This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills.
**This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. **
Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills.
They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used.
This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles.
Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms.
Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides.
Written primarily for key stage 3, this activity can be used in a variety of situations:
Introducing pupils to computational thinking skills before they are introduced to a text-based programming language
Used as an end of term fun lesson which still has an education element
A fun activity to use on a year 6 transition day
Allow your new year 7s to get to know their new classmates and grow team sprit
Helping a reluctant class see the benefits of learning programming skills
.
What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember.
You may also be interested in my Computational Thinking Worksheets which you can buy from here.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.
The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This Bundle of resource covers:
Module 1 - Using devices and handling information
1.1 Know the main features and uses of different types of device.
Task 1 - Learners to identify 9 key digital devices using images.
Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device.
Task 3 – Learner will then collate data on how much each device is used by themselves and their peers.
Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.2 Know what an application is and the main types of application software
Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both.
Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices.
Task 3 - Become familiar with the different types of applications available and how they all have a different purpose.
Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited.
Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility).
Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc.
Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied.
Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required.
Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting.
Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings.
Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.4 Navigate online content to locate required information.
Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice.
Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo.
Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own.
Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online.
Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this.
Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access.
Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples.
Module 1 - Using devices and handling information
1.5 Carry Out Searches online
Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty.
Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data.
Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence.
Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria.
Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
Unit 1.6. Use files to read and store information (including creating a file, opening a file, reading information from a file, editing a file, saving a file).
Task 1 - Learners to gain an understanding of digital files, how they work, what are their main functions and the benefits and advantages of compared to traditional physical documents. (Answers to Task included)
Task 2 - Learners will become familiar with 7 of the most common digital file types and are asked to break each down with a clear description and research reasons we may need to use them. (guidance to Task included)
Task 3 - Learners will look at the impact of the digital age and how we operate now in comparison with only a few years back. They will also become familiar with new and older forms of technology.
Task 4 & 5 - Is a basic introduction into some of the skills they will be required to demonstrate in Module 2 (resources will be available in 2024).
In ‘Task4’ they will use Microsoft WORD to open an existing Text Document, edit it following a series of instructions, save the document and print off as evidence. Learners will need to access Word Doc – ‘SB Football Rules - WORD File - To be Edited’. Both this and a completed example are included with download.
In ‘Task 5’Learners will access a JPEG File and use Microsoft Photo Viewer or Paint 3D to edit it however they want using the tools available within the software. They will need to save the amended image, print it off and attach to the workbook as evidence. Learners will need to access ‘SB Sunrise - JPEG File - To be Edited’. Both this and a completed example are included with download.
Task 6 – Learners can now demonstrate their new knowledge to open, create, edit and save a digital file. They can use any off the 7 file types looked at in the unit. They will need to print off their work as evidence and could also share with the group.
Also includes a Skills and Knowledge Checklist and Glossary with key words for learners to complete.
Module 1 - Using devices and handling information
Unit - 1.7 - Use files and folders to organise and retrieve information (including local and remote storage).
Task 1 – An introductory discussion where learners are to identify areas of their life they like to keep organised and share opinions on the benefits mirroring this good practice in their digital world.
Task 2 - Learners will become familiar folder hierarchy and the importance of categorising and naming main folders as part of this process.
Task 3 - Learners will demonstrate they can structure folders sub folders and files correctly using cut out templates. The challenge can be undertaken, individually, in pairs or groups and even timed for an element of competition. (Tutor Answers included)
Task 4 - Learners will determine 5 authentic and 5 misleading tips for Digital Housekeeping. (Tutor Answers included)
Task 5 - Learner will follow 6 mini tasks to demonstrate their ability of knowledge gained so far. The tutor will observe and using a witness checklist, sign off each one completed task.
Task 6 – Learners to read/discuss the statements that describe remote and local storage and match the correct benefits and considerations from the list.
They will also need to recognise 3 main cloud serve providers.
Task 7 - The last task requires learners to put the knowledge gained from this unit into practice and implement a thorough and efficient tidy up on their digital devices i.e. phone tablet, pc laptop etc.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
Unit - 1.8 - Know when there is a problem with a device or software and know the difference between system errors.
Task 1 – An introductory discussion where learners are to share experiences of things that have gone wrong, and frustrations caused when using any type of digital device. Learner will then uncover other common malfunction using images.
Task 2 - Learners will become familiar the difference between User and System errors and give 2 examples for each.
Task 3 – Learners will demonstrate their understanding by looking at 10 scenarios that all portray real life problems and identifying whether it is a system error, user error or a combination of both.
Task 4 & 5 - Learners will determine 5 common viruses from the images and Research the characteristics, functions and how each virus operates. They will add this information to the table.
A Guided answer sheet is included for Tasks 1,4 &5
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
Unit - 1.9 Apply a solution to solve a simple technical problem.
Task 1 – An introductory to how troubleshooting can help resolve digital device issues without immediately seeking professional help. Learners will reorder 9 potential fixes (troubleshooting steps) in a logical order.
