Resources for the following types of courses...
Level 3 Creative Media Production
Level 3 TV & Film Production
Level 3 Video Production
Level 3 Games Development
Level 3 Media Studies
Level 3 Film Studies
Level 2 Creative Media Production
Level 2 Media Studies
Level 2 Film Studies
Suitable for A/AS Levels, GCSEs, BTECS and UAL qualifications
Resources for the following types of courses...
Level 3 Creative Media Production
Level 3 TV & Film Production
Level 3 Video Production
Level 3 Games Development
Level 3 Media Studies
Level 3 Film Studies
Level 2 Creative Media Production
Level 2 Media Studies
Level 2 Film Studies
Suitable for A/AS Levels, GCSEs, BTECS and UAL qualifications
An introductory lesson for Computer Games Development and Creative Media Production students exploring the purpose, power, problems and implementation of story in video games. Features a handout and presentation.
A lesson exploring how to build interesting and realistic characters for video game narratives. Adaptable for film and TV lessons.
Pack features...
*Detailed lesson Plan
*Prezi Presentation that you can duplicate and edit to your own needs
*PDF of presentation for when you are away from computers
*Gapped worksheet for students to complete
A resource pack for teaching representation through the lens of Horror cinema. The pack is aimed at Level 3 students and above and due to the subject matter contains adult themes and mature discussion. Suitable for BTEC, UAL & A Level qualifications.
The pack provides an introduction to both representation and horror cinema. It then goes on to look at representation of Gender, Ethnicity & Disability, finishing on sessions designed around formal essay/article writing. Critical theories studied include feminism, male gaze theory & the Other.
The pack includes
An Assignment Brief
A Scheme of Work
A single lesson plan
Links to 6 Prezi Presentations you can copy and adjust
Four handouts
A bibliography and reference guide example
A further reading list
Two crossword starter tasks
You will require access to these additional resources…
Scream (1991)
Get Out (2016)
An example of a student outcome from this pack can be found at https://youtu.be/Pxu-jDBVt6U
A lesson introducing students to pixel art and a pixel animation using designing Pokemon as a starting off point.
The lesson explains the history of digital pixel art in video games and then goes onto guide students through basic design choices for their practical work. The handout provides a step by step guide and information on using Piskelapp to create their pixel art.
Extension tasks: Animate design.
Create further evolutionary stages of Pokemon design.
Lesson time can be adjusted from 45 minutes for introduction to art to 3 hours for full exploration.
Internet access for all students is required.
It is recommended that the teacher explores www.piskelapp.com before delivering the session so they are familiar with the software and can assist students with design.
Suitable for teaching Year 9 to Year 12 .
Included in Pack - Handout and Prezi Presentation
E&M covered
VARK learning styles catered for.