with their corresponding time signatures. It could also be used electronically during face to face lessons, or as a printable resource. Some pages are aimed at beginner students. The more advanced pages are aimed at intermediate students, with the intention that teachers will be able to use the resource with a wide range of students.
Beginner Piano Bundle - note reading, keyboard geography and note values
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Beginner Piano Bundle - note reading, keyboard geography and note values

3 Resources
Use these games to consolidate note recognition in the bass and treble clef, note values and keyboard geography This bundle is designed to be used online (in a platform that supports screen-sharing and annotation) or as a printable resource. Students should draw lines to connect the matching hamsters, dogs and cats, or seals and keyboard keys. Note recognition matching hamsters - 8 pages Note value dogs and cats - 13 pages Keyboard geography seals - 8 pages
Piano Keyboard Geography - Seals
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Piano Keyboard Geography - Seals

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Use this resource as an online or printable game to consolidate familiarity with piano keyboard geography Includes 8 pages of keyboard keys to identify. Print to use, or play online (using a platform that allows screen-sharing and annotation) to connect the seals with the piano keys that match. Use in piano/keyboard lessons or for students to play at home.
Music Note Values Cats and Dogs
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Music Note Values Cats and Dogs

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This resource is designed to consolidate the understanding of music note values Use online - with screen-sharing and annotation to connect the matching cats and dogs or Print (and laminate for extra durability if desired) to use hard copy Use in instrumental lessons, general music lessons or for students to use at home. 13 pages - each featuring 4 pairs of cats and dogs to match Semibreves (whole notes), dotted minims (dotted half notes), minims )half notes), crotchets (quarter notes), quavers (eighth notes) and semiquavers (sixteenth notes) are used Draw lines to connect the the cat with the number of crotchet (quarter note) beats that match the notes on the dogs balloon
Bass and Treble Clef Note Reading Hamsters
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Bass and Treble Clef Note Reading Hamsters

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Use this PDF resource online or as a printed game to improve note recognition in the bass and treble clef. Use in online lessons - using an online platform that allows screen sharing and annotation to join the matching hamsters or Print (and laminate for extra durability if desired) for use offline. Includes 8 pages of hamsters to match. Each page has 4 pairs of matching hamsters.
Treble Clef Christmas Note Recognition - Bear and Reindeer
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Treble Clef Christmas Note Recognition - Bear and Reindeer

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Use this printable game to develop strong note recognition skills in the treble clef. Use in instrumental lessons, general music lessons or for students to play at home. There are two game boards covering different ranges of pitch. Each game board is included in 2 versions: The deluxe version features a beautiful Christmas bear image The lower-ink version features a cute reindeer How to use this game Place a token for each player on the board. Lay the game cards in a pile. Players take turns to roll a dice and move their token around the board. The player must identify each note the land on, and say a word starting with that letter which fits the description on the top game card. Each card is used until a player can’t think of a suitable word. If a player can’t think of a word that fits, they keep the card, and the next card is used for the next turn. The winner is the player with the fewest cards when all cards have been used. Laminate for extra durability. Example—a player lands on note B. The description on the card in play is ‘The colour of a warm scarf….’ . The player could say ‘blue’, then it would be the next players turn, using the same game card. If a player lands on note D and cannot think of a colour starting with D, the player keeps that card and the next player takes a turn using the next game card on the pile. (This game is a variation of other games available from the same author, which include game boards for both the treble and bass clef).
Treble Clef Christmas Note Recognition Game
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Treble Clef Christmas Note Recognition Game

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A simple printable Christmas themed game to improve note recognition skills in the treble clef. Use in instrumental lessons, general class music lessons or for students to play at home. 3 game boards are included, covering different ranges of pitch. How to use this game Choose a game board with a suitable range of pitch Place a token for each player on the ‘Start’ circle Take turns to roll the dice and move along the path and identify the note landed on The first person to get to the end is the winner Print and laminate for extra durability
Christmas Music Games and Resources Bundle
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Christmas Music Games and Resources Bundle

13 Resources
13 music games, flashcards and resources designed for use in instrumental lessons, general music lessons and holiday clubs. Areas covered include: Note recognition in treble and bass clef Note value recognition Rhythmic skills Recognition of time signatures Recognition of key signatures Prompts for improvisation and composition activities Keyboard geography All with fun Winter/Christmas themes Print and laminate for extra durability Please note that the ‘Music Note Recognition Penguin Game Low Ink’ and ‘Music Game Note Recognition Snowman Game Low Ink’ resources are lower ink-intensive versions of other games in the bundle, to reduce the amount of ink required for printing.
Music Note Value Time Signature Snap
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Music Note Value Time Signature Snap

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Use this game to reinforce note and rest values, time signatures and metre How to use this game Print and cut out the playing cards you would like to use - print out 2 or 3 copies of each set to make the game last longer. Mix and match sets to tailor the game to the players level Shuffle the cards and divide between the players Players take turns to place a card face up in a pile - if a card has the same time signature as the previous one the first player to shout ‘Snap’ takes the pile of played cards. To be a ‘Snap’ the cards do not have to have the same rhythm - they should both have the same time signature (3/4 or 4/4) The player with the most cards at the end of the game is the winner If a player puts down a smiley face card they may take all the cards in the pile If a player puts down a snowflake card the player to their right may take all the cards in the pile Laminate for extra durability
Christmas Music Note Value Snowman Game
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Christmas Music Note Value Snowman Game

