User interface project unit of work developed for KS3 to support in the transition to studying BTEC Digital Information Technology - specifically component 1.
Includes:
Recommended lesson schedule.
Scheme of learning - common misconceptions and also checking for understanding points built in.
PowerPoints - each lesson included, model answers for all tasks provided. Starter and exit tickets included.
Curriculum Expectations - what students should know and be able to do by the end of the unit.
Practical Assessment Rubric - for the creation of a user interface.
Written assessment and mark scheme - scenario based questions that allow students to build confidence with answering exam questions.
Question Level Analysis tracker for assessment to identify areas of misconceptions/insecure understanding.
Step by Step guidance to show learners how to do the following in Kodu Games Lab.
Understand the tool bar
Look around
Add terrain - ground brush
Terrain heights/hills
Water
Add objects
Programming objects e.g. making characters move, collectable objects
Create a scoring system based on collectable objects.
To be used with Google classroom/Google slides.
Step by step guide showing how to add hyperlinks, transitions and animations to google slides (presentations).
This workbook contains activities demonstrating the use of sequence (including operators) and selection (single and nested) in python using PRIMM.
Python files for activities all included.
This workbook contains activities demonstrating the use of selection (single and nested) in python using PRIMM.
Solutions files for activities all included.
This workbook contains activities demonstrating the use of iteration (for loops, single and nested) in python using PRIMM.
Solution files for activities all included.