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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: robbotresources@outlook.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: robbotresources@outlook.com
KS3 Computer Systems Bundle
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KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
KS3 Computer Science: Networks
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KS3 Computer Science: Networks

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Computer Science: Introduction to Networks for KS3 students The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following: What will you learn? To understand what is meant by a Local Area Network (LAN). Hardware required Methods of connection (WiFi & Ethernet cable) To understand what is meant by a Wide Area Network (WAN). Methods to connect (GPRS, mobile, telephone cables & satellite). To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN). Methods to connect (Bluetooth). Understand the following methods of keeping you computer secure on a computer network: - Firewall - Anti-malware - Passwords - Encryption This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. Please note two practical activities require the use of rope to create a human networks! A final assessment is also included. Teacher answer PowerPoint also included. **Please leave a review!
Introduction to Python Programming FULL COURSE Bundle: Parts 1-7
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Introduction to Python Programming FULL COURSE Bundle: Parts 1-7

7 Resources
This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Includes: Part 1: Print Statements, Data Types and Mathematical Calculations Part 2: Variables Part 3: Comments Part 4: Selection Part 5: Lists and Arrays Part 6: Manipulating String Part 7: Looping Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save 40% when purchasing all these resources together!
Digital Competence Framework for Primary Years
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Digital Competence Framework for Primary Years

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Rob-bot Resources presents a complete guide to support primary school teachers in the delivery of the Digital Competence Framework (DCF) in Wales. Following the Donaldson Report (2015), the need to improve digital competency within students across Wales was identified as being as important to the development of students as literacy and numeracy. This document provides practical solutions as to how primary teachers of years 3-6 can confidently deliver these requirements across a broad range of subjects. Where possible I have included “unplugged” solutions, i.e those that don’t require a computer to fulfill the requirements, so that teachers of all backgrounds can feel confident in the delivery of the framework. ***Please leave a review! ***
GCSE 9-1 Computer Science: Algorithm Design - Data Types
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GCSE 9-1 Computer Science: Algorithm Design - Data Types

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This lesson gives students a clear understanding of the required data types which are expected to be known for GCSE 9-1 computer science. Within this unit of work, students will learn: To understand the different types of data used within algorithms e.g. Integer Real Boolean Character String To understand how variables are used to store data. To understand how to analyse and edit string: measuring the length of a string, string indexing and changing case. A range of activities and challenges are included to allow students to consolidate their learning. Solutions are also included. Use this lesson alongside my KS4 algorithms work to give students a comprehensive understanding of how data types are used within algorithms!
Excel Bundle
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Excel Bundle

3 Resources
This package includes all my top selling Excel resources including How2Excel, an introductory guide to the use of Excel and Excel Dino Park, where you’re put in charge of the finances and budget of your own dinosaur Park! Also included within the bundle: How to create an interactive spreadsheet Excel sport tournament planner (includes some really useful ranking techniques to create live changing league tables.
KS3 Computer Science SUPER BUNDLE!
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KS3 Computer Science SUPER BUNDLE!

17 Resources
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included). Full solutions are also included. This bundle contains: Computer Systems - Year 7 Computer Systems - Year 8 KS3 Networks Computational Thinking for KS3 Algorithm Design - Year 7 Algorithm Design - Year 8 Data Representation - Year 7 Data Representation - Year 8 Also includes knowledge organisers and revision sheets and starter activities! Purchase all these resources within this bundle and you will save over 25% individual resource price!
KS3 Computer Science:  Data Representation - Year 7
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KS3 Computer Science: Data Representation - Year 7

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"There are 10 kinds of people in the world; those who understand binary numbers… and those who don’t!" Alongside understanding the joke above(!), KS3 Computer Science: Data Representation - Year 7 will teach your students the following: Explain why a computer uses binary. To be able to identify the number of bits in different units of data e.g. Bit, Nibble, Byte, Kilobyte, Megabyte, Gigabyte, etc. To explain the difference between ‘base 2’ and ‘base 10’ numbering systems. To be able to convert binary into denary and vice versa. Explain how characters are stored in the ASCII character set. Your students will learn this information through a variety of clearly presented instructions as well as a range of tasks and activities designed to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Computer systems for year 7 so they have an understanding of the different hardware components of a computer.
KS3 Computer Science:  Data Representation - Year 8
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KS3 Computer Science: Data Representation - Year 8

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Within KS3 Computer Science: Data Representation - Year 8, your students will recall and build upon understanding developed within Data Representation for Year 7 and learn the following: To recall binary and denary conversion techniques from year 7. To be able to add two binary numbers using binary addition and understand the term overflow error. Understand the use and purpose of ASCII and Unicode character sets. Understand how images are stored on a computer. Understand the relationship between resolution, colour depth and file size. Recap the terms ‘Base 2’ and ‘Base 10’ number systems. To apply understanding to the use of Hexadecimal (base 16). Your students will learn these concepts through a range of clearly presented explanations and a range of tasks and challenges to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Data Representation for Year 7 and Computer Systems for Year 8 so they have an understanding of the different hardware components of a computer.
Computational Thinking for KS3
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Computational Thinking for KS3

