Programming Using KoduQuick View
samoliver368samoliver368

Programming Using Kodu

(0)
Students will understand the term ‘programming’ whilst using Kodu. Students will use Kodu to create a world and program Kodu to move. Students will then design and create their own game whilst providing evidence. Lesson One-Six Kodu Lesson Seven Revision Lesson Eight Assessment Lesson Nine Feedback and Improvements This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided. This unit of work is suitable from Years 6-8 depending on ability.
Kodu Games Design Lesson WorksheetsQuick View
hp1001hp1001

Kodu Games Design Lesson Worksheets

(0)
Lesson worksheets for Kodu Crossy Road, FIFA Football, Pacman, Kodu Kart (Mario Kart) & Apples Game Each game/activity contains the programming code/instructions for the game and the worksheet for the students to complete. The programming worksheets are based on the PRIMM model broken down into sections to support students in gaining confidence and understanding of programming concepts. Also included are a couple of starter activities for lessons based on Kodu keywords and tools. File type for resources included: Microsoft Word
A Kodu Reference GuideQuick View
toxtox

A Kodu Reference Guide

(0)
An introduction / reference guide for students starting out with Kodu - it includes the basic controls, an introduction to the When and Do controls and a very basic eat the apple game on page 3. Could be used as a pre-learning sheet, a reference on your VLE, Google Classroom or as a printout.
Kodu WorkbookQuick View
NextStepComputingNextStepComputing

Kodu Workbook

(3)
The following worksheets are targetted at the game programming software called Kodu game lab. The worksheet goes through the key terms /skills linking to the computing curriculum and assessment targets. Interesting unit for learners and they get a lot out of it.
Kodu - Ready Made Games!Quick View
matthew_1987matthew_1987

Kodu - Ready Made Games!

(0)
A collection of 6 levels built on Kodu for you to share and use with your class. Perfect for those new to the software who need some examples to share with their pupils. Feel free to change and adapt them, or use them to get the kids started with Kodu. Using these will allow the students to play the games, and then examine how they have been built and what programming has been used. Please share and review! Any help with these please contact me @AlwaysComputing on twitter.
Kodu - The Complete Guide Quick View
matthew_1987matthew_1987

Kodu - The Complete Guide

(0)
I've been using Kodu for a while now, and decided to pull everything I have together for this starter pack. Kodu is great for the new curriculum as it allows pupils to code and programme a game in real time, seeing how their programming affects the game instantly. In this pack I have included 2 units of work, a beginner and a more advanced level, as well as lots of bits to go with it. For anybody new to the programme, or to computing, this should be a great way to get going. Any questions about it tweet me @alwayscomputing
Kodu and EnglishQuick View
Jan_WebbJan_Webb

Kodu and English

(1)
This resource combines giving instructions using visual editing in Kodu (a free download for them to create their own games) with descriptions of character and settings in English.
Differentiated game design in KoduQuick View
mylhughes1990mylhughes1990

Differentiated game design in Kodu

(0)
A differentiated Word document with instructions for 3 different games in Kodu (Hard/Harder/Hardest). There are instructions for: A battle bot game A simple racing game A more complex, coin hunting game I have included Kodu game files with this resources as well. All resources in this pack are fully customisable to suit your students.
Seeds of KODU Game CreationQuick View
Manique12Manique12

Seeds of KODU Game Creation

(0)
Teaching game narrative in Computing combines English skills with their coding ability. This sheet offers the nudge that Kodu gaming demands a seed of creativity just like a story. Make them think about characters and setting then create the worlds and the creatures that inhabit their visualisations. Plenty of discussion and then loads of fun. A writing frame is provided.
Kodu Lessons (Module 4)Quick View
chamberlainr4chamberlainr4

Kodu Lessons (Module 4)

(0)
8 SuperMario themed Kodu Lessons created for KS2 pupils. These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu. All are easily amendable for your own use. These lessons help develop pupil’s confidence with Kodu and follow on from the Module 3 Lessons. Files including: SuperMario Student Handbook MarioKart Student Handbook Lesson Plans Completed World Examples Super Mario World: Lessons 1 - 4 Mario Kart: Lessons 5 - 8 Helpful Kodu Videos Kodu Help Guides
Kodu Lessons (Module 2)Quick View
chamberlainr4chamberlainr4