Task 2 – Revisiting 4 of the real-life dilemmas from Unit 8, learners will research and record a series of suitable troubleshooting steps for each. An example has been given.
Task 3 - Learners will become familiar with 10 common error messages that appear on-screen when there is a problem. They will fill in the missing words while gaining an understanding of what each of them mean.
Task 4 - Learners to take part in a multiple-choice quiz in pairs or independently, followed by a group discussion based on everyone’s answers.
Extension Activity – Learners have the opportunity to continue Task 2 and find solutions for the remaining 4 dilemmas form Unit 8.
Tutor Answers are included for all 4 tasks.
Module 2 - Creating and Editing - 2.1 - Use a suitable application to enter, edit and format text
This resource includes:
Task 1 - Learners to identify 3 of the main Word processing software applications and then give 3 examples of editing and 3 examples of formatting text. This will confirm they know the difference.
They will then move into an activity that requires them to label the basic formatting tools found in Microsoft WORD (The application that will be used throughout this unit)
Task 2 - Using their existing knowledge coupled with some online research, learners will complete a table that showcases the functionality and application of the previously identified formatting tools.(Tutor Guided Answers are included)
Task 3 (a) – Learners will open an email and download the attached document (This is included and will have been sent prior by the tutor). Learners will then format the text by following a series of instructions. They will then save the new version ready for the next task. (Guided Tutor example included)
Task 3 (b) – This is a continuation of Task 3(a) with 8 more instructions, some of which will stretch and challenge. Learners will save and print work as evidence. (Guided Tutor example included)
Task 4 – Learners will take part in a ‘true’ & ‘false’ quiz based on the dos and don’ts of formatting text. Tutors can then recap on the unit, encourage discussion and go through answers as a group (Guided Answers included)
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
**Module 2 - Creating and Editing - 2.2 - Use a suitable application to enter, edit and format text.
**
This resource includes:
Task 1 - Learners to identify 3 commonly used Graphic Editing software and then discuss as a group their own experiences of using these applications. They are then required to brainstorm 6 picture formatting tools that can be found in Microsoft WORD. (The application that will be used throughout this unit)
Task 2 - They will then move into an activity that requires them to label the basic picture formatting tools found within the picture formatting tab.
Task 3 – Learners are given 9 images, adjacent to each image are 9 duplicates of the same image, each formatted using one of the previously mentioned tools. Their objective is to identify the formatting tool used and discuss the function for each.
Pages 6-9 demonstrate how to use 6 other picture formatting tools that are regularly used when editing images. These are instructional tasks and learners can practice using them before putting them in to practice in the next task.
Task 4 & 5 – Learners will be emailed 2 Digital Image Files - ‘Image A - Donkey’ & ‘Image B - Highland’.
Learners are required to insert the pictures into a blank WORD Document (Extra Tutor guidance is included on Page 19) and then implement the 6 formatting instructions provided for each. They can then save and print the new images off as evidence.
Task 6 - Learners have the chance to select an image from the 6 provided (included in resource Image C-H) or use their own if they prefer. They will then edit the image using 6 different formatting tools recording them on the Page 12. They can invite/challenge peers to edit the image in the same manner.
Task 7 – Learner will finish the unit by completing a 12-question multiple-choice recap quiz
Module 2 - Creating and Editing - 2.3 - Combine different types of information (including text, graphics, images) for a given purpose.
Task 1 - Learners to understand why and when it is appropriate to combine Text, graphics and images and identify 9 examples of when documents integrate different types of information.
The next 3 pages offer basic tutorials on how to effectively use Text boxes, shapes, and icons.
Task 2 - Learners will produce a document that will practically demonstrate their competence using the ‘Text box’, ‘Shape’ an ‘Icon’ formatting tools. (An example has been provided)
Task 3– Learners will be challenged is to produce a ‘Lost Dog’ poster using Word. It will include an image sent by the tutor as well as other graphics and include the information provided.
Task 4 – The objective of this task is for learners to demonstrate even further confidence when combining graphics and text. They will showcase this by designing a fictional restaurant menu. (Example Provided)
Task 5 – Learners will take part in recap questionnaire (Guided answers provided)
Task 6 - As a group learners will come up with 6 benefits combining text, graphics and images. Your tutor will give you some (provided) guidance.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 2 - Creating and Editing - 2.4 Capture digital media (including image, video) and view in a suitable application.
This resource includes:
Task 1-– Learners to read descriptions and identify 3 of the most common digital devices used to capture digital media today. This leads into a group discussion.
Task 2 - Learners to fill in the blanks of a piece of text that describes the importance of digital media in today’s digital age.
Task 3 - Learners will be challenged in a matching the description game that will help them gain and understanding of specific file types in digital media.
Tasks 4-6 include basic tutorials on 3 ways to transfer/download digital media on a PC from another digital device. Learners will be signed of for each task based on competency.