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This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design (through both basic flowcharts and pseudo code). They will also lean about the importance of debugging their algorithms. The duration of this work usually takes between 2-3 hours to complete, so is perfect as an introductory unit to computational thinking and programming. ***Please leave a review!***
How2Excel: A guide to understanding Excel spreadsheet software
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How2Excel: A guide to understanding Excel spreadsheet software

(5)
Ideal to support the delivery of GCSE, BTEC and ECDL ICT courses! If you like the quality of my other resources, you won't want to miss this!!! A comprehensive guide on a broad range of differentiated Excel skills which include; Data Types: Raw, Changing Type, Relative & Absolute Cell Referencing Formatting: Cells, Colours, Font & Borders Basic Arithmetic Formulas: Simple arithmetic (+ - * /), Relative & Absolute Formulas, Common Errors Functions: SUM, AVE,MIN, MAX, COUNT, COUNTA, ROUND Advanced Functions: BOOLEAN (< > =), COUNTIF, IF, Nested IF, LOOKUP, CONCATENATE Applying Cell Referencing Validation Rules: Including Drop Down Lists Using Table Filters Creating Graphs and Charts Conditional Formatting Creating Macros Each skill includes a tutorial and a task to show you how to apply it. There are also two consolidation exercises which require the application of a range of skills learned within the tutorials. These include; Create an Interactive Spreadsheet Dream Team Generator A checklist at the start of the workbook allows you to keep track of your progress. ***Please Leave a Review!***
Excel Dino Park
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Excel Dino Park

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Teach your students how to use Excel through Dino Park! Students have been given a budget of £100,000,000 to build their park. They need to consider what dinosaurs they want to buy, how much space they will need, what facilities they require, staffing costs and ticket price. Excel Dino Park teaches you how to use functions and formulas through a series of engaging and interactive tasks which are differentiated to support a range of abilities. Skill that you will learn include: Add Raw data Create a graph Title a graph Formatting data Make arithmetic calculations using Excel Data validation (Drop down menus) Lookup formulas Use cell referencing in formulas Format graphs Cross worksheet referencing Advanced arithmetic calculations (nested) Use absolutely relative cell referencing Adding messages to data validation Efficient calculations (autosum) Conditional formatting Advanced graph formatting IF formulas Linking IF formulas and conditional formatting The clear explanations and step by step nature make it ideal for KS3 classes, but it is also suitable for ECDL, GCSE and beyond! Use alongside RobbotResources’ How2Excel’ workbook for a comprehensive understanding of how confidently use Excel! ************************Please leave a review!*************************
Computational Thinking: Code Breaking
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Computational Thinking: Code Breaking

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Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including: Caeser Cypher Polybius Square Pigpen Cypher Braille Morse Code Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process! Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
Computational Thinking for KS4
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Computational Thinking for KS4

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This comprehensive unit of work introduces the concepts of computational thinking to students at KS4. It covers all elements of computational thinking such as Decomposition, Pattern Recognition, Abstraction and Algorithmic Design. I have also included debugging within the work. Each section is explained and followed by tasks to help develop student understanding. I have also included a ‘supermarket sweep’ computational thinking problem and a final project exercise which has three levels of difficulty. 2018 Update: Improved Grammar and clarity of task requirement. ***Please leave a review!***
KS3 Computational Thinking Starter Quiz
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KS3 Computational Thinking Starter Quiz

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The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!
Computational Thinking Starter Puzzles
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Computational Thinking Starter Puzzles

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Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more! Solutions included!
KS3 Computer Science: Computer Systems Year 8
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KS3 Computer Science: Computer Systems Year 8

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Introduction to computer systems for year 8 students. The aim of this unit of work is to build upon the knowledge and understanding of computer systems developed within KS3 Computer Science: Computer Systems Year 7. What are we learning? Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. A final assessment is also included. Teacher answer powerpoint also included. **Please leave a review!
Computational Thinking Poster
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Computational Thinking Poster

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A simple poster to help explain the four concepts of Computational Thinking: Decomposition, Pattern Recognition, Abstraction and Algorithm Design! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Scratch Computer Programming Techniques
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Scratch Computer Programming Techniques

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Included in pack - PDF and PPT versions. Includes; Procedures, Functions, IF then Else statements Loops (Repeat, Forever, Forever IF) Getting around (Moving jumping techniques) Game based (Scoring, collecting objects, timers) Scratch specific techniques (Broadcasting, variables, costumes) Bouncing off things (edge of screen, walls) Creating a scrolling background Ideal for KS3, but also suitable for KS2. Also includes flowchart diagrams to help explain the concept of the programming. *****************************************Please leave a review!***************************************