34Uploads
6k+Views
449Downloads
All resources
Bass Clef Beetle Drive printable game
Bass clef beetle drive for piano or any other instrument using the bass clef.
This printable game is intended to reinforce note reading skills in the bass clef.
Can be played with one or more players.
Each player needs a piece of paper, a dice and token (not included)
Each player places their token on the board and rolls a dice, moving clockwise around the circuit by the number of positions shown on the dice
Every note that a player lands on should be identified and the corresponding beetle part drawn on a piece of paper
Each player must roll a 6 to be able to start drawing their beetle
The body must be drawn before a head or legs can be added
The head must be drawn before any eyes or antennae can be added
If there are multiple players, they should all roll their dice as quickly as possible at the same time to attempt to win
The first person to complete their beetle wins
This download is a printable PDF.
Music Chord Inversions Game C, F and G Major
Use this game for one or two players to teach chord inversions in general music or piano lessons.
The game covers C, F and G major chords in their root position, first inversion and second inversion.
Game board and instructions are included. A dice will be needed and a token and three coins for each player.
How to use this game
Each player rolls a dice to select their key
* 1 or 2 for C major
* 3 or 4 for F major
* 5 or 6 for G major
Player 1 places three coins on the owls at the left of the board. Player 2 places three coins on the owls at the right of the board. If there is just one player, the player may choose which set of owls to use.
Players take turns to roll a dice and move a token around the board. If a player lands on a chord in their key, they should identify the chord position (root position, 1st inversion or 2nd inversion) and remove the coin from their owl next to that position.
The first player to remove all three of their coins is the winner
Print the game board. Can be laminated for extra durability.
Halloween Games for Beginner Piano Students
This vibrant collection of music games features spooky bats, cats, pumpkins, monsters and owls in Halloween hats!
Aimed at beginner piano students, the games focus on:
Note reading
Note writing
Note and rest values
Skips and steps
Finger numbers
Dynamic instructions
Keyboard geography
Treble Clef Beetle Drive printable game
Treble clef beetle drive for piano, flute, clarinet, recorder, saxophone or any other instrument using the treble clef
This printable game is intended to reinforce note reading skills in the treble clef.
Can be played with one or more players.
Each player needs a piece of paper, a dice and token (not included)
Each player places their token on the board and rolls a dice, moving clockwise around the circuit by the number of positions shown on the dice
Every note that a player lands on should be identified and the corresponding beetle part drawn on a piece of paper
Each player must roll a 6 to be able to start drawing their beetle
The body must be drawn before a head or legs can be added
The head must be drawn before any eyes or antennae can be added
If there are multiple players, they should all roll their dice as quickly as possible at the same time to attempt to win
The first person to complete their beetle wins
This download is a printable PDF.
Christmas Rhythm Improvisation Composition Prompts
This Christmas printable activity is intended for use in musical instrumental lessons, (or class music lessons where pitched instruments are available), to:
Support strong rhythmic skills
Make improvisation fun and accessible
Develop musical expression through the use of dynamics, tempo, articulation and pitch
Incorporate an understanding of time signatures
Inspire composition
Includes
Five Christmas/winter themed cards
Six sets of rhythm cards, of varying complexity (in the time signatures 4/4, 3/4 and 6/8)
Instructions
The five themes included are:
A cosy cottage
A cold, snowy day
Icy blue penguin party
A wintry wonderland
A snowy village
Activity instructions
Choose a set of rhythm cards and a theme
Place the rhythm cards in the spaces on the theme page in any order you like
Identify the time signature and place it in the space on the theme card
Clap the rhythm
Think about the theme - how might you use articulation, tempo, pitch and dynamics to convey the theme in your music?