Task 7 - Learners will identify different digital file viewing applications from their individual logos.
Task 8 - Learners will have the opportunity to effectively demonstrate their ability to capture digital media in a presentation that they can deliver to peers. A structure of content is included.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers are also included for specific units.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.
The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This Bundle of resource covers:
Module 3 - Communicating
3.1 - Create and edit details in a contacts list.
It should help students understand the practical aspects of managing a digital contacts list while engaging them with hands-on activities to reinforce learning.
This resource includes:
Tutorial 1 – Learners will follow the steps that show you how to create contacts in Outlook and input key details such as name, number, email, address etc.
Tutorial 2 – They will continue the tutorial that on how to edit contacts details. This could include changing or adding extra information.
Tutorial 3 - Finally, they will; learn how to organise contacts by adding them to favourites and placing them into lists.
Task 1- Creating Contacts
Learners will be provided with a handout containing information for 6 new fictional contacts. They will need to add these to outlook contacts.
Task 2 - Editing Contacts
Learners will be given a list of changes to make to these contacts i.e. update a phone number, add an email.
Task 3 - Organise Contacts
Finally they will need to add 2 contacts to ‘favourites’ and assign the others to at least two different lists i.e. Family, Friends etc.
Independent Practice Task and Quiz (Answers included)
Final Task - Personal Contacts List
Learners will independently create their own contacts list using real contact and then write a brief 150–200-word summary explaining how to create, edit, and organise contacts. (Guided Example included)
Also included in this resource is a Glossary for learners to fill out and a Skills and Knowledge checklist to be completed before and after delivery of this unit.
**3.2 - Compose and reply to online communications comprising text and other digital content to individual and multiple recipients.
**
This resource includes:
Tutorial 1 – Learners will follow the steps that show you how to compose and send an email to an individual and to multiple recipients.
Tutorial 2 – They will Continue the tutorial on how to attach digital content such as images & videos.
Tutorial 3 - Finally, they will; learn how to ‘reply to’ and 'forward on’ an email from an individual and group recipients.
Scenario: Lunch Time Gaming Club
Task 1- Email an Individual and a Group.
Learners will be provided with a scenario where they will need to compose and send an email to their Tutor. They will then compose and send a ‘follow up’ email to a selection of their peers.
Task 2 - Attaching Digital Content
Learners will send another email to both their tutor and their peers; however,
this time it will include an image and link related to the set scenario.
Task 3 - Replying to an Email
Finally, each student will receive an email from their tutor of which they
will need to reply to with a suitable message.
Independent Practice Task - Movie Recommendation
Learners will demonstrate their ability to independently compose and reply to online
communications by recommending a Movie or TV Show.
Recap Quiz (Answers included)
Also included in this resource is a Glossary for learners to fill out and a Skills and Knowledge checklist to be completed before and after delivery of this unit.
3.3 - Initiate and participate in a video call.
This resource includes:
Task 1 – Learners will name 3 frequently used video call platforms and then identify 5 advantages to communicating in this way. (Guided Answers included)
Task 2 - Setting up Microsoft Teams
The objective of this task is for learners to understand the basics of setting up a video call in Microsoft Teams and demonstrate this in a series of steps.
Task 3 - Scheduling a Video Call
The objective of this task is for learners to know how to schedule a video call in Microsoft Teams and demonstrate this in a series of steps.
Task 4 - Joining a Video Call
The objective of this task is for learners to practice joining a video call in Microsoft Teams and demonstrate this in a series of steps.
Task 5 - Participate in a Video Call
The objective of this task is for learners to participate confidently and appropriately in a video call and demonstrate this in a series of steps.
For Tasks 2 - 5 learners will use a checklist and attach screen prints as evidence on separate sheets (Included)
Recap Quiz (Answers included)
Possible Extension Task Idea is included covering Troubleshooting common issues.
Also included in this resource is a Glossary for learners to fill out and a Skills and Knowledge checklist to be completed before and after delivery of this unit.
3.4. Know what is meant by a digital footprint, understand the implications of a digital footprint, and know the range of digital activities (including social media activity, web searches, emails), that leave a digital footprint.
This resource includes:
Task 1 - Learners to be able to Know what is meant by a digital footprint and identify various examples.
Task 2 - Learners will explore the difference between ‘Active’ and ‘Passive’ online activity.
Task 3 - Learners are required to create a digital footprint daily log based on their online activity. There is guidance on how they can find this data and information and a template log included.
Task 4 & 5 - Learners to study two fictional stories that both focus on the negative and positive implications of leaving a digital footprint.
Task 6 - Learners will reflect on to improve their online behaviour and then required to create a personal Action Plan. Template included
Recap Quiz (Answers included)
Module 4 – Transacting
4.1 Completing and Submitting an Online Form
This resource includes:
Task 1- What are Online Forms
Learners to become familiar with types of online forms and match up each category with is correct description.
