Python Programming Lesson BundleQuick View
nwilkinnwilkin

Python Programming Lesson Bundle

20 Resources
Take a giant step towards regaining control over your workload and teach Python programming with confidence. These ready to use Python lessons will save you hours of planning by providing you with comprehensive, engaging content you can use in your classes with next to no preparation. This bundle provides attractive dyslexia-friendly PowerPoint presentations, videos to teach key skills and plenty of opportunities for students to practise their Python programming skills. You will also get easy to follow teacher’s guides including ALL THE ANSWERS! These 20 lessons are suitable for teaching pupils about the joys of Python programming, from the very basics to confidently writing and using subprograms and writing to and reading from external files. It even includes a fun interactive computational thinking escape room game to introduce them to the problem-solving skills involved in Python programming. It uses a proven scaffolding technique that empowers pupils to make progress and gain confidence in their programming skills. Lessons: Getting Started with Input and Output statements If Statements More Advanced If Statements For and While Loops Strings and Numbers Random Values Drawing with the Turtle Creating Robust Programs Good Programming Habits Writing and Using Lists Writing and Using 2D Lists Using Subprograms Recapping Programming Constructs Recapping Subprograms Recapping Lists and 2D lists Recapping Good Programming Practice Using External Text Files Creating SQL Databases using DB Browser Interrogating SQL database using Python Using Structure Diagrams to Plan Larger Programs The lessons are suitable for newly qualified teachers, non-specialist teachers and experienced computer science teachers who are looking to add a sprinkle of zesty brilliance to their lessons.
Computational Thinking Escape RoomQuick View
nwilkinnwilkin

Computational Thinking Escape Room

(6)
This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. **This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. ** Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember. You may also be interested in my Computational Thinking Worksheets which you can buy from here.
KS3 Computer Science SUPER BUNDLE!Quick View
RobbotResourcesRobbotResources

KS3 Computer Science SUPER BUNDLE!

17 Resources
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included). Full solutions are also included. This bundle contains: Computer Systems - Year 7 Computer Systems - Year 8 KS3 Networks Computational Thinking for KS3 Algorithm Design - Year 7 Algorithm Design - Year 8 Data Representation - Year 7 Data Representation - Year 8 Also includes knowledge organisers and revision sheets and starter activities! Purchase all these resources within this bundle and you will save over 25% individual resource price!
Introduction to Python Programming - Learn to Code!Quick View
RobbotResourcesRobbotResources

Introduction to Python Programming - Learn to Code!

7 Resources
This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Alongside the basic instructions this bundle includes the following resources: 1. Print statements, data types and mathematical calculations. 2. Using variables. 3. Adding comments. 4. If statements, logic and Boolean. 5. Arrays / Lists. 6. manipulating string. 7. Looping. Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save almost 40% when purchasing all these resources together!
Computational Thinking WorksheetsQuick View
nwilkinnwilkin

Computational Thinking Worksheets

(0)
12 computational thinking worksheets you can use with your class, no preparation necessary. You even have the answers, making these a brilliant easy to use addition to your teacher toolkit. They can be printed out or completed on-screen as they are PDF files with editable areas for students to enter their answers. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. . Perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 12 PDF worksheets included: Decomposition: Delivery Robot – A 2-page worksheet where students break down larger tasks into smaller tasks. A great starter activity. Decomposition: Make a Snowman – This simple worksheet where students put the steps in order and then decompose one of those steps further. This is perfect for a starter or a plenary. Decomposition: Robot Arms – This asks students to break down the tasks a robot arm in a factory would need to do. Great as a homework task. Pattern Recognition: Finding Order – Students decide on the order or steps that are required to follow a recipe successfully. A nice starter. Pattern Recognition: Spot the Correct Pattern – a 3-page worksheet where students need to pick the correct set of instructions to draw the shape. Perfect for a homework task or plenary. Pattern Recognition: Create a Pattern – a 2-page worksheet. Students follow the example given and adapt it to match the scenarios. A great way to check progress. Abstraction: London Underground – Students look at the London underground map, then answer questions about why the map has been simplified. A nice way of introducing the topic of abstraction in computational thinking. Abstraction: Film – Students describe answer questions on abstraction about a film synopsis. A nice in-class activity to reinforce learning. Abstraction: Gathering Important Facts – Students read a statement and answer questions. A nice homework task or plenary. Algorithms: Writing Instructions – A fun in-class pairs activity to write instructions for a secret handshake. A great interactive starter activity which reinforces the need for clarity in instructions. Algorithms: Pseudocode – Students write pseudocode. A nice homework task, in-class tasks to reinforce learning or plenary to check understanding. Algorithms: Flow Diagrams – A 3-page worksheet where students need to answer questions about flowcharts. Great as a plenary activity or homework task. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation.
Logic Gates and Truth Tables Worksheet PackQuick View
nwilkinnwilkin