Playing your instrument, improvise a melody inspired by the theme, using the rhythm on the cards
Try changing the order of the rhythm cards, using a different set of rhythm cards or using a different theme
Extend the activity by developing longer compositions
Music Rhythm Improvisation and Composition Activity Series 1
This printable activity is intended for use in musical instrumental lessons, (or class music lessons where pitched instruments are available), to:
Support strong rhythmic skills
Make improvisation fun and accessible
Develop musical expression through the use of dynamics, tempo, articulation and pitch
Incorporate an understanding of time signatures
Inspire composition
Includes
Five theme cards
Six sets of rhythm cards, of varying complexity (in the time signatures 4/4, 3/4 and 6/8)
Instructions
The five themes included are:
A trip to the beach
A cold, snowy day
Into Space
Into the jungle
The cool Alpine forests
Activity instructions
Choose a set of rhythm cards and a theme
Place the rhythm cards in the spaces on the theme page in any order you like
Identify the time signature and place it in the space on the theme card
Clap the rhythm
Think about the theme - how might you use articulation, tempo, pitch and dynamics to convey the theme in your music?
Playing your instrument, improvise a melody inspired by the theme, using the rhythm on the cards
Try changing the order of the rhythm cards, using a different set of rhythm cards or using a different theme
The activity can be extended by developing longer compositions
Music - 26 Key Signature Flash Cards Matching Pairs Game
Flash cards for major and minor key signatures up to 6 sharps or flats.
Print the cards back to back
Can be used as flash cards or to play a ‘matching pairs’ game
Featuring a funky car picture to make the cards fun
Laminate for extra durability
To play matching pairs, lay the cards down with the car picture facing up. If there is more than one player, take turns to flip over a card with the car front and a card with the car back. If they match, the player keeps those cards. The player with the most cards at the end of the game is the winner.
This is a great resource to enjoy during instrumental lessons, or for students to play at home.
Key signatures included:
C major
G major
D major
A major
E major
B major
F# major
F major
B flat major
E flat major
A flat major
D flat major
G flat major
A minor
E minor
B minor
F# minor
C# minor
G# minor
D# minor
D minor
G minor
C minor
F minor
B flat minor
E flat minor
Piano Keyboard Note Recognition - Piano Street Keyboard Game
Use this game to embed piano keyboard note recognition.
How to use this game
The residents of Piano Street have lost their keys! Help them find the right ones to match their homes
Two players take it in turns to roll a dice and move a token around the board
If the letter on the board matches one of the players cards, the player places the card in the centre of the board
The first player to match all of their cards is the winner
Includes:
Game board
Sets of cards for two players
Game instructions
Print and laminate for extra durability
Music Note and Rest Values Matching Game - Kittens!
Printable PDF game to embed musical note and rest values.
One player can play alone, or two players can take turns to find matching pairs.
Help the kittens find their purr-fect balls of wool!
Includes:
5 choices of notes/rests
A picture sheet to print on the cards
A grid template
Choose which page of notes or rests to use, and print them back-to-back with the kittens and balls of wool
Place the cards with the kittens and balls of wood facing up on a table or a printout of the grid
Player turns over a kitten and ball of wool - if the note or rest lasts as long as the number of beats on the wool then the player keeps those cards. If they do not match, they should be replaced on the table/grid.
The game ends when all of the cards have been correctly matched.
Piano Note Reading Printable Game - Pigs and Apples
This game reinforces note reading in the bass and treble clef.
Choose from notes in the bass clef, treble clef or a combination of both clefs.
Includes:
A grid with numbered squares
A page of pig and apple images
6 different choices of note ranges to print on the back of the pigs and apples to tailor the game to the needs of different students
Use in face to face or online piano lessons, or as an activity for students to use between lessons. Pages need to be printed on both sides for the game to work. Intended to be used as a ‘matching pairs’ game:
Choose the most relevant sheet of notes to print on the back of the pigs and apples page
Cut out the pig and apple cards and lay them down with the pigs and apples facing upwards
The student chooses a pig and an apple - if the notes on the back match, the pair of cards is removed from the grid. If they do not match, the cards should be placed down again
Continue until all of the pigs are matched with their corresponding apple
The grid is useful for online teaching - the cards can be stuck in the numbered squares using sticky tack, and the student can select the cards by calling out the numbers of the squares they are in
This download is a PDF file
Music Note Recognition Autumn Game
A game to support note recognition in the treble and bass clefs.