Task 2 – Paper Based v Digital Online Forms
Learners will discuss as a group the key benefits of using online forms compared to traditional paper ones. They can make a list of the pros and cons of each.
Task 3 – Personal Details
This activity allows learners to identify information that is commonly asked for on forms and information less frequently required.
Task 4 – Data Validation
Learners to read 4 scenarios and establish why each fictional character cannot proceed with their online forms.
Task 5 – Learners will scan a (paper based) version of an online form created in Google Forms. They will make notes and identify different question formats and data validation rules.
Task 6 – Create & Complete an online form
Learners will create an account with Google and log into Google forms. They can follow the step-by-step instructions to build an online form which they will then send to their peers for completion and one to their tutor to evaluate and give feedback on. They can then collate responses in google forms and give feedback to one another.
Final Task - Recap Quiz
4.2 Comply with verification checks to complete an online application.
This resource includes:
Task 1- Different Verification Methods
Learners to participate in a card game that requires them to match different scenarios with the correct verification process. (16 Cards included)
Task 2 – Online verification – Why is it so important?
Learners will discuss as a group the importance of online verification covering three main areas. They can take notes and use them for Task 3
Task 3 – Online Verification Cont.
Learner to answer the 8 questions that consider the pros and cons of online verification. They can also reflect on their own experiences of the various methods.
Task 4 – Phishing and Fake Verification
Learners to read the five examples of fake verification emails or messages you and identify 3 red flags for each.
Task 5 – Understanding reCAPTCHA
Learner to reveal what CAPTCHA stands for and have ago at some common online security tests. They can also evaluate some pitfalls with this online verification process.
Task 6 – Create & Complete an online form
Learners to capture and compile evidence of real verification
processes. Ensuring they blank out any personal Information. See examples
Final Task - Recap Quiz
Also included in these resource is a Glossary for learners to fill out and a Skills and Knowledge checklist to be completed before and after delivery of this unit.
Guide answers are also included throughout
These resources are currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Deliver an exceptionally timely, high-engagement lesson on the newly announced UK under-16 social media ban. Designed specifically for KS3 (Years 7, 8, and 9), this complete, fully editable 50–60 minute resource tackles the exact law that directly impacts your students’ digital lives, bridging core concepts across both ICT/Computing (data privacy, age assurance technology, biometrics) and PSHE (mental health, online safety, civil liberties).
No prep required—this is a true “plug-and-play” resource designed to keep a lively KS3 room structured, focused, and arguing with facts rather than emotion.
What’s Included in the Download:
Fully Structured Presentation (5 Slides):
Lesson Overview Dashboard: Establishes clear objectives and ikeywords
Video Hook: Embedded space for the recent Independent news brief to anchor the context.
The Big News (A Line in the Sand): A high-impact split-grid showing “The Current Reality” vs. “The New Law,” featuring the verbatim June 2026 quote from Prime Minister Keir Starmer.
Four Stakeholder Viewpoints: A colour-coded roleplay slide separating pro-ban arguments (Government, Anxious Parents) from critical arguments (Data Privacy Experts, 14-Year-Old Students).
Plenary (The Anonymous Ballot): A formal wrap-up checking text comprehension with a student self-assessment checklist.
Printable Resource Sheets: Ready-to-cut role cards for the Stakeholder Select Committee matrix simulation and printable secret ballot paper slips.
Key Benefits for Teachers:
Bulletproof Content: Completely safe for school environments.
Structured Debate (No Shouting): Includes an opportunity to discuss the situation deom a range of viewpoints. Small teams must represent a specific professional perspective using the included printable cards.
Ofsted-Ready Vocabulary: Seamlessly reinforces critical technical and societal terms throughout the lesson.
All criteria listed in the specification has been covered in the PowerPoints.
Starter activity
Objectives
Big picture
Description slides
A main task
Integrated questions
A plenary
Assignment help PowerPoint with template.
CONTENT:
Specification for the unit has been used to identify and include all individual criteria to be covered in lessons.
Each criteria has a lesson PowerPoint and a matching student worksheet:
A1.1 – A1.4, A2.1 – 2.7, A3.1 – A3.2, A3.3, A4.1 – A4.3.
B1.1 – B1.4, B2.1 – B2.3, B3.1 – B3.5.
C1.1 – C1.7.
D1.1 – D1.4, D2.1 – D2.3.
39 full teaching lessons in total.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.
The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This Bundle of resource covers:
This resource covers:
Module 5 – Being Safe and Responsible online
5.1 Understand the need to stay safe and respect others when using the internet and communicating online
This resource includes:
Task 1 - Introduction - Learners to investigate 8 key terms (all relevant to this unit) and provide a 1 sentence definition for each.
Task 2 - Exploring Online Risks & Emotional Well-Being - Learners to select one of three provided case studies, review the case study and complete the questions.
Task 3 - Respect - Transform the tone and language of 4 online communication examples into respectful communication while maintaining the original message’s intent.
