Enterprise ProjectQuick View
davlaedavlae

Enterprise Project

(2)
This 5 page projects for Upper KS2 guides the children through the process of generating an idea for a business and then discovering whether it is profitable. It has a strong maths focus, but ends with the children having to create a presentation for potential investors. This could be completed in class over several lessons or be given as homework.
Booking a Holiday Maths Project LessonQuick View
CChadwickMathsCChadwickMaths

Booking a Holiday Maths Project Lesson

(0)
The task is designed to be an open lesson were students have freedom to choose where they want to go from the destinations. Both if you have time. It is a chance for students to discuss the fundamentals of booking a holiday as well as incorporating maths. Students will feel like they have achieved something even if they do not finish the whole task as each smaller task is designed individually and only impacting the final holiday cost at the end. Tasks included: TASK AND MATHS TOPIC Flights and Accommodation- Reading from a table Vouchers- Percentages Weather- Mean and Range from bar charts Luggage and Weather conversion- Function Machines New York Day trip- Time Planning Florida Day trip- Route Planning Filling in booking form- General Number. (Adding/Dividing/Multiplying) SUITABLE FOR high school lower and higher maths ability. functionals skills.
Design a theme park project - ideal for after SATsQuick View
MissTemMissTem

Design a theme park project - ideal for after SATs

(1)
This booklet includes everything you need to immerse your pupils in a project that will encourage teamwork, creativity and perseverance. This is a perfect project for Year 6 after the SATS, to prepare for the transition to highschool and have some fun. Pupils work together to design a theme park, adhering to the costing limits, as well as creating designs and advertising campaigns that have links to maths, english, science, computing and DT. There are also opportunities to extend this project into different areas, depending on your pupils needs. This project can take as long or as little time as you want. Each team has a booklet and will come up with a name for their theme park. Groups will then assign each other a job role in their company so that some children can take a lead in designing, accounting, managing, and research. In this booklet, groups calculate the cost of their theme park for one day, the income made from admissions, and the total profit of the theme park. They will then do an advertising campaign, this could include a newspaper article, a poster, a radio advert or anything the children can come up with. There is also an opportunity to design a rollercoaster, and then build a prototype of this rollercoaster, using their knowledge from DT. At the end of the project, a company is chosen to build the theme park. This is based on a presentation of their ideas and the points gained throughout the project for teamwork, communication and perseverance. Included is an editable version of the booklet so you can adapt it to meet your class’ needs, as well as teaching slides that accompany the team booklet.
Tuck Shop Business Project - 6 Lessons +Quick View
dstcmhdstcmh

Tuck Shop Business Project - 6 Lessons +

(0)
This is a complete project for KS3, possibly lower ability KS4 or high ability KS2. It could be easily extended for a longer period of time but is currently designed for 6 lessons. Contained in this bundle are teachers notes, student project pack, powerpoint presentation, handouts and resources. The project contains elements of business, maths and real life applications. Students are required to work in groups; they each undertake a role in the business - either Finance Director, Marketing Director or Managing Director. Between them they are responsible for the running of a tuck shop business to include buying products, market research, special offers, advertising, calculating profit and loss, controlling selling prices and diversifying.
Fantasy Football Club Group Project!Quick View
TandLGuruTandLGuru

Fantasy Football Club Group Project!

(1)
A Russian billionaire, Asman Veryrich, has approached you about setting up a new football club! This exciting, engaging investigation activity allows students to control the direction of their own learning, through speaking, listening, discussing, and reasoning. I initially created these resources to provide something interesting for the students to engage with for their English Speaking and Listening discussions, but it has since been used across Maths, Art and Design, and PSHE departments, as well as by form groups and holiday activity groups, to build teamwork and collaboration skills. Students get involved in all of the fun aspects of designing and setting up a new football club, including selecting a team of players, a manager, a stadium, and a training ground. They also design the team's club badge and football kits. They also need to use their skills of literacy to read and understand key evidence, and skills of numeracy to ensure that they keep their expenses within budget! What is more, groups can compete against one another to create the most successful team in the league, as all of the resources that they choose can help them to acquire valuable league table points! Included in this resource pack are: - Full PowerPoint lesson talking students through the process; - An 8 page team booklet, used to create their designs and calculate their budgets; - A pack of 96 player cards and 12 manager cards to select from (a combination of new and classic footballers are included, to ensure that this will never be outdated); - Budget and recording sheets to track their progress; - An A3 football pitch to strategise and select their team. Considering the time and effort that it took to create these resources, I think that they offer exceptional value. Whenever I have used this activity before, it has taken at least 3-4 lessons, including the introduction, design process, presentations, and evaluation. I originally have used this with mixed ability Year 9 and 10 groups, but colleagues have adapted it easily for students of all key stages. All images have been cited at the end of the PowerPoint presentation and are licensed for commercial use.
Speed Distance Time - Project Based Learning in MathQuick View
jmcmeekinjmcmeekin

