
Build and act out a face-controlled Scratch game while exploring loops, variables, clones and AI face detection.
This Year 6–8 artificial intelligence and Scratch lesson introduces students to a face-controlled game. Students cut out and sequence Scratch blocks to build a Pac-Man-style munch game, then act out the program as a class to understand how the code works.
Through role-play and block sequencing, students explore forever loops, variables, clones, and how AI face detection can control a player sprite. This lesson is ideal for connecting programming concepts with AI-powered game controls.
This resource supports Scratch programming, AI face detection, sequencing, loops, variables, clones, game design, computational thinking, and digital technologies.
Included file type: PDF.
Keywords: Scratch Pac-Man, face-controlled game, AI game, face detection, Scratch blocks, loops, variables, clones, game design, Year 6 Scratch, Year 7 Scratch, Year 8 Scratch.
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