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Programmer's Paradise

Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.

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Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.
Microbit Unit of Work
MrHawes8MrHawes8

Microbit Unit of Work

(1)
This Unit of Work includes 10 lessons worth of Microbit programming skills and knowledge. Each lesson has a PowerPoint presentation to go with it, with all other resources also included as Word documents. All resources including PowerPoints are numbered to make it easier to follow the unit, and there is also a teacher’s guide included. The Unit begins with an introduction to Microbits, and concludes with revision, end of unit test and DIRT reflection lesson. Topics included are Variables, Selection, Iteration, and various programming challenges in the form of games that the students can create. It also includes the Microbit Board Game project that takes 2 lessons, which is also available from the Programmer’s Paradise shop on TES Resources. A homework is also included, where the students can create a program using printed code blocks, cut and stick them onto the other half of the paper. This can be used after the first couple of lessons, or later if they are less familiar with the concepts.
KOAS Seating Plan and Markbook Full Version
MrHawes8MrHawes8

KOAS Seating Plan and Markbook Full Version

(0)
The KOAS is a digital time saving device which is perfect for the day-to-day life of a busy teacher. The spreadsheet has the capacity for storing your timetable, fortnightly planning, seating plans, class data, lesson logs, homework logs and assessment markbooks for all of your classes. UPDATE includes automated Year-to-view calendar worksheet The full version comes with the user manual to help you get the most out of this powerful resource. Alternatively, find the free demo version KOAS here: https://www.tes.com/teaching-resource/koas-seating-plan-and-markbook-demo-12268652
Logic Gates KS3 Lesson
MrHawes8MrHawes8

Logic Gates KS3 Lesson

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This resource includes a PowerPoint presentation that teaches about logic gates, with a worksheet designed to be used on the computers, and an online link to practically find out about logic gates. It also includes a double sided homework sheet. This is the seventh lesson in the 'How a Computer Works' topic.
Microbit Offline Programming Homework
MrHawes8MrHawes8

Microbit Offline Programming Homework

(0)
This homework is intended for students to complete without having to use a computer (useful if they don't have one at home). The instructions are given on the left hand side of the sheet, and they can cut and stick the code blocks onto the right hand side. If students wish to complete on the computer then they can, and this also allows them to test their code to see if it works. Answers also included in the form of an image.
Microbit Programming Assessment
MrHawes8MrHawes8

Microbit Programming Assessment

(0)
Included is an assessment for the end of a microbit programming unit. Topics included variables, selection, definite and indefinite iteration. The test also includes specific practical knowledge of programming using microbit blocks.
Software Lesson KS3
MrHawes8MrHawes8

Software Lesson KS3

(0)
Presentation with information on computer software, including the differences between application, system software and operating systems. This is the fifth lesson in the 'How a Computer Works' topic.
KS3 Operating Systems (OS) lesson plan  and powerpoint - 60 minute lesson
MrHawes8MrHawes8

KS3 Operating Systems (OS) lesson plan and powerpoint - 60 minute lesson

(0)
A 60 minute lesson delivered for Year 8 in an observed lesson. All tasks are on the lesson plan/powerpoint notes, there are more than enough so I have not delivered this lesson using every task. Worth running through the memory game slide to see how the animation works before using it. This is the sixth lesson in the 'How a Computer Works' topic.
KS2 / KS3 Scratch Assessment
MrHawes8MrHawes8

KS2 / KS3 Scratch Assessment

(0)
This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
GCSE Binary Addition and Shift Presentation
MrHawes8MrHawes8

GCSE Binary Addition and Shift Presentation

(3)
Included is a Powerpoint used to teach binary addition and shift to a mixed ability GCSE class. Includes lots of chances for students to practice the techniques with questions and follow up by writing notes on how to calculate the addition and shifts.
KS2 Scratch Maze game - selection and iteration
MrHawes8MrHawes8

KS2 Scratch Maze game - selection and iteration

(0)
This resource includes a short PowerPoint presentation including a brief starter, a finished maze game with two levels and a tutorial. I usually show them the finished game, then begin a new program and show them how to create the maze sprite using the line tool, and moving the sprites (they should have covered this by now). I also show them how to get the program to know if they are touching the other sprites (maze or end of the level). Once they start to make their mazes I give them the tutorial (on computers or can be printed) so they have step-by-step instructions for making their game and help if they are stuck. This usually takes at least two lessons for them to have a finished maze game with two levels. Some students will customise the game further with added features suggested at the bottom of the tutorial.
GCSE Run Length Encoding Programming Lesson tasks
MrHawes8MrHawes8