Speed Distance Time - Project Based Learning in Math

(0)
A Real Life Math Project: The Travel Agent An exciting real world math problem! Children are provided with a letter from a travel agent. Students must then use their skills of decimal multiplication, speed distance and time and money to make decisions for the customer. The challenges this project give children are real and this will guarantee that they are engaged and want to succeed in this project. Skills students will use -decimal multiplication -decimal addition -speed, distance and time calculations -money calculations -adding and subtracting time -comparisons to make decisions This project shows children the importance of maths in our every day life and because of the real life nature of the project students are highly engaged with the task, wanting success. Included in the pack -A customer brief in the form of a letter -A response letter template for students to reply to the customer -3 worksheets to calculate costs and time -3 answer sheets -A teachers guide
Clock projectQuick View
elisabeta2k6elisabeta2k6

Clock project

(3)
This is a project I use with year 7 and that could possibly be extended to year 8. It checks their understanding of angles in a circle, drawing and measuring angles, reading the time etc. Includes tutorial with circle protractor.
End of Year Maths ProjectQuick View
rjenny90rjenny90

End of Year Maths Project

(0)
I created an end of year Maths project to last the final 3 lessons of the year. Within it they cover data and charts, add/subtract, multiplication, percentages, money and budget with a fun game at the end. My class loved it as did the other teachers I shared it with in school. I used it with upper KS2 but I think could be easily adapted to lower KS3 if needed. Enjoy!
Compass directions. Treasure maps project.Quick View
arainearaine

Compass directions. Treasure maps project.

(0)
This is a complete project which looks at compass directions but also brings in super great opportunities for artwork and being creative. Children are presented with a hand drawn treasure map that has recently been discovered. There are also several sets of directions which the children have to follow to locate each treasure. The 8 point compass is used. Children can also "bury" some treasure of their on on the map and write directions. Children are then given a blank parchment and have to design their own treasure map. This is where the creativity comes in! It might be worth showing them a few examples from the internet for ideas. They then have to "bury" their treasure at different locations and wrote instructions. they can then exchange with a friend and find each others treasure. great fun! This is useful for teaching/re-enforcing compass directions. It is also great for Year 6 after SATs and can quite easily last for several lessons. I do it every year and my children love it!
Geometry project - Making Straw PlanesQuick View
bdsouza1bdsouza1

Geometry project - Making Straw Planes

(0)
**Students will need around 5 plastic straws each, paper, sticky tape and scissors** A fully differentiated Geometry project on making optimum straw aeroplanes. Easy to carry it out in any way you wish. Can do it over 2 lessons or do it over 5. Three levels of difficulty are indicated by the colour of the straws in the slides. Different difficulties assume different understanding of various topics. Easy (green): Measurements, circumference (not calculating), area of rectangles, Mean Medium (yellow): above plus area of circles and area of triangles Hard (red): above plus volumes of cylinders and areas of trapeziums. Recommended for 11 to 14 year olds at the end of the year.
Fun with a Ruler - Collaborative Art Project using Parabolic CurvesQuick View
swelch_resourcesswelch_resources

Fun with a Ruler - Collaborative Art Project using Parabolic Curves

(1)
A ‘Fun with a Ruler’ art project that involves drawing parabolic curves (curves that are made by drawing a series of straight lines). This project involves your students ruling straight lines between 2 dots on a template. When they have finished drawing all of the lines they can give their artwork some colour. Each student completes a square. Join the squares together to make an eye-catching display (see image for example). Included: ♦ Template – black dots ♦ Template – light grey dots ♦ Example ♦ Display suggestion ♦ Instructions ♦ Teacher notes Level of Difficulty: Your students need to be able to use a ruler to draw straight lines between 2 points (the curves are made with straight lines … it’s like magic!). The designs can look more complicated than they actually are. Concentration is required, but the actual process is not difficult. Instructions: Simple, clear, easy-to-follow instructions are provided. One instruction per page (image and a sentence). Display the instructions via a data projector if you have access to one. Otherwise print and enlarge them and/or demonstrate on an enlarged template. Equipment: You need a ruler and a pen (black works best). Something to colour with (eg coloured pencils, watercolours, felt tip markers, chalk pastels, dye, etc) Size: Each square measures approximately 18.5cm x 18.5cm. Designed on A4 size paper. Keywords: string art, math, geometry, patterns, parabolic curves. © Suzanne Welch Teaching Resources
Functional Mathematics Lessons - ProjectsQuick View
dhoskindhoskin

Functional Mathematics Lessons - Projects

(22)
Maths functional skills classroom projects for free use to use in lessons. Projects designed for one at the end of each half term for years 7, 8 and 9. We are now longer paying for the website to host these projects. They are now all saved on TES and start with “Functional Mathematics:” as the title. Old Website Intro: “What do you think when you hear the words “Functional Mathematics” or “Functional Maths”?   It sounds pretty simple, Maths that helps you function. The problem is finding the time and ideas to give the youngsters a fully developed curriculum in Functional Maths   At Lynn Grove High School in Gorleston, Norfolk, two Maths practitioners (Danny Hoskin and Darren Farman) have developed a scheme of functional units that both challenge and engage the pupils in FUN-ctional Skills.   The tasks are open ended and can be adapted to give each pupil a feeling of achievement no matter what their level of Mathematics is.   This curriculum has run successfully and been tested as a full program. Each Half Term in the final week, 2 or 3 lessons are set aside to give the year 7, 8 and 9 pupils an open ended task to perform. All the resources that we have developed are available free to download from this website. It is a labour of love, and we want the whole of the UK (and further judging by some of our requests) to share in our efforts.   The tasks are open, and require the pupils to come up with a strategy for solving the various problems using their functionality and the skills they have learned in Maths.   What we would like: We would like you to use these tasks across the lower school or even in the upper school (our Advanced Mathematics group loved the networking involved in the Easter Egg Hunt!), and provide us with some feedback.”
Area and Perimeter - Project Based Learning in MathQuick View
jmcmeekinjmcmeekin

