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35 Computing and ICT lesson ideas for KS3
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35 Computing and ICT lesson ideas for KS3

(1)
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
Arrays - GCSE Computer Science OCR 9-1 Programming with Python
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Arrays - GCSE Computer Science OCR 9-1 Programming with Python

4 Resources
A complete bundle for OCR 9-1, arrays in Python. Covers both one dimensional and two dimensional arrays. Has both theory and practical lessons; could be spread over two, three or more lessons as suitable for your context. Take the stress away from your lesson preparation; this bundle is really the way to go.
Python Challenges Workbook
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Python Challenges Workbook

(1)
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
80 Quick Computing Starters for KS3
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80 Quick Computing Starters for KS3

(2)
An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
20 Computing and ICT Christmas lesson ideas (KS3)
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20 Computing and ICT Christmas lesson ideas (KS3)

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20 ideas that encompass the Computing Programmes of study for KS3. Some of these ideas are really great, and a full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson. Headings: Decorate a Christmas Tree Christmas Myths Create a spreadsheet model A Christmas story in 2016 PowerPoint 12 days of Christmas Cost Create a poster Programming – 12 days of Christmas song 12 days of Christmas – presents programming Celebrations around the world Sorting Bitmaps Photoshop Programming Create Solving problems Naughty or nice Abstraction Reindeer Puzzle Just for fun…
HTML Poster and Tips / Cheat sheet collection
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HTML Poster and Tips / Cheat sheet collection

(0)
A collection of HTML and CSS posters. Suitable for both KS3 and GCSE levels of ICT / Computing / Computer Science. Useful not only to have on classroom walls but also can be reproduced and handed to your students. Recommended to laminate and to reuse (to help save the environment). Includes poster covering the following topics: Basic html tags HTML colours (infographic) HTML and CSS Anatomy of an HTML page
KS3 Computing - without the planning
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KS3 Computing - without the planning

6 Resources
Some of our best-selling resources on tes, brought together in a fantastic value bundle: 15 complete KS3 computing lessons 35 lesson ideas for computing and ICT KS3 80 computing starters for KS3 20 computing plenaries for KS3 These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum. Fantastic value bundle price.
Systems Software Lesson for OCR Computer Science
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Systems Software Lesson for OCR Computer Science

(1)
Complete lesson for Systems Software. Designed for OCR Computer Science (9-1) J276 but is more than useful for Computer Science students studying AQA and other exam boards. Contains a PowerPoint presentation, and three worksheets to help you deliver the content. Contains everything the students need to know: the purpose and functionality of systems software - operating systems: - user interface - memory management / multitasking - peripheral management and drivers - user management - file management - utility system software: - encryption software - defragmentation - data compression - the role and methods of backup (full and incremental)
Santas website (HTML) Computing Christmas lesson
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Santas website (HTML) Computing Christmas lesson

(1)
A complete session (could be a lesson, could be longer if you wanted) to get students to create a website. Full instructions provided - give them the files and the booklet and go. They love changing the text and images and it's all related the the computing curriculum! No special software required, uses notepad and Internet Explorer (all Windows computers have these installed)
GCSE Computer Science Revision and Challenge cards for  OCR GCSE (9-1) J276
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GCSE Computer Science Revision and Challenge cards for OCR GCSE (9-1) J276

(1)
94 Computer science challenge cards that can be used to extend students. Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming techniques 2.3 Producing robust programs 2.4 Computational logic 2.5 Translators and facilities of languages 2.6 Data representation This is also offered in the great value bundle KS3 Computing without the planning
Programming selection starter
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Programming selection starter

(4)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.