Includes:
4 printable game boards covering different ranges of pitch (two in the treble clef and two in the bass clef)
8 game cards
Instructions
How to play the game:
Place a token for each player on the board.
Lay the game cards in a pile.
Players take turns to roll a dice and move their token around the board. The player must identify each note the land on, and say a word starting with that letter which fits the description on the top game card. Each card is used until a player can’t think of a suitable word.
If a player can’t think of a word that fits, they keep the card, and the next card is used for the next turn.
The winner is the player with the fewest cards when all cards have been used.
Example - a player lands on note B. The description on the card in play is ‘The colour of a warm scarf….’ . The player could say ‘blue’, then it would be the next players turn, using the same game card. If a player lands on note D and cannot think of a colour starting with D, the player keeps that card and the next player takes a turn using the next game card on the pile.
Laminate for extra durability.
Treble Clef Christmas Note Recognition - Bear and Reindeer
Use this printable game to develop strong note recognition skills in the treble clef. Use in instrumental lessons, general music lessons or for students to play at home.
There are two game boards covering different ranges of pitch.
Each game board is included in 2 versions:
The deluxe version features a beautiful Christmas bear image
The lower-ink version features a cute reindeer
How to use this game
Place a token for each player on the board.
Lay the game cards in a pile.
Players take turns to roll a dice and move their token around the board. The player must identify each note the land on, and say a word starting with that letter which fits the description on the top game card. Each card is used until a player can’t think of a suitable word.
If a player can’t think of a word that fits, they keep the card, and the next card is used for the next turn.
The winner is the player with the fewest cards when all cards have been used.
Laminate for extra durability.
Example—a player lands on note B. The description on the card in play is ‘The colour of a warm scarf….’ . The player could say ‘blue’, then it would be the next players turn, using the same game card. If a player lands on note D and cannot think of a colour starting with D, the player keeps that card and the next player takes a turn using the next game card on the pile.
(This game is a variation of other games available from the same author, which include game boards for both the treble and bass clef).
Piano Keyboard Geography - Seals
Use this resource as an online or printable game to consolidate familiarity with piano keyboard geography
Includes 8 pages of keyboard keys to identify.
Print to use, or play online (using a platform that allows screen-sharing and annotation) to connect the seals with the piano keys that match.
Use in piano/keyboard lessons or for students to play at home.
Music 65 Rhythm Flashcards - Christmas
A set of 65 rhythm flashcards, featuring rhythms in 2/4, 3/4, 4/4 and 6/8 time signatures.
Note values included are semibreves, minims, crotchets, quavers and semiquavers.
Each flashcard has a Christmas fairy-lights theme.
Christmas Key Signatures Flashcards/Matching Pairs Game
Flash cards for major and minor key signatures up to 6 sharps or flats
Print the cards back to back
Can be used as flash cards or to play a ‘matching pairs’ game
Featuring Christmas themed polar bear and penguin pictures
Laminate for extra durability
To play matching pairs, lay the cards down with the car picture facing up. If there is more than one player, take turns to flip over one polar bear card and one penguin card. If they match, the player keeps those cards. The player with the most cards at the end of the game is the winner.
This is a great resource to enjoy during instrumental lessons, or for students to play at home.
