pptx, 37.79 MB
pptx, 37.79 MB
docx, 554.23 KB
docx, 554.23 KB

LESSON 41-44 IN SERIES= This QUAD is part of an Eight lesson Unit on Gaming which features in Component 1, Section B of the EDUQAS examination. This Quad focuses on the context and Industry elements regarding ‘Pokemon Go’. The POwer Point includes/ focuses on:

-The top 20 Gaming institutions in the world as of 2017 including Nintendo’s posistion
-Institution v Industry definition
-Examiner Expectations
-Audio/visual explanation of Pokemon Go features and what it is
Audio/visual contextual video and note taking task on the history of Gaming
-Facts and stats about the commercial success of the Gaming Industry
-Augmented Reality
-Pokemon Go Plus and wearble Tech
-New v Old Media (Disadvantages and Advantages)
-Ownership of Pokemon brand and Pokemon Brand and the various institutions involved
-Convergence Theory
-Discovery learning visual infographic task (students condense outstanding facts for the exam for a later mock timed question in the lesson)
-What advantages are there to having an established franchise when marketing a product?
-The importance of E3 in the marketing and promotion of games
-Pro’s and con’s of Pokemon Go analysis
-PEGI rating system and VSC in regulation
-SElf v Independent regulation
-Analysis of Pokemon Go case study and complaints about it’s rating. Students use guidelines/ articles to assess whether it’s rating was correct.
-Timed Mock: WHAT VARIOUS WAYS DID NINTENDO AND NIANTIC MARKET AND PROMOTE THEIR PRODUCT SO THAT THE POKÉMON GO WAS COMMERCIALLY VIABLE? DISCUSS USING EXAMPLES

**THIS LESSON INCLUDES A H/W TASK (part of which is dependent on the EDUQAS revision guide) and a Support sheet for the PEGI ratings task. Many of the slides also include additional feedback, observations and guidance for getting the best out of the resource/tasks).

NOTE: I am following EDUQAS Teaching Model 1 in my teaching/ SOW. Moreover, each lesson has a task whereby students RAG (Red, Amber, Green) what they have learnt in the lesson against an Examiner checklist (Differentiation, peer assessment).

(Each lesson is laid out as I teach my own class but I have added notes at the bottom of some of the slides e.g. on the Media Teaser, to aide teachers. All lessons are developed with differentiation, assessment/challenge as well as engagement entrenched heavily within all my resources. Moreover, constant reference is made throughout to the selected Examiner Media.

If you liked this resource and found it useful, it would be greatly appreciated if you could feedback or rate my resource as I am constantly trying to adapt and refine my resources to improve the learning of my students. Many thanks.

Get this resource as part of a bundle and save up to 26%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

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THE COMPLETE GAMING UNIT: POKEMON GO (SEC B INDUSTRY AND AUDIENCE)

THIS BUNDLE WHEN TAUGHT IN LESSONS LASTS FOR A PERIOD OF 3 WEEKS. This Bundle gathers together 8 lessons on the Gaming unit of Section B, Component 1 'POKEMON GO'. All aspects of Industry, Audience and contexts are explored in a fun, engaging manner. Included also is a Mastery sheet to promote higher levels of exam technique, analysis essay writing/ key term use. All the lessons are available to purchase separately and are ready to be browsed if you wish to seek out a more in-depth breakdown of what is included in the resources. The large majority of the resources include resources sheets, links to articles, features, moving image clips and H/W tasks. Power Point Slides also feature guidance and advice throughout. If you were to buy these lessons separately it would cost £17.50. However, if you buy this Bundle you will save 26%. That's the Mastery sheet and Lesson 48 for free! For Individual descriptions of each lesson, please consult My Shop/click on the individual resources. NOTE: I am following EDUQAS Teaching Model 1 in my teaching/ SOW and my school operates a three year GCSE. Moreover, some of the tasks in lesson and for H/W are dependent upon owning the EDUQAS GCSE Revision Guide. If you liked these resources and found it useful, it would be greatly appreciated if you could feedback or rate my resource as I am constantly trying to adapt and refine my resources to improve the learning of my students. Many thanks.

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