Huffman Coding - What's the Magic Word?
I created this resource as a Homework activity to consolidate the learning of Huffman Coding for year 10 Students.

Teachers - The magic word is 'ABRACADABRA', however students need to show all their working out in order to score full marks.
Marks are awarded for showing the following:

Place each character in the correct place at the start of the Huffman tree (1 mark).
Correct position of each node on the Huffman tree (5 marks).
Correct binary allocation (1 mark).
Correct allocation of each character to a binary number (5 marks).
Work out the magic word (3 marks)
Max 15 marks


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  • Huffman-coding---What-s-the-magic-word.pdf

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Created: Jun 19, 2017

Updated: Feb 22, 2018


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Creative Commons "Sharealike"

Creative Commons "Sharealike"