Key signatures included:
C major
G major
D major
A major
E major
B major
F# major
F major
B flat major
E flat major
A flat major
D flat major
G flat major
A minor
E minor
B minor
F# minor
C# minor
G# minor
D# minor
D minor
G minor
C minor
F minor
B flat minor
E flat minor
Christmas Music Note Value Snowman Game
Use this game to improve recognition of note values
In addition to the downloadable files you will need:
A dice
7 tokens per player (counters, coins or small toys etc)
Rules of the game:
Players take turn to roll a dice
All measures on the board contain either 3 or 4 quarter beats. If a player rolls a 3 or 4 they may place a token on a measure with that number of beats
If a player rolls 1, 2, 5 or 6 they cannot place a token on that turn.
When all measures are covered with a token, the player with the most tokens on the board is the winner.
Two versions of the game are included - the US version uses the terminology ‘measure’ and ‘quarter note’. The UK version uses the terms ‘bar’ and ‘crotchet’. Otherwise the versions are the same.
Play with a friend to see who can place the most tokens on the stars, or play against the dice - how many measures can you cover in 10 rolls of the dice?
Christmas Piano Keyboard Flashcards/Matching Pairs Music Game
Flash cards for piano/keyboard keys
Print the cards back to back
Can be used as flash cards or to play a ‘matching pairs’ game
Featuring snowman and reindeer pictures for Christmas fun
Laminate for extra durability
To play matching pairs, lay the cards down with the car picture facing up. If there is more than one player, take turns to flip over one snowman card and one reindeer card. If they match, the player keeps those cards. The player with the most cards at the end of the game is the winner.
This is a great resource to enjoy during instrumental lessons, or for students to play at home.
Christmas Snowman Music Note Recognition Game
A game to support note recognition in the treble and bass clefs.
Includes:
4 printable game boards covering different ranges of pitch (two in the treble clef and two in the bass clef)
8 game cards
Instructions
How to play the game:
Place a token for each player on the board.
Lay the game cards in a pile.
Players take turns to roll a dice and move their token around the board. The player must identify each note the land on, and say a word starting with that letter which fits the description on the top game card. Each card is used until a player can’t think of a suitable word.
If a player can’t think of a word that fits, they keep the card, and the next card is used for the next turn.
The winner is the player with the fewest cards when all cards have been used.
Example - a player lands on note G. The description on the card in play is ‘Something you might find on Santa’s sleigh…’ . The player could say ‘gifts’, then it would be the next players turn, using the same game card. If a player lands on note D and cannot think of something starting with D, the player keeps that card and the next player takes a turn using the next game card on the pile.
Laminate for extra durability.
Music Theory Note Recognition Star Game
Use this game to embed general note reading, or to familiarise a player with a new repertoire piece. Use treble or bass clef notes to focus the game as required.
Two PDF files are included - one using the English terminology ‘bar’, one using the US terminology ‘measure’.
You will need:
One or more dice (use one dice for short pieces, or more to explore longer pieces)
Enough tokens (coins, counters or small toys etc) for each player to cover all of the stars
A printed game board
Rules of the game:
Choose a piece of music which uses the range of notes you would like to use
Players take turns to roll a dice . The number on the dice (or the sum of the numbers on the dice, if more than one is used) is the bar number for your turn. Identify the notes in that bar.
A player may place a token on a star, if they can find that note in their chosen bar. If a player can find more than one star note in their bar they must choose just one star to cover with a token.
A player cannot place a token on a star that already has a token
When all stars are covered with a token, the player with the most tokens on stars is the winner
Play with a friend to see who can place the most tokens on the stars, or play against the dice - how many stars can you cover in ten rolls of the dice?
Christmas Snowman Beats in a Bar Music Game
Use this Christmas snowman themed game to:
reinforce note values
develop recognition of metre
support strong rhythmic skills
How to play this game:
Place a token for each player on the ‘Start’ box
Players take it in turns to roll a dice. A player may move their token to the next box if the number rolled matches the number of crotchet beats in that box:
* roll 3 to move to a box with 3 crotchet beats
* roll 4 to move to a box with 4 crotchet beats
If a player rolls 1, 2, 5 or 6 they may not move their token
The first player to get to the ‘End’ box is the winner