Task 4 – Online safety tools - Match the correct descriptions, examples & benefits to each tool. (Privacy Settings and Blocking Features)
Task 5 – Independent Task - Learners to create a clear and easy-to-follow step-by-step guide explaining how to activate and manage privacy settings for their chosen platform.
Task 6 – Top 5 Online Safety Tips - Learners have an opportunity to showcase what they have learned about staying safe and respectful online and demonstrate skills and creativity they developed in Module 2 - Creating and Editing
Recap Quiz (Answers included)
This resource covers:
**Module 5 – Being Safe and Responsible online
5.2 Know simple methods to protect personal information and privacy online (including not sharing personal info and, looking for HTTPS when logging in).
This resource includes:
Task 1 - Introduction - Learners to read the scenario and find 9
examples of personal information within the text and highlight as they go.
Task 2 - Using the flow chart, learner will need to identify the ‘risky’ and ‘safe’ examples from 20 different posts.
Task 3 - Learners to list 3 potential dangers or negative impacts that could result from 3 risky posts (chosen from Task 2)
Task 4 – Learners to log on to the internet, connect to a browser, visit a (secure) website and follow the relevant instructions to access and screeshoy the website validation certificate.
Task 5 – Independent Task - In this task, learners will write two versions of a post: one safe and one risky. Both posts will share the same information, but the risky post will include personal details and unsafe links. (Scenario and Social Media templates provided)
Recap Quiz (Answers included)
This resource covers:
**Module 5 – Being Safe and Responsible online
5.3 - Set up and use security features, (including
authentication methods to access devices and online services.
Recap Quiz (Answers included)
This resource covers:
**Module 5 – Being Safe and Responsible online
5.4 - Understand the benefits of using security software (including anti-virus, firewall) to protect against online risks
This resource includes:
Task 1 - Learners will be asked to recognise three commonly used security software products and then brainstorm 3 benefits and 3 negatives associated with using security software programmes to protect their digital devices.
Task 2 - Learners to use online resources including product websites to research AVG, McAfee, and Norton and complete a Comparison Chart provided. They will also record the cost of the premium version for each product in the chart. This will be followed by a group discussion.
Task 3 – Learners to demonstrate an understanding of ‘Firewalls’ and how they function in preventing online threats and label a diagram.
Task 4 – This task requires learners to spot the signs found in fake security adverts and pop-ups.
Task 5 – Learners will clarify any misconceptions of security software by identifying fake myths and real facts and follow with an explanation.
Task 6 – Learners will demonstrate they can update security software, run a scan, and review the results. They will follow the provided steps, and the tutor will observe/ assess their skills and complete an observation statement.
Recap Quiz (Answers included)
This resource covers:
Module 5 - Being Safe and Responsible online
This resource includes:
5.5 Know of and know how to minimise the effects of physical stresses (including pain from poorly positioned equipment and/or bad posture, repetitive strain injury, eye strain) that may result from using devices.
Task 1 – Learners will read a newspaper article and answer questions to develop an introductory understanding of the physical stresses associated with digital device use.
Task 2 – Learners will examine two images showing healthy and unhealthy posture at a computer workstation. They will match descriptions to the correct image and briefly explain the positive and negative impacts of each posture.
Task 3 – Learners will identify the symptoms of Repetitive Strain Injury (RSI) by reading a scenario and answering related questions. They will also suggest three practical changes to help minimize the effects of RSI.
Task 4 – A practical exercise routine that learners can follow either by reading written instructions or scanning a QR code to watch five instructional video clips.
Task 5 – Learners will highlight seven causes and seven symptoms of eye strain and learn about the 20-20-20 rule as a strategy to reduce this type of physical stress.
Task 6 – Learners will explore how the misuse of digital devices can impact mental and emotional well-being. They will conduct online research and complete a table with their findings.
Task 7 – Learners will create a personal action plan to identify and reduce harmful digital habits. Over the course of one week, they will track their progress and reflect on the impact of their changes at the end of the week.
Recap Quiz (Answers included)
Also included in these resources area Glossaries for learners to fill out and Skills and Knowledge checklists to be completed before and after delivery of this unit.
Guide answers are also included throughout
These resources are currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
NEW for 2026 RSHE DfE Guidelines - In this lesson students will learn about the dangers of chatbots, trusting AI advice without fact checking, the worrying increase of people developing affections or even falling in love with chatbots, the rising belief in some online conspiracy theories, and how chatbots can be programmed to give harmful advice and promote products without a user realising. There is a large focus on digital literacy, with real life case studies, clip tasks, literacy-based analysis tasks and much more. Students will learn how to be a discerning consumer of information as stipulated by the 2026 RSHE Guidelines from the DfE.
All editable and includes lesson plan.
All taken from the EC Publishing 2026 Complete Secondary PSHE Package, available at our Tes store and at the EC Publishing website.
Stop AI cheating and build critical literacy. A 3-lesson unit for KS3 exploring hallucinations, algorithmic bias, and safe, ethical “Human in the Loop” use.
