pub, 17.61 MB
pub, 17.61 MB
docx, 4.38 MB
docx, 4.38 MB
pptx, 7.4 MB
pptx, 7.4 MB
pptx, 7.37 MB
pptx, 7.37 MB
pdf, 283.56 KB
pdf, 283.56 KB
docx, 96 KB
docx, 96 KB
pptx, 5.63 MB
pptx, 5.63 MB
docx, 4.51 MB
docx, 4.51 MB
docx, 861.65 KB
docx, 861.65 KB
pptx, 5.16 MB
pptx, 5.16 MB
pptx, 4.28 MB
pptx, 4.28 MB
docx, 11.86 KB
docx, 11.86 KB
docx, 73.5 KB
docx, 73.5 KB
pptx, 2.42 MB
pptx, 2.42 MB
docx, 2.35 MB
docx, 2.35 MB
pptx, 2.72 MB
pptx, 2.72 MB
pptx, 366.07 KB
pptx, 366.07 KB
docx, 37.88 KB
docx, 37.88 KB
doc, 118 KB
doc, 118 KB

Students will understand the term ‘programming’ whilst using Kodu.
Students will use Kodu to create a world and program Kodu to move.
Students will then design and create their own game whilst providing evidence.
Lesson One-Six Kodu
Lesson Seven Revision
Lesson Eight Assessment
Lesson Nine Feedback and Improvements
This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided.
This unit of work is suitable from Years 6-8 depending on ability.

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