pptx, 266.42 KB
pptx, 266.42 KB

Help your students get to grips with those high-frequency words they can never remember!

The students choose a square using a letter and number combination e.g. D3, A4, C6. Encourage the students either to translate the job, or make it more difficult by asking for a sentence with the word or phrase in that square. If the student is successful, click on the square to reveal whether there is a ship underneath.

You can reward the student or the student’s team with a point if they hit a ship. You can reward the student or the student’s team with several points if they sink the ship. For example, if the ship covers three squares, award the students three points.

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