Logic Gates and Truth Tables Worksheet Pack

(2)
Do you want some ready to use worksheets that will help reinforce your logic gates and truth table lessons? Here you go… 12 ready to use PDF worksheets that you can use straight away. You don’t need to spend hours drawing your own logic circuits for worksheets, it’s all done for you – and you also get all the answers. These logic circuits use the correct exam board specified logic gate symbols and will help your pupils become familiar with the logic gates and notation they will need to learn for their exams. There is a variety of different styles of activities to keep your pupils engaged while embedding key skills. Grab your copy today and you can use them immediately with no additional preparation. WHAT IS INCLUDED? 12 PDF worksheets and a comprehensive teacher’s guide that includes all the answers to make your life easier. They can be used in sequence or you can mix and match them as you need them. These worksheets use AND, OR, NOT, NAND, NOR and XOR logic gates and notation (see preview images for examples of the exact notation that it used). Pupils will learn how to fill in truth tables, identify logic gates, draw logic circuits and solve logic circuits (entering 1 or 0 depending on the logic gate). The teacher’s guide describes how each worksheet can be used, the skills it helps pupils develop as well as giving you all the answers. HOW CAN I USE THEM? These attractive logic gate and truth table worksheets can be used in the classroom, for summative assessment, for homework tasks or as a revision aid when revisiting the topic. They are ideal for GCSE computer science pupils. You can print the worksheets out and ask the pupils to fill them in by hand, however 7 of the worksheets are also interactive and can be filled in on-screen saving on printing costs. The only ones that are not interactive are ones that require pupils to draw their own logic circuits and so printing them and filling in by hand is the easier option. The worksheets that are included are listed below: 01 Basic Logic Gates – Print or interactive 02 Simple Logic Circuits – Print or interactive 03 Logic Circuits – Print or interactive 04 Drawing Simple Logic Circuits – Print only 05 More Logic Gates – Print or interactive 06 More Logic Circuits – Print or interactive 07 Complex Logic Circuits – Print or interactive 08 Drawing More Logic Circuits – Print only 09 Basic Logic Gates With Notation – Print only 10 More Logic Gates With Notation – Print only 11 Solving Logic Circuits – Print or interactive 12 Creating A Logic Circuit From Notation – Print only . What are you waiting for? Grab these worksheets now and save yourself hours of preparation.
Computer Science International Baccalaureate (IB) Topic 2 Computers (ALL WORKBOOKS)Quick View
MrTeasdaleCSMrTeasdaleCS

Computer Science International Baccalaureate (IB) Topic 2 Computers (ALL WORKBOOKS)

(0)
A complete set of student workbooks for the International Baccalaureate Computer Science course Topic 2. Includes hardware and software as well as binary and logic. Booklets cover: Computer Architecture Secondary Memory Operating systems and application systems Binary Representation Simple Logic Gates Each workbook has a glossary to help with vocabulary retainment, a dedicated reflection area for students after each lesson as well as an area for teacher feedback (useful for AfL) Bonus exam question document for 2.1.6
Computational Thinking for KS3Quick View
RobbotResourcesRobbotResources

Computational Thinking for KS3

(16)
This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design (through both basic flowcharts and pseudo code). They will also lean about the importance of debugging their algorithms. The duration of this work usually takes between 2-3 hours to complete, so is perfect as an introductory unit to computational thinking and programming. ***Please leave a review!***
Computational Thinking: Code BreakingQuick View
RobbotResourcesRobbotResources

Computational Thinking: Code Breaking

(0)
Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including: Caeser Cypher Polybius Square Pigpen Cypher Braille Morse Code Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process! Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
Python Programming Challenge BundleQuick View
nwilkinnwilkin

Python Programming Challenge Bundle

12 Resources
This bundle contains 12 PDF worksheets containing 65 Python coding challenges focusing on specific skills which help pupils to focus on one skill at a time. It also includes 12 PDF worksheets which contain the answers. These worksheets can be used as classroom activities, for homework tasks or as ready-to-use tasks for quick finishers, making these an invaluable resource to have in your teacher kit. Download these ready to use worksheets now and take control of your workload. Use them immediately or simply keep them in reserve for when you need them. Areas covered: 01 - Python Basics (includes 6 challenges) 02 - If Statements (includes 5 challenges) 03 - For Loops (includes 6 challenges) 04 - While Loops (includes 5 challenges) 05 - Random Functions (includes 6 challenges) 06 - Mathematical Operators (includes 7 challenges) 07 - Lists (includes 5 challenges) 08 - Turtle (includes 5 challenges) 09 - 2D Lists (includes 5 challenges) 10 - Text Files (includes 5 challenges) 11 - CSV Files (includes 5 challenges) 12 - Subprograms (includes 5 challenges) This makes 65 programming challenges which are perfect for use in the classroom or as homework tasks. Saves you hours of preparation and planning time.
Logic Gates & Truth Tables OCR Revision SessionQuick View
simon_robertssimon_roberts