Kodu Lessons (Module 2)

(0)
8 Kodu Lessons created for KS2 pupils. These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu. All are easily amendable for your own use. These lessons help develop pupils confidence with the basics of Kodu and follow on from the Module 2 Lessons. Files Including: Lesson 1: Creating your own World Lesson 2: Creating and Programming Kodu Lesson 3: Winning the Game Lesson 4: Adding Background Sounds and Music Lesson 5: Creating a Race Game Lesson 6: Completing a Race Game Lesson 7 and 8: Creating your own Racing game Helpful Kodu Videos Kodu Help Guides Extra: Fish Panic Game Lesson Plans Downloadable Link File
Kodu Lessons (Module 3)Quick View
chamberlainr4chamberlainr4

Kodu Lessons (Module 3)

(0)
6 Kodu Lessons created for KS2 pupils. These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu. All are easily amendable for your own use. These lessons help develop pupils confidence with the basics of Kodu and follow on from the Module 3 Lessons. Files including: Student Handbook Lesson Plans Completed World Examples Lesson 1: Flashy Fishbot Lesson 2: Fishbot Tutorial Lesson 3: Boku’s Amazing Race Lesson 4: Air Delivery Lesson 5: Game Design Lesson 6: Kodu Game Creation Helpful Kodu Videos Kodu Help Guides
Kodu Game Labs BookletQuick View
ZCopleyZCopley

Kodu Game Labs Booklet

(0)
These booklets can act as the work for students following a 6 week SOW. Alongside access to Kodu Game Labs, this booklet will allow students to deisplay knowledge and act as assessment material too. Contains oppurtunities for teacher and student marking and can easily be tailored for specific uses at schools.
Kodu - Lesson oneQuick View
sutt202sutt202

Kodu - Lesson one

(17)
This is a step by step guide for users to create land using Kodu. This would be ideal as a first lesson using the software for students to become familiar with the controls.
KODU (Full Unit)Quick View
adammastersadammasters

KODU (Full Unit)

(0)
Target year group: Year 5-7 Projected Duration: 7/8 lessons This scheme of work is designed to give learners an introduction to visual programming. Kodu lets students create games on the PC and XBox via a simple visual programming language. Kodu is used for creativity, problem solving, storytelling, as well as programming skills. This is an accessible platform for a range of abilities to use Kodu to make and design games with minimal programming skills. Materials included: 7 week booklet for students (editable in word) 7 week of complimenting smartnotebook teaching slides for each lesson Tutorial links (to promote independent learning for main coding lessons) 4 different starter assignment linked to lessons 4 different homework assignments linked to lessons Kodu challenge competition (editable in PPT) Kodu help cards BONUS - Kodu Racing Game Code PPT walkthrough
Kodu (Schemes of LearningQuick View
adammastersadammasters

Kodu (Schemes of Learning

(0)
Schemes of Learning Full breakdown of 7 lessons - editable in word for department use. Includes the following categories: objectives success criteria outcomes literacy, numeracy and keywords student profiles learning skills (LETS) learning styles homework links STARTER MAIN PLENARY SEN support differentiation extension G&T Teacher notes Please note that in my shop are the lesson that compliment these lesson schemes of learning with full student booklet and teacher smartboard resources.
Kodu Game Creation BundleQuick View
mrfoxintheboxmrfoxinthebox

Kodu Game Creation Bundle

7 Resources
Lesson resources for: Hungry Hungry Kodu Crossy Road/Frogger FIFA Football Kodu kart (Mario Kart) Pacman Kodu Pokémon Kodu Pong Kodu
Kodu Programming Homework Planning SheetQuick View
balsamgr8balsamgr8

Kodu Programming Homework Planning Sheet

(0)
I used this in my class before students began to use Kodu. They are able to select their own Kodu characters from those shown on the sheet and begin to plan their game on paper. A label the Kodu Toolbar sheet is also included in this.