The Great Library Escape! Digital Breakout Room
An exciting and interactive way to bring reading and problem solving into the classroom. Students will use their comprehension and critical thinking skills to solve puzzles and crack the codes they need to escape!
The class will use research skills to look up information about familiar and not-so-familiar authors. Furthermore, students will access reading-based vocabulary to solve a crossword, decode phone texts, and use classroom based knowledge to earn the lock codes.
This experience has been designed for Year 6-8 students, although many English teachers have been caught putting the puzzles together too! Since it is all digital, there is no paper or prep to contend with!
To heighten the drama, I usually put the police “Do Not Cross” tape across my door, play mysterious music, and have a giant digital countdown projected onto my board during each escape room activity.
Your purchase will include:
a digital teacher’s guide which includes a full breakdown of each puzzle and the answer codes
the digital link to the escape website