Logic Gates & Truth Tables OCR Revision Session

(0)
Revision session for GCSE (9-1) Computer Science for logic gates and truth tables in preparation for the component 2 exam. Students are given a revision mat which includes them calculating the outputs to several logic gate diagrams and truth tables. The revision mat also looks at the Boolean logic equations and how to complete logic diagrams and truth tables from these equations. Alongside the student revision mat is a teacher PowerPoint which includes the answers to the work the students will have to complete.
Computational Thinking Starter PuzzlesQuick View
RobbotResourcesRobbotResources

Computational Thinking Starter Puzzles

(0)
Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more! Solutions included!
J277 OCR Computer Science Unit 1 & 2 Revision PackQuick View
msmarwahamsmarwaha

J277 OCR Computer Science Unit 1 & 2 Revision Pack

11 Resources
The ultimate revision pack for your students to get to grips with the J277 OCR Computer Science specification Includes ALL the resources needed for both unit 1 and unit 2 Computer Systems 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology Computational thinking, algorithms and programming 2.1 Algorithms 2.2 Programming fundamentals 2.3 Producing robust programs 2.4 Boolean logic 2.5 Programming languages and Integrated Development Environments Save yourself 50% with this bundle :)
Microbit Unit of WorkQuick View
MrHawes8MrHawes8

Microbit Unit of Work

(1)
This Unit of Work includes 10 lessons worth of Microbit programming skills and knowledge. Each lesson has a PowerPoint presentation to go with it, with all other resources also included as Word documents. All resources including PowerPoints are numbered to make it easier to follow the unit, and there is also a teacher’s guide included. The Unit begins with an introduction to Microbits, and concludes with revision, end of unit test and DIRT reflection lesson. Topics included are Variables, Selection, Iteration, and various programming challenges in the form of games that the students can create. It also includes the Microbit Board Game project that takes 2 lessons, which is also available from the Programmer’s Paradise shop on TES Resources. A homework is also included, where the students can create a program using printed code blocks, cut and stick them onto the other half of the paper. This can be used after the first couple of lessons, or later if they are less familiar with the concepts.
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277Quick View
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277

15 Resources
These adaptable PowerPoint Presentations (836 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020). Component 1 - Computer Systems Component 2 - Computational thinking, algorithms and programming. It includes: Teaching PowerPoint Presentations (including checkpoint questions and answers) 800+Slides Student PowerPoint Presentations (Including checkpoint questions, but omits the answers) A Complete Guide to Python Programming (including student activities) Content Covered: 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology 2.1 Algorithms 2.2 Programming fundamentals 2.3 Producing robust programs 2.4 Boolean logic 2.5 Programming languages and Integrated Development Environments
What is Artificial Intelligence? - Reading Comprehension TextQuick View
MariaPhtMariaPht

What is Artificial Intelligence? - Reading Comprehension Text

(0)
Artificial Intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think like humans and mimic their actions. The term may also be applied to any machine that exhibits traits associated with a human mind such as learning and problem-solving. This Reading Comprehension / Informational Text explores the latest advancements in Artificial Intelligence. This activity is suitable for advanced to proficient ESL learners or native English speakers. After carefully reading the text, students are required to complete some comprehension exercises including: comprehension questions a multiple choice exercise a crossword a fill-in-the-gaps text This resource can be used as a mini-lesson, assigned for homework or used for vocabulary building purposes. Total number of pages: 8 Answer key included
Searching  Algorithms - OCR -J276/J277Quick View
Davism1993Davism1993

Searching Algorithms - OCR -J276/J277

(1)
This is a Lesson for teaching Searching Algorithms, Complete with differentiated worksheets. The PowerPoint is self explanatory and has corresponding slides for the task sheets. The lesson is designed to be 2 hours in length. The lesson is designed to be very interactive for the students. I have bought playing cards from Wilkinsons (£5 for enough for 30 students), using these the students can physically sort the numbers using the sorting algorithms throughout the lesson. Later in the lesson when the students are Searching the letters and words I use sticky notes on the playing cards for differentiation of LA pupils. The plenary assumes your students planners have green, amber and red cards in them. If they do not you can either print and laminate your own or use hands up. Enjoy!
Introduction to Python Programming Part 1: Print Statements, Data Types & Mathematical CalculationsQuick View
RobbotResourcesRobbotResources

Introduction to Python Programming Part 1: Print Statements, Data Types & Mathematical Calculations

(6)
Part 1 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 1 you will learn how to output information using the print function, how to express and use the two common data types used within programming; string and integers and how to conduct mathematical calculation on both types of data. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 and KS4 classes. ***Please leave a review :) ***
KS3 Computational Thinking Starter QuizQuick View
RobbotResourcesRobbotResources

KS3 Computational Thinking Starter Quiz

(13)
The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!