pptx, 4.3 MB
pptx, 4.3 MB
pdf, 887.16 KB
pdf, 887.16 KB
docx, 22.15 KB
docx, 22.15 KB
This lesson is part of a complete suite of resources for the Eduqas specification, but can easily be adapted to fit other exam boards (OCR, AQA, WJEC, Edexcel).

Lesson 2 examines the role of the VSC and PEGI ratings in video games regulation, contains a quiz on the age certifications on video game products in the UK, and provides learners with a factsheet and task relating to Commonsense Media's guidance for parents regarding Pokemon Go. The lesson culminates in a mock Component 1 Section B exam paper relating to all of this key games industry information and the issues/debates which surround it.
SET TEXTS REFERRED TO THIS LESSON: Pokemon Go.

*N.B. FORMATTING MAY APPEAR INCORRECT IN TES IMAGE PREVIEWS*

The ‘Print Products’ SoW this lesson is part of develops learners' ability to analyse any print product, whether set or unseen, through using a memorable, repeatable, detailed and specific approach to analysis. There is continual reference to a number of set texts that are expected to be covered as part of the reformed 9-1 GCSE in Media Studies. As well as exploring the conventions, media language, representations and ideologies embedded within print products, learners will develop their understanding of the key concept of regulation including how and why industries are regulated in the UK (linking to the Component 1 Section B exam paper).

987media resources are clear, consistent and scaffolded to give learners the best opportunity to achieve highly in their GCSE Media Studies course.

Review

5

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MisterStockwell

6 years ago
5

Great stuff. Saved me a lot of work. Cheers!

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