Empower your students to become “Pilots, not Passengers” in the age of AI.
Artificial Intelligence is no longer a future concept—it is in your students’ pockets today. This comprehensive 3-lesson mini-unit moves beyond “how to use” AI and dives deep into the critical thinking required to use it safely, fairly, and honestly.
Designed for Year 8 (but suitable for Y7-Y9), this resource addresses the “Confident Mistake” problem (hallucinations), the “Echo Chamber” (bias), and the “Treadmill Effect” (academic integrity).
What’s Included?
3 High-Impact Lessons: Fully structured with starters, main tasks, and plenaries.
Unique Narrative Visuals: High-quality cinematic imagery to keep students engaged.
Interactive Activities: Includes the “Integrity Audit” RAG table, the “Robot Judge” debate, and links to gamified simulations.
Modern Video Integration: Hand-picked, high-production clips from Code.org and industry experts.
The Year 8 Manifesto: A final project where students create their own ethical “Class Laws” for AI use.
Lesson Overviews:
The Illusion of Truth: Why AI “hallucinates,” and why we must verify everything.
The Echo Chamber: Understanding training data (G.I.G.O), and algorithmic bias
The Ethical Co-Pilot: Data privacy, the 80/20 learning rule, and defining the line between “tools” and “cheating.”
Teacher Ready:
No-Prep Required: Just download and teach.
2026 Updated: Addresses the latest AI models and common classroom dilemmas.
Fully customisable PowerPoint slides.
Includes layout and retrieval questions for Networking and Computational Thinking.
Curriculum Links: Perfect for Computing (Data Representation/Ethics) and PSHE (Online Safety/Critical Thinking).
10 Lessons on Microsoft Excel skills.
Lesson 1 - Intro to Excel, Simple Formula & Formatting Techniques
Lesson 2 - Simple Functions (SUM, MAX, MIN, AVERAGE) & Data Types
Lesson 3 - Functions (Count, CountA, Countblank, Round, IF) & Graph Types
Lesson 4 - Functions (IF, SUMIF, COUNTIF) & Intro to Conditional Formatting
Lesson 5 - Recap Functions (IF, SUMIF, COUNTIF) & Using Conditional Formatting
Lesson 6 - Functions (Concatenate, Now, Today, Vlookup)
Lesson 7 - Data Validation Techniques, Sorting Data & Filtering Data
Lesson 8 - Recap Sorting & Filtering Data, Functions (LEFT & RIGHT)
Lesson 9 - Protecting a Sheet, Protecting a Workbook, Encrypt a Workbook with Password, Protect a Workbook using Read Only
Lesson 10 - Creating Macros to link sheets & Creating Pivot Charts
Each lesson includes:
Teacher Slides Powerpoint
Starter/Do Now Tasks (Word Documents or Excel Spreadsheets)
3 - 5 Student Lesson Tasks (Excel Spreadsheets)
Extension Tasks (Excel Spreadsheets, Word Documents or PDF Documents)
Plenary/Exit Tasks (Included in the Teacher Slides Powerpoint)
Recently updated with even more tasks!
An entire 100+ slide PowerPoint covering Python Programming topics as stated in the OCR GCSE J277 Computer Science Specification.
This set of slides includes theory, examples, coding tasks and answers as well as starter activities for the following topics:
Variables
Comments
Data Types
Casting
Operators
User Input
Strings
String Methods
Concatenation
Booleans
Built in functions
Conditional Statements
FOR and WHILE loops
Lists
2-D Arrays
Functions and Procedures
Worksheet for strings and string methods included
WORKSHEET HAS NOW BEEN ADDED TO FILES.
Table of contents is linked to relevant slides to save you as much time as possible!
This Resource includes 2 different A3 worksheets in which students need to design an app based on a specified brief.
Each sheet has several tasks and there is more than enough work for 2-3 lessons. An excellent extension for these tasks is to get students to create hi-fidelity mockups of their Apps on Microsoft Powerpoint.
This worksheet works well for years 7-11 and can be used across DT, ICT, Art and Graphics.
**NEW for 2026 **
Need an end of term activity that is also educational and engaging? This quiz is the perfect resource for that.
This resource includes a 50 question summer computing quiz with an answer sheet included! There are 10 rounds to the quiz, with a mixture of computing questions and fun rounds too.
Rounds include guess the logo, pixelated images, spot the error, real or AI and many more!
With 50 questions, it will last an entire lesson.
62 x 1 hour lessons that cover the entire course! Including some great lessons on tricky topics such as Networks, Logic Gates, Binary/Hex and writing code.
Entire set of lessons planned on PowerPoint for both paper 1 and paper 2 of GCSE OCR Computer Science (will benefit other exam boards as well). This is planned for the new spec J277 released for this coming year.
Each unit has in-depth lessons planned, in font OpenDyslexic, on SEND friendly background, and with clear Bell Works / Objectives & Outcomes / content tasks to learn / exam questions to practice.
