A 2-unit, 14-lesson Digital Technologies bundle for the start of the school year (Term 1 in Australia; back-to-school/new semester in the US and UK): Game Design + Introduction to Programming. 14 ready-to-teach lessons, full assessment packs, student workbooks, unit roadmaps, and teacher guides in one download – no prep required.
What’s included:
- Game Design: Unit 1 – Designing and Building Your First Game — 7 lessons + assessment pack
- Introduction to Programming: Unit 1 – Writing Your First Python Programs — 7 lessons + assessment