For this activity you will need a mat with at least the numbers from 1-9.
This product includes a 4 page activity which includes easy subtraction, addition and making 10 sums which total always to less than 9. There is also included an activity in which the students have to find shapes with curved or straight lines only, count them, and move the BeeBot on the number they get. The last activity includes numbers to which the children have to write the instructions.
A scheme of work exploring the use of algorithms and programming with Reception children. This unit introduces the concept of programming and then builds upon skills, exploring creating algorithms, debugging and evaluating their work.
A 16 square mat for use with programmable toys such as bee-bots. Includes key vocabulary and images linked to forces, such as push, pull, magnetism and air resistance. Print on coloured paper, laminate and join the squares to make a mat.
This product is designed to be used with a BeeBot robot.
This BeeBot mat is perfect for your students who are just learning how to code with the BeeBot. The BeeBot Pollen hunt mat includes 20 picture squares which should be printed on an A3 page. Each square should be cut out and made into a BEE-BOT mat. You can also have the ready made mat printed out in any size you would like.
It also includes a 4 page activity which includes easy subtraction, addition and making 10 sums which total always to less than 9. There is also included an activity in which the students have to find shapes with curved or straight lines only, count them, and move the BeeBot on the number they get. The last activity includes numbers to which the children have to write the instructions.
I made these activity cards to go with the shapes and colour splats(from Communication4all website) to use in lessons on controlling a Beebot. The card is useful for the children to work out which way to turn when using a real Beebot on the onscreen versions.
Fire Engine Bee-Bot Jacket, ready to laminate and cut out. For more Bee-Bot Jacket Resources, please just follow the 'WEB&' link to Primary Treasure Chest.
This product is designed to be used with a BeeBot robot.
This BeeBot mat is perfect for your students who are just learning how to code with the BeeBot. The BeeBot Pollen hunt mat includes 20 picture squares which should be printed on an A3 page. Each square should be cut out and made into a BEE-BOT mat. You can also have the ready made mat printed out in any size you would like.
This powerpoint was created by myself as an introduction to Beebots as part of a 4 lesson scheme for Year 1. Document included which has the lesson plans, plan of progression and an assessment criteria. I have used information from various wesbites to create this scheme. It has detailed lesson plans and explains the success criteria of the lesson.
The First powerpoint recaps; the instructions on a beebot, algorithms, group roles, synchronised beebots and dancing beebots.
Lesson 2 powerpoint was created by myself as part of a 4 lesson scheme for Year 1,- it recaps beebot instructions, algorithms, group roles, control iboard activity on TES.Children should use this powerpoint as a starter to drawing with their beebots on sugar paper.
Lesson 3 powerpoint was created by myself as an final lesson as part of a 4 lesson scheme for Year 1. This lesson involves recapping the beebot instructions, algorithms, group roles, shows beebot trying to follow a route on a map, allows children to have a go at directing the beebots. Task is for children to write an algorithm for the beebot to follow. Ends with the alligator algorithm chant (not my work).
Group roles work best if children work in groups of 3 and have stickers for each role throughout all lessons.
(None of the media in the Powerpoint is owned by myself)
Please comment :)
Full planning of 6 lessons around natioanl curriculum objectives for Year 1 based on coding with BeeBot devices.
Each lesson including Intents, Challenges and Success Criteria as well as lesson specific vocabulary
A sheet to encourage children to write the directions they used to move the Bee-Bot to the desired locations. Could be completed in words or using arrows and turn signals.
Newly updated with more resources this is a must have time-saving resource for Year 1 teachers: a complete unit of work using Bee-Bot comprising 7 lessons for Year 1 computing including all resources and web-links. The lessons include clear objectives, differentiated challenges and full guidance on teaching for each lesson. Can be easily mapped to link to your English curriculum, with the whole unit based on the theme of familiar stories. There is a clear end of unit outcome allowing children to create their own story mat for the Bee-bot. The unit is also **easily adaptable for use on screen, with apps or with any other floor robot. **
Unit of 4 lessons - EYFS Technology (Understanding the World)
Covers the 40-60 months, ELG and starts to cover ELG+ exceeding statements.
Lessons include colour coded differentiated questioning, TA role, key words and focus activities.
Lesson sequence:
1) Understanding the concept of coding
2) Coding the Beebots (Forwards / Backwards)
3) Coding the Beebots (Left / Right)
4) Selecting, opening and using a computer program (Paint)
40-60 months
• Completes a simple program on a computer.
• Uses ICT hardware to interact with age-appropriate computer software.
Early Learning Goal
Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.
ELG+ exceeding
Children find out about and use a range of everyday technology. They select appropriate applications that support an identified need – for example in deciding how best to make a record of a special event in their lives, such as a journey on a steam train.
This pack includes 2x detailed lesson plans that will help you introduce programming concepts into your students. Each lesson is around 45 minutes and it encourages your students to work together.