zip, 8.17 MB
zip, 8.17 MB

A complete, ready-to-teach KS3 Computing scheme of work covering the full breadth of the National Curriculum for Computing: computer systems and hardware, networks and the internet, data representation, e-safety and cyber security, algorithms and computational thinking, programming (Python, Scratch and HTML/CSS), databases, spreadsheets and data analysis, artificial intelligence, UX/interface design, and physical computing.

Cross-mapped to KS3 Computing National Curriculum strands, with the primary framework built on the 2026 CSTA PK-12 Computer Science Standards (US) — a full alignment table for both is included, alongside the Australian Curriculum: Digital Technologies v9 for international schools.

What You Get
  • 14 complete units (98 lessons in total) — every lesson fully resourced with an editable PowerPoint, teacher speaker notes, starter/hook, modelled examples, independent task, and plenary/reflection
  • 14 end-of-unit assessments with mark schemes / answer keys
  • 14 student workbooks
  • 14 unit overviews (lesson-by-lesson sequence and key questions)
  • 14 teacher guides with common misconceptions, support and stretch/challenge activities already built in
  • A whole-scheme overview document, a full standards/curriculum alignment table, and a master glossary of key terminology across the whole course
The 14 Units
  1. Digital Technologies Orientation — Getting Started for the Year
  2. Digital Systems — How Computers Actually Work
  3. Networks & Hardware — Building and Securing a Network
  4. Data Representation — Binary and How Computers See the World
  5. Cyber Security & Digital Footprints — Protecting Yourself Online
  6. Algorithms & Programming Logic — Thinking Like a Programmer
  7. Introduction to Programming — Writing Your First Python Programs
  8. Databases — Organising and Querying Data
  9. Spreadsheets & Data Analysis — Making Sense of Data
  10. Artificial Intelligence Literacy — Understanding How AI Works and Its Impact
  11. Websites & Web Design — Building Your First Website
  12. UX & Interface Design — Designing Apps People Love
  13. Game Design — Designing and Building Your First Game
  14. Robotics & Physical Computing — Sensors, Actuators, and Building Smart Machines
Why This Scheme

Save the department the time of building a full KS3 Computing programme from scratch or stitching one together from a dozen separate purchases. Every unit already exists and sells individually — this bundle gives you the whole year as one coherent scheme, plus the whole-scheme planning documents that make it genuinely deliverable across a department, not just usable lesson-by-lesson.

Ideal For

KS3 Computing departments building or refreshing a full scheme of work, NQTs/ECTs who need a complete, reliable programme from day one, small schools with a single Computing teacher covering the whole key stage.

Fully editable (PowerPoint and Word) — adapt freely to your own department’s timetable, exam board pathway, or local context.

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