Beebot coding.Quick View
emilylowe94emilylowe94

Beebot coding.

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Design the journey for the beebot then pre-record the instructions you need to input into the beebot. Resources needed- Beebots.
Beebot pathwayQuick View
a_hsa_hs

Beebot pathway

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Beebot pathway sheet. Can the children navigate the Beebot around the pathway without bumping into any jungle creatures?
BeeBot Arithmetic ActivitiesQuick View
TheTeachersResourceShopTheTeachersResourceShop

BeeBot Arithmetic Activities

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For this activity you will need a mat with at least the numbers from 1-9. This product includes a 4 page activity which includes easy subtraction, addition and making 10 sums which total always to less than 9. There is also included an activity in which the students have to find shapes with curved or straight lines only, count them, and move the BeeBot on the number they get. The last activity includes numbers to which the children have to write the instructions.
Exploring Bee-bot planningQuick View
ScousesquirrelScousesquirrel

Exploring Bee-bot planning

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A scheme of work exploring the use of algorithms and programming with Reception children. This unit introduces the concept of programming and then builds upon skills, exploring creating algorithms, debugging and evaluating their work.
Forces bee-bot matQuick View
fgbarriefgbarrie

Forces bee-bot mat

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A 16 square mat for use with programmable toys such as bee-bots. Includes key vocabulary and images linked to forces, such as push, pull, magnetism and air resistance. Print on coloured paper, laminate and join the squares to make a mat.
BeeBot Activity and MatQuick View
TheTeachersResourceShopTheTeachersResourceShop

BeeBot Activity and Mat

(0)
This product is designed to be used with a BeeBot robot. This BeeBot mat is perfect for your students who are just learning how to code with the BeeBot. The BeeBot Pollen hunt mat includes 20 picture squares which should be printed on an A3 page. Each square should be cut out and made into a BEE-BOT mat. You can also have the ready made mat printed out in any size you would like. It also includes a 4 page activity which includes easy subtraction, addition and making 10 sums which total always to less than 9. There is also included an activity in which the students have to find shapes with curved or straight lines only, count them, and move the BeeBot on the number they get. The last activity includes numbers to which the children have to write the instructions.
Useful Beebot resourcesQuick View
SwiteSwite

Useful Beebot resources

(1)
I made these activity cards to go with the shapes and colour splats(from Communication4all website) to use in lessons on controlling a Beebot. The card is useful for the children to work out which way to turn when using a real Beebot on the onscreen versions.
Labelling Bee-BotQuick View
colnbrookgcolnbrookg

Labelling Bee-Bot

(1)
This SMART Notebook activity helps pupils to consolidate their knowledge of what the buttons on Bee-Bot do.
Pollen Hunt BeeBot MatQuick View
TheTeachersResourceShopTheTeachersResourceShop

Pollen Hunt BeeBot Mat

(0)
This product is designed to be used with a BeeBot robot. This BeeBot mat is perfect for your students who are just learning how to code with the BeeBot. The BeeBot Pollen hunt mat includes 20 picture squares which should be printed on an A3 page. Each square should be cut out and made into a BEE-BOT mat. You can also have the ready made mat printed out in any size you would like.
BeeBot moon map challengeQuick View
nellyachenellyache

BeeBot moon map challenge

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An activity to encourage pupils to programme a route for a BeeBot on the moon, visiting significant locations from the Apollo 11 landing site.
Bee Bot Lesson Scheme for Year 1 - 3 Lessons and Lesson Scheme document Quick View
parrianenparrianen

Bee Bot Lesson Scheme for Year 1 - 3 Lessons and Lesson Scheme document

(2)
This powerpoint was created by myself as an introduction to Beebots as part of a 4 lesson scheme for Year 1. Document included which has the lesson plans, plan of progression and an assessment criteria. I have used information from various wesbites to create this scheme. It has detailed lesson plans and explains the success criteria of the lesson. The First powerpoint recaps; the instructions on a beebot, algorithms, group roles, synchronised beebots and dancing beebots. Lesson 2 powerpoint was created by myself as part of a 4 lesson scheme for Year 1,- it recaps beebot instructions, algorithms, group roles, control iboard activity on TES.Children should use this powerpoint as a starter to drawing with their beebots on sugar paper. Lesson 3 powerpoint was created by myself as an final lesson as part of a 4 lesson scheme for Year 1. This lesson involves recapping the beebot instructions, algorithms, group roles, shows beebot trying to follow a route on a map, allows children to have a go at directing the beebots. Task is for children to write an algorithm for the beebot to follow. Ends with the alligator algorithm chant (not my work). Group roles work best if children work in groups of 3 and have stickers for each role throughout all lessons. (None of the media in the Powerpoint is owned by myself) Please comment :)
Year 1/KS1 BeeBot Coding PlanningQuick View
charliemackenziecharliemackenzie

Year 1/KS1 BeeBot Coding Planning

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Full planning of 6 lessons around natioanl curriculum objectives for Year 1 based on coding with BeeBot devices. Each lesson including Intents, Challenges and Success Criteria as well as lesson specific vocabulary
Year 1 coding stories using Bee-Bot  - Updated 2020Quick View
IntegraIntegra

Year 1 coding stories using Bee-Bot - Updated 2020

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Newly updated with more resources this is a must have time-saving resource for Year 1 teachers: a complete unit of work using Bee-Bot comprising 7 lessons for Year 1 computing including all resources and web-links. The lessons include clear objectives, differentiated challenges and full guidance on teaching for each lesson. Can be easily mapped to link to your English curriculum, with the whole unit based on the theme of familiar stories. There is a clear end of unit outcome allowing children to create their own story mat for the Bee-bot. The unit is also **easily adaptable for use on screen, with apps or with any other floor robot. **
EYFS Technology Unit - Understanding Coding / Beebots / Selecting and using a computer programQuick View
elmo001elmo001

EYFS Technology Unit - Understanding Coding / Beebots / Selecting and using a computer program

(1)
Unit of 4 lessons - EYFS Technology (Understanding the World) Covers the 40-60 months, ELG and starts to cover ELG+ exceeding statements. Lessons include colour coded differentiated questioning, TA role, key words and focus activities. Lesson sequence: 1) Understanding the concept of coding 2) Coding the Beebots (Forwards / Backwards) 3) Coding the Beebots (Left / Right) 4) Selecting, opening and using a computer program (Paint) 40-60 months • Completes a simple program on a computer. • Uses ICT hardware to interact with age-appropriate computer software. Early Learning Goal Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. ELG+ exceeding Children find out about and use a range of everyday technology. They select appropriate applications that support an identified need – for example in deciding how best to make a record of a special event in their lives, such as a journey on a steam train.
KS1 Computing Bee-Bots Lesson Plan PackQuick View
MrDotMrDot

KS1 Computing Bee-Bots Lesson Plan Pack

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This pack includes 2x detailed lesson plans that will help you introduce programming concepts into your students. Each lesson is around 45 minutes and it encourages your students to work together.