Area and Perimeter - Project Based Learning in Math

(0)
Area and Perimeter: A Real Life Project This area and perimeter project gets children applying and using their mathematical skills and knowledge in a real life situation. During this project students are provided with a house plan and a customer brief about how to decorate the house. Students need to fulfil the clients requirements. To do this they will need to calculate area and perimeter, choose items to buy from the catalogue and multiply and add values of money. These projects are designed to show students how we use maths in the real world. Students love to reading the client letter and working to meet the brief - just like an interior designer would. Included in the pack -Student Calculation Pages -3 house plans (HA,MA, LA) -3 catalogues (HA, MA, LA) -1 customer letter (editable) Please note this resource includes both US and UK catalogues, you can choose the best one for your needs.
The Algebra ProjectQuick View
gholden101gholden101

The Algebra Project

(0)
There are 48 pages of worksheets in this pack. These sheets have been used at Year 11 but also for advanced Year 9 and 10 classes. All the relevant Algebra needed for Year 11 exams. There are pages on: Simplifying like terms, expressions and fractions. Substitutions Expanding and simplifying single and double brackets Factorizing simple expressions and quadratics. Solving 1 step, 2 step and multiple step equations Simultaneous Equations Changing the subject of an equation Sequences from simple calculating terms to finding the rule of linear and quadratic sequences. Finally a set of pages that contain exam type questions from Basic to Proficient and Advanced.
Make A Million - Maths Housing Design ProjectQuick View
stephen2107stephen2107

Make A Million - Maths Housing Design Project

(1)
This is a great activity I have run with classes from year 7 to year 10, and one that they all seem to love. The aim is to develop a plot of land into a housing development to try and make the most possible profit, whilst also creating a desirable place to live. I usually run it over four lessons giving groups the opportunity to create their designs and then work on computers to put together brochures and business plans. I have had some incredible outcomes, including a group one year who created a virtual 3D model of their estate using some online design software. I have included: -Powerpoint covering the main rules. Development plot handout. Rule summary handout sheet. Budget tracker handout. (This is an excel file, but is currently not a working spreadsheet. It might make a nice additional task, getting pupils to write the formulas so calculations are done automatically.) Great for end of year projects and to get groups applying some real life maths and some tough decision making.
Year 6 Post SATs Project (Design your own zoo)Quick View
ResourceStreetResourceStreet

Year 6 Post SATs Project (Design your own zoo)

(1)
This booklet includes a week of engaging activities with curriculum links to maths, geography, science, computing and DT. Example tasks include calculating the cost of running a zoo, finding a suitable plot of land, drawing a zoo map, creating a training slideshow for zoo staff, designing a cafe menu and organising an event to encourage visitors. It could be used for a whole class or for children who aren’t going on residential. There are two versions of the booklet included so you can choose whether children record their answers within the booklet or separately. Children will need access to the internet to complete the tasks. Like this resource? Check out my similar resources… Year 6 SATs Project (Design your own house) Year 6 SATs Project (Design your own bakery) Leave a positive review and I will send you a free lesson as a thank you. Just email Hannah at resourcestreet1@gmail.com
Inventor ProjectQuick View
SpeechieKFCSpeechieKFC

Inventor Project

(0)
Guide your child through the process of inventing, from brainstorming, design, market research. Along the way, they will cover a range of skills in areas such as Maths, English and Design Technology. All activity pages include an adult’s page which highlights the key learning points for the activity. There are tips for supporting your child’s learning, step ups (making it more challenging) and step downs (making it more achievable).
KS3 Finance/Investment/Business Maths ProjectQuick View
jduncan4jduncan4

KS3 Finance/Investment/Business Maths Project

(1)
Activity we completed with top set Year 7s but open ended so could be used throughout KS3 and KS4. Activity: Choose a business (based on some guidlines and information) Choose a ‘Business Card’ to find out how their business venture went. They then get to invest their profit and play the stock market.
DATA PROJECTQuick View
martyndmartynd

DATA PROJECT

(1)
Students are asked to collect data outside, either by shooting into a small goal, from various distances or by shooting a netball into a hoop. Students are then asked to complete questions on the following: Tree diagrams, Pie Charts, Pictograms, Averages, and Probability. I first did an impromptu lesson like this with a volatile year 11 class. We’d been ousted from our usual class and the students were about to run around the school, but instead, i suggested that we played football outside instead. The lesson followed.