GCSE Run Length Encoding Programming Lesson tasks

(0)
This resource contains tasks for a complete programming lesson based on Run Length Encoding. If students have looked at the theory this lesson is a good follow up as it improves their programming skills and reinforces the theory learned previously. Included in this resource is a self-marking Excel starter document, and Powerpoint presentation for the lesson. The code with tasks is included for students to copy and paste into Visual Basic, or pseudocode for more of a challenge. EDITED: Now includes a basic Testing table in a Word document so the students can prove that their program is working and become familiar with the process for their coursework.
AQA Pseudocode Exam Style Question and Powerpoint 2
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 2

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This is the second in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
KS2 Introduction to Scratch Assessment
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KS2 Introduction to Scratch Assessment

(0)
This assessment is based around lessons completed using Scratch, and includes questions on algorithms, sequencing, selection, iteration, and debugging and understanding code. There are 13 questions in total, with 17 marks available.
Input and Output Devices KS3 lesson including homework
MrHawes8MrHawes8

Input and Output Devices KS3 lesson including homework

(0)
This resource includes a PowerPoint presentation, starter worksheet (designed to be readable when printed A5 size), and homework sheet (A4). The lesson builds on hardware components and looks at input and output devices. The lesson is the third in the 'How a Computer Works' topic.
GCSE Sound File Size worksheets (A5)
MrHawes8MrHawes8

GCSE Sound File Size worksheets (A5)

(5)
Two worksheets, the second harder than the first, which can be printed in A5 size. Suitable for GCSE students learning about sound and can build towards practice exam questions. Answers are included in a separate file.
Microbit Iteration Lesson 2
MrHawes8MrHawes8

Microbit Iteration Lesson 2

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This resource is a PowerPoint presentation that helps to reinforce definite vs. indefinite iteration, and also includes instructions for creating a game for the microbit. Complete code blocks shown in the PowerPoint.
Microbit Iteration lesson
MrHawes8MrHawes8

Microbit Iteration lesson

(0)
This resource is a PowerPoint presentation used to teach iteration for students using the Microbit. The main task involves students programming definite and indefinite iteration through the use of two different looping blocks of code.
Small Basic Programming lesson bundle
MrHawes8MrHawes8

Small Basic Programming lesson bundle

3 Resources
Three separate lessons, covering variables, selection and iteration in Small Basic. Included are PowerPoints, programming tasks with full code, and links to bespoke Kahoot quizzes as well. Presentations include theory as well as code challenges. Help sheets and code snippets are also included to help students who might struggle with the programming tasks. 20% saving on price of all three lessons separately.
Microbit Board Game Project
MrHawes8MrHawes8

Microbit Board Game Project

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This resource was used for Year 7 Computing following a unit involving learning about variables, selection, iteration and random number generation using the Microbit. They loved playing the game, especially as they helped to create it! The idea is to have them use the Microbit as part of the board game. They will program in a dice function for shaking the Microbit, and other features for when they press Button A or B. The game works similarly to Snakes and Ladders. Button A moves the player either forwards or backwards, 6, 4, or 2 spaces (picked randomly by the program), and Button B moves the player up or down by flashing up to 3 up or down arrows (again randomly). Instructions were given via a worksheet, where the first page (two of the tasks) were given in the first lesson and the final one was given at the start of the second. When they had finished their program they could then download it to the Microbit and play their game. My students ended up with between 10-25 minutes playing time depending on how quickly they programmed their game. They can provide their own playing pieces from pencil cases etc. and the board is provided (A4 printout is fine). The code is in the screenshots in the PowerPoint slides and can be made up quickly.
CPU Lesson KS3
MrHawes8MrHawes8

CPU Lesson KS3

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This resource consists of a PowerPoint presentation giving information about the CPU. It also has links to youtube and revision games to play at the end. This is the fourth lesson in the 'How a Computer Works' topic.