There are no logos on any of the PPTs and there are well over 2000 slides of information here.
I planned these during 2018-19 and progress in the subject at my new school went from -0.05 to +0.41 in a year! Predictions for this year were record breaking again at ~+0.8! The attainment was also the highest the school had ever had, and we had a very large mixed ability cohort in both years.
These lessons able you to read over them for 5 minutes then off you go teaching, with only your pointer needed.
Example answers to the questions are given to aid students with effective modelling - showing exactly where the marks are gained.
For the more challenging content recap sessions are in-built for the following lesson.
Note: 1.6 only has 1 lesson on laws - the rest of the lessons on ethics etc are covered in class by a series of videos (not able to include these) and discussions - I have found this more useful when revising the topic in year 11 and students have done similar topics in other subjects (RS etc).
The content is as follows:
- 1.1 - 4 lesson PPTs
- 1.2 - 13 lesson PPTs
- 1.3 - 13 lesson PPTs
- 1.4 - 3 lesson PPTs
- 1.5 - 3 lesson PPTs
- 1.6 - 1 lesson PPT
- 2.1 - 9 lesson PPTs
- 2.2 - 8 lesson PPTs
- 2.3 - 3 lesson PPTs
- 2.4 - 3 lesson PPTs
- 2.5 - 2 lesson PPTs
All are very clearly labelled and numbered to keep them in order.
You will not be disappointed!
But you will save a huge amount of time!!!
Computer Coding Cover Lessons Student Activity Booklet - Activity Work Booklet. This activity booklet contains 14 pages. Within this activity pack is a wide range of student tasks to complete and we have included the answers to any puzzles.
Contents of this activity pack:
Reading Comprehension + Missing words task
Literacy Acrostic Poem Example + Task
Set of riddle to unravel
In depth For and Against argument matching sorting activity
Topical Debates
Big Moral Questions
Fun Facts
The Big Knowledge Quiz
Cypher Dungeon Puzzle
Answer Sheets
More…
Activity packs can provide a variety of benefits for teenagers. Some potential benefits include:
Developing new skills: Activity packs can provide opportunities for teenagers to learn and practice new skills, such as problem-solving, teamwork, and communication.
Boosting mental health: Engaging in enjoyable activities can improve teenagers’ mood and overall well-being.
Promoting social interaction: Many activity packs can be completed as small group activities, which can provide opportunities for teenagers to interact and socialize with their peers.
Increasing creativity: Some activity packs may include creative challenges or projects that can help teenagers think outside the box and exercise their creativity to solve riddles and Cyphers
Providing a sense of accomplishment: Completing activities and challenges in an activity pack can give teenagers a sense of accomplishment and boost their confidence.
Search ‘Cre8tive Resources’ for support with our library of resources or send us an email.
Leave a review and email TheCre8tiveResources@gmail.com for a free resource as a thank you!!
Explore all our resources on TES
A set of 7 full lessons for KS3 (Year 7/Year 8) on Scratch Programming.
Lessons cover:
Lesson 1 & 2 - Introduction into Scratch, What are Sprites, How do we add a background, How do we add a sprite, How do we control sprites, What is looping/loops, Creating Variables in Scratch, Creating loops in Scratch, Creating a simple game of cat and mouse in Scratch.
Lesson 3 - Understand what a costume is and how to create one, Understand what broadcast means and where we find this code block, Finishing off the cat & mouse game in Scratch off.
Lesson 4 - Understand how to sense events and where to find this in Scratch, Understand what a variable is and where to find one in Scratch, Creating a game of shark attack in Scratch.
Lesson 5 - Understand what sensing is and how it is used in Scratch, Understand what a variable is and where to find them, Understand how to draw our own sprite using the paint feature, Apply our new knowledge to start creating a Flappy Bird game.
Lesson 6 - Understand what coordinates are, Understand how coordinates affect the movement of characters, Understand how to use the coordinates code blocks to move our character, Continue creating our Flappy Bird game.
Lesson 7 - Understand how to add pipes to our Flappy Bird game, Understand how to use operators to compare variables, Understand how to add a high score feature to our Flappy Bird game, Understand how to add instructions to our Flappy Bird game. Add to our game using the extension/challenge tasks.
Lessons include:
Teacher Slides PowerPoint
Student Worksheets (Word Documents)
Starter & Plenary Activities (Word Documents or in Teacher Slides PowerPoint)
Extension Tasks (Word Documents)
Extra Class Work - Scratch Booklet (Word Document)
A great resource for KS3/KS4 classes studying classic literature and Sherlock Holmes topics.
The game is afoot! Step into the shoes of celebrated detective Sherlock Holmes to crack the case of a cunning criminal. This fun, history-themed escape room is riddled with riddles, peppered with puzzles, and bursting with codes and cyphers to crack! Students will test their reading comprehension, literacy skills, and social skills.
