A complete, ready-to-teach KS3 Computing scheme of work covering the full breadth of the National Curriculum for Computing: computer systems and hardware, networks and the internet, data representation, e-safety and cyber security, algorithms and computational thinking, programming (Python, Scratch and HTML/CSS), databases, spreadsheets and data analysis, artificial intelligence, UX/interface design, and physical computing.
Cross-mapped to KS3 Computing National Curriculum strands, with the primary framework built on the 2026 CSTA PK-12 Computer Science Standards (US) — a full alignment table for both is included, alongside the Australian Curriculum: Digital Technologies v9 for international schools.
What You Get- 14 complete units (98 lessons in total) — every lesson fully resourced with an editable PowerPoint, teacher speaker notes, starter/hook, modelled examples, independent task, and plenary/reflection
- 14 end-of-unit assessments with mark schemes / answer keys
- 14 student workbooks
- 14 unit overviews (lesson-by-lesson sequence and key questions)
- 14 teacher guides with common misconceptions, support and stretch/challenge activities already built in
- A whole-scheme overview document, a full standards/curriculum alignment table, and a master glossary of key terminology across the whole course
- Digital Technologies Orientation — Getting Started for the Year
- Digital Systems — How Computers Actually Work
- Networks & Hardware — Building and Securing a Network
- Data Representation — Binary and How Computers See the World
- Cyber Security & Digital Footprints — Protecting Yourself Online
- Algorithms & Programming Logic — Thinking Like a Programmer
- Introduction to Programming — Writing Your First Python Programs
- Databases — Organising and Querying Data
- Spreadsheets & Data Analysis — Making Sense of Data
- Artificial Intelligence Literacy — Understanding How AI Works and Its Impact
- Websites & Web Design — Building Your First Website
- UX & Interface Design — Designing Apps People Love
- Game Design — Designing and Building Your First Game
- Robotics & Physical Computing — Sensors, Actuators, and Building Smart Machines
Save the department the time of building a full KS3 Computing programme from scratch or stitching one together from a dozen separate purchases. Every unit already exists and sells individually — this bundle gives you the whole year as one coherent scheme, plus the whole-scheme planning documents that make it genuinely deliverable across a department, not just usable lesson-by-lesson.
Ideal ForKS3 Computing departments building or refreshing a full scheme of work, NQTs/ECTs who need a complete, reliable programme from day one, small schools with a single Computing teacher covering the whole key stage.
Fully editable (PowerPoint and Word) — adapt freely to your own department’s timetable, exam board pathway, or local context.
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