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Use this game to improve recognition of note values In addition to the downloadable files you will need: A dice 7 tokens per player (counters, coins or small toys etc) Rules of the game: Players take turn to roll a dice All measures on the board contain either 3 or 4 quarter beats. If a player rolls a 3 or 4 they may place a token on a measure with that number of beats If a player rolls 1, 2, 5 or 6 they cannot place a token on that turn. When all measures are covered with a token, the player with the most tokens on the board is the winner. Two versions of the game are included - the US version uses the terminology ‘measure’ and ‘quarter note’. The UK version uses the terms ‘bar’ and ‘crotchet’. Otherwise the versions are the same. Play with a friend to see who can place the most tokens on the stars, or play against the dice - how many measures can you cover in 10 rolls of the dice?
Christmas Snowman Music Note Recognition Game
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Christmas Snowman Music Note Recognition Game

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A game to support note recognition in the treble and bass clefs. Includes: 4 printable game boards covering different ranges of pitch (two in the treble clef and two in the bass clef) 8 game cards Instructions How to play the game: Place a token for each player on the board. Lay the game cards in a pile. Players take turns to roll a dice and move their token around the board. The player must identify each note the land on, and say a word starting with that letter which fits the description on the top game card. Each card is used until a player can’t think of a suitable word. If a player can’t think of a word that fits, they keep the card, and the next card is used for the next turn. The winner is the player with the fewest cards when all cards have been used. Example - a player lands on note G. The description on the card in play is ‘Something you might find on Santa’s sleigh…’ . The player could say ‘gifts’, then it would be the next players turn, using the same game card. If a player lands on note D and cannot think of something starting with D, the player keeps that card and the next player takes a turn using the next game card on the pile. Laminate for extra durability.
Music  Theory Note Recognition Star Game
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Music Theory Note Recognition Star Game

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Use this game to embed general note reading, or to familiarise a player with a new repertoire piece. Use treble or bass clef notes to focus the game as required. Two PDF files are included - one using the English terminology ‘bar’, one using the US terminology ‘measure’. You will need: One or more dice (use one dice for short pieces, or more to explore longer pieces) Enough tokens (coins, counters or small toys etc) for each player to cover all of the stars A printed game board Rules of the game: Choose a piece of music which uses the range of notes you would like to use Players take turns to roll a dice . The number on the dice (or the sum of the numbers on the dice, if more than one is used) is the bar number for your turn. Identify the notes in that bar. A player may place a token on a star, if they can find that note in their chosen bar. If a player can find more than one star note in their bar they must choose just one star to cover with a token. A player cannot place a token on a star that already has a token When all stars are covered with a token, the player with the most tokens on stars is the winner Play with a friend to see who can place the most tokens on the stars, or play against the dice - how many stars can you cover in ten rolls of the dice?
Music 65 Rhythm Flashcards  - Christmas
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Music 65 Rhythm Flashcards - Christmas

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A set of 65 rhythm flashcards, featuring rhythms in 2/4, 3/4, 4/4 and 6/8 time signatures. Note values included are semibreves, minims, crotchets, quavers and semiquavers. Each flashcard has a Christmas fairy-lights theme.
Music Note Recognition Penguin Game Low Ink
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Music Note Recognition Penguin Game Low Ink

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This game (for 1 or more players) supports the learning of note recognition skills in both the bass and treble clef. Use in general music lessons, instrumental lessons, or as an activity for students to use at home. Print and laminate for extra durability. Includes: 4 game boards allow the teacher to target the range of pitch used in the game (2 in the treble clef, 2 in the bass clef) Instructions Please note - this is a lower ink version of the ‘Music Note Recognition - Christmas Game Grand Staff’ game (also available in my shop), to reduce the ink required for printing How to use this game It’s time to build a penguin… Each player places a token on the board and needs a pencil and piece of paper on which to draw their penguin Players take turns to roll a dice and move their token around the board The player should identify each note they land on, and draw the corresponding part of their penguin The body must be drawn first. The head must be drawn before the eyes and beak The first player to complete their penguin is the winner A single player may play against the clock - set a timer and see how quickly you can complete your penguin
Music Note Recognition Snowman Game Low Ink
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Music Note Recognition Snowman Game Low Ink

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This game (for 1 or more players) supports the learning of note recognition skills in both the bass and treble clef. Use in general music lessons, instrumental lessons, or as an activity for students to use at home. Print and laminate for extra durability. Includes: 4 game boards allow the teacher to target the range of pitch used in the game (2 treble clef, 2 bass clef) Instructions How to use this game It’s time to build a snowman… Each player places a token on the board and needs a pencil and piece of paper on which to draw their snowman Players take turns to roll a dice and move their token around the board The player should identify each note they land on, and draw the corresponding part of their snowman The body must be drawn first. The head must be drawn before the eyes, nose and mouth The first player to complete their snowman is the winner A single player may play against the clock - set a timer and see how quickly you can complete your snowman
Christmas Snowman Beats in a Bar Music Game
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Christmas Snowman Beats in a Bar Music Game

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Use this Christmas snowman themed game to: reinforce note values develop recognition of metre support strong rhythmic skills How to play this game: Place a token for each player on the ‘Start’ box Players take it in turns to roll a dice. A player may move their token to the next box if the number rolled matches the number of crotchet beats in that box: * roll 3 to move to a box with 3 crotchet beats * roll 4 to move to a box with 4 crotchet beats If a player rolls 1, 2, 5 or 6 they may not move their token The first player to get to the ‘End’ box is the winner