*This is an escape room-style printable game. Escape rooms are always a little tricky, and hopefully, this can activate their logic and critical thinking skills as well as give them a class to remember!
WHAT’S THE STORY?
Celebrated sleuth Sherlock Holmes has received a curious note from a very special informant alerting him that something is amiss, and only a man of his impeccable calibre could possibly solve the series of clues that are being left like crumbs to a duck. Who is the mysterious crook leaving cryptic clues and cyphers to solve? Will you be the next great private detective whose name is on everyone’s lips?
HOW TO PLAY THE SHERLOCK HOLMES ESCAPE ROOM
This enigma at-home escape room puzzle takes little prep. Simply print out the PDF document and follow the simple instructions to set it up. There is a little cutting and folding, but it should only take a few minutes to get the party started. There are also some handy ‘hints’ included in case you get stuck inside a locked cupboard and can’t remember the code to get out! All the instructions are included, and the players will have fun trying to pass the test before their time runs out.
Play: 60 minutes +
Age: 13+
Younger players may also find this fun with adult guidance.
Players: 2 - 6 is recommended.
You could also use two copies of the game for bigger groups and let players battle it out!
*Disclaimer - The time limit is a guide only, and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance.
SET-UP
The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, and scissors. You don’t need any special equipment, and the person who sets up the game can also join in the fun!
You can easily set up the experience in any space: an event space, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into the world on Conan Doyle’s page.
INCLUDED DOCUMENTS
A PDF file with the instructions and game materials, plus answers and explanations.
The download also includes
All rights reserved. This work is protected by copyright law and is solely intended for personal use. Any unauthorised distribution or use for commercial purposes is strictly prohibited.
Find out more details about my printable escape rooms at PaperBox Escapes!
No more planning for the rest of the year!
Bring the excitement of the 2026 FIFA World Cup into your classroom with this comprehensive cross-curricular bundle featuring 11 engaging resources for KS3 and KS4 students.
Perfect for end-of-term lessons, enrichment days, tutor time, project weeks, cover lessons, or themed curriculum activities.
Included Resources:
World Cup 2026 English & Media Lesson – Language, Bias & Persuasion
World Cup 2026 Geography Lesson
World Cup 2026 History Lesson – Sport, Power & Politics
World Cup 2026 Maths Lesson – Percentages, Averages, Ratio & Currency
World Cup 2026 ICT Project Bundle (Poster, Quiz & Video Tasks)
BBC World Cup Intro Canva Video Design Activity
World Cup 2026 Ball Design Worksheet
World Cup 2026 Kit Design Activity
World Cup 2026 Country Profile Poster
World Cup 2026 KS3 ICT Creative Activity (Adobe Express)
Careers & Next Steps Post-Exam Lesson
Learning Areas Covered
English Language & Media Studies
Geography
History
Mathematics
Computing / ICT
Design & Creativity
Research Skills
Digital Literacy
Presentation Skills
Critical Thinking
Download the complete scheme of work for J836 Cambridge National in IT, R050 Unit 6: The Internet of Everything (IoE). Includes fully editable student workbooks, scaffolding throughout, end of topic test, PowerPoints, and all answers.
This full scheme of work includes editable PowerPoint lessons on:
6.1 Use of IoE + printable cut & glue activity
6.2a Application Areas (energy management, health, manufacturing) + printable cut & glue activity
6.2a Application Areas (military and emergency services, transport, smart devices)
6.3 Revision and Assessment
The revision and assessment lesson includes end of topic test paper and mark scheme.
Also included:
Printable student workbook (PDF and editable Word documents)
Engaging lessons, packed with dual-coding illustrations for your students, with ease of planning and flexibility for you!
Download this final set of resources today.
Clear and Concise Revision Booklet for Unit 1 – Vocational Award in ICT (WJEC/EDUQAS)
This comprehensive revision booklet covers all the key content from Unit 1 of the WJEC/EDUQAS Vocational Award in ICT. It’s designed to support students with clear explanations and structured summaries for the main content needed for the examination component of the course.
The booklet can also be split into Knowledge Organisers for each of the three core topics:
Topic 1: How IT can be used to meet the needs of organisations and individuals
Topic 2: How data and information are used and transferred
Topic 3: Legal, moral, ethical, cultural, and environmental impacts of IT
All main content from the official specification is included
Ideal for revision, homework, or classroom support
Student-friendly layout for easy understanding
Summary exam practice questions included
I’d really appreciate you taking the time to review if you purchase this resource!
This resource contains a selection of well known logos from the corporate world. It is useful if pupils are starting to design their own logo, and wish to view some examples.
Candidates should be able to:
1 Understand what is meant by primary storage
2 Understand what is meant by secondary storage
3 Describe the operation of magnetic, optical and solid-state (flash memory) storage and give examples of each
4 Describe what is meant by virtual memory, how it is created and used and why it is necessary
5 Understand what is meant by cloud storage
6 Explain the advantages and disadvantages of storing data on the cloud in comparison to storing it locally