5 part series of work for KS3 teaching about different Computer hardwares and softwares.
Lesson 1 - History of Computing research task
Lesson 2 - Hardware
Lesson 3 - Software
Lesson 4 - Data Storage
Lesson 5 - The CPU
This is a lesson which can be used by a teacher or as a cover lesson and can be extended out to two if you work it that way!
it can even be used for remote learning.
This a computer based lesson and requires the Internet to research components.
I use this with my Year 10 class as they begin to learn about the hardware components of a computer for their GCSE but it could equally be used for any class from Year 9 to 13.
The kids generally love this lesson and have great fun bragging about their creations!
This resource contains 6 lessons on the functions of hardware components, input/output devices, how data is stored, embedded systems and application and system software including OS and utility. Lessons have been tailor made, focusing on engagement of pupils with maximum learning of keywords and components. Suitable for KS3 students leading into computer science topics for GCSE
Let your students master the essentials of network hardware! Teach about routers, ethernet, WAPs, and other hardware to build and maintain efficient computer networks that connect the world together. This lesson discusses the hardware needed to connect stand-alone computers into a
Local Area Network (LAN), and the tasks performed by each piece of hardware.
You can use this resource with minimal preparation - it is good to go! You can easily reuse and build upon our top-quality teaching material to fit your unique teaching style. The activities inside this resource have been specially created to allow students to develop their problem-solving and critical thinking skills.
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Specially designed for the OCR GCSE curriculum (J277). No excessive content from other exam boards here!
➟ This resource contains:
22x Slide Presentation which consists of appealing visuals, discussion tasks, student activities, and more! and (un)funny jokes!
Worksheet with answers to allow students to consolidate their knowledge or explore a different aspect of the topic.
Exam-Styled Questions with a mark scheme to reinforce key concepts learned in the lesson, either for homework or during the lesson.
➟ Other useful resources:
The Internet - OCR GCSE Lesson
Concept of Layers - OCR GCSE Lesson
Representing Sound - OCR GCSE Lesson
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We hope you enjoy using our resources just as much as we enjoyed creating them! :)
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This Powerpoint explains hardware and software of a computer which could be used with a KS4 GCSE IT class because it explains what hardware is and gives you examples and it explains what software is and it gives you examples.
I have constructed a unit for KS3 on Computer Hardware. Due to the COVID-19 pandemic this unit requires students have NO access to computers or digital devices. The teacher will, of course, require access to a device and board.
The unit contains six 1-hr lessons as follows:
Lesson 1 - Advancements in Technologu
Lesson 2 - The CPU
Lesson 3 - RAM and ROM
Lesson 4 - Input and Output Devices
Lesson 5 - Additional Internal Hardware
Lesson 6 - AR and VR
Please see breakdown of each lesson below:
Lesson 1:
Students will be able to explain how computing has developed over time, and describe this in relation to Moore’s Law for processing power and capacity. Students will also be able to identify some key dates and figures in the history and development of Computing, and explain either what happened on this date, or what the figure is well known for.
Lesson 2:
Students will be able to describe the job role of the CPU, and how it undertakes its job via the F-D-E cycle. For this cycle, students will be able to state what happens in each stage of the cycle, and refer to some important registers in this cycle (MDR, MAR, Program Counter). Finally, students will be able to identify different measures of performance, as well as describe these measures with comparisons amongst each one (e.g. why a dual core processor is not as effective as a quad core).
Lesson 3:
Students will be able to state what both RAM and ROM do, as well as describe their job roles. Furthermore, students will be able to create a link between the CPU and RAM, and describe why the capacity of RAM affects performance. Students will then be able to explain how the capacity of RAM results in the use of Virtual Memory, and how this affects performance, as well as how Virtual Memory actually works.
Lesson 4:
Students to be able to define what input and output devices are, and provide examples for both. Students to be able to identify devices that can be considered both input and output devices (e.g. touch screens). Furthermore, students to be able to describe how everyday machines and devices can be adapted to ensure accessibility for all, through the use of input and output devices developed to support those with disabilities.
Lesson 5:
Students will be able to describe the job roles of the HDD, Graphics Card, and Heat Sink, as well as compare different models of each, identifying which models they would select and why. When selecting these models’ students will be able to refer to model specifications such as frame rates and storage capacities. Furthermore, students will be able to build their own custom computer system using the key components that have been discussed. Students will apply the use of a budget to build a computer system comprising of different internal components, understanding they have to balance cost with performance for each component.
Finally, students will complete a mastery assessment based on the content covered in this unit.
Le
BTEC TECH AWARD - DIGITAL INFORMATION TECHNOLOGY
COMPONENT 3 - MODERN TECHNOLOGY
PLATFORMS & SERVICES - LESSON & WORKBOOK
colour co-ordinated learning objectives on each slide
keywords on each slide
dyslexic friendly background and font
answers from workbook on lesson
Range of activities:
using Cloud Computing from previous lesson to work together on a project (retrieval learning and embedding skills)
discussion with partner or class
fill in tables
A single computing lesson intended to familiarize pupils with computer hardware and to assess their knowledge.
All lesson plan, PowerPoint and worksheet assets included.
Outcomes:
All students:
To be able to recognize and distinguish between key computer parts.
Most students:
To be able to discuss the functionality of key computer parts.
Some students:
To present an individual computer part to the class, offering the name of the part and a brief description of its functionality.
This is a powerpoint that introduces the concept of hardware to students. This task gets the students to recognize what pieces of hardware they know and gets them to think about the importance of each piece of hardware.
We all use computers, but how much do we really know about hardware and software? These lessons look specifically at hardware, introducing students to what computers are all about in an accessible way.
The course is delivered in 3 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz.
What is a computer
Input devices and Output devices
The CPU and storage
The future, and some fun tasks
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Computer Hardware worksheet
Suitable for KS3 and KS4
Exam board
OCR
AQA
EDEXCEL
Get the bundle here: https://www.tes.com/teaching-resource/bundle-computer-hardware-worksheet-and-answer-sheet-13028133
This presentation is designed according to the content below:
defne hardware as consisting of physical components of a computer system
• identify internal hardware devices (e.g. processor, motherboards, random access memory (RAM),
read-only memory (ROM), video cards, sound cards and internal hard disk drives)
• identify external hardware devices and peripherals (such as monitors, keyboards, mice,
keyboards, printers as input and output devices and external storage devices in general)
• defne software as programs for controlling the operation of a computer or processing of
electronic data
• identify the two types of software – applications software and system software
• defne applications software (e.g. word processing, spreadsheet, database management systems,
control software, measuring software, applets and apps, photo-editing software, video-editing
software, graphics manipulation software)
• defne system software (e.g. compilers, linkers, device drivers, operating systems and utilities)
This worksheet assesses students ability to identify by name and classification input, output and storage devices. It is very suitable for both worksheet and activity sheet. Suitable for KS3 as well as KS4.
This workbook can be used to assess a students knowledge of Input/Output devices, backing storage and memory. I have used this resource as part of our Computer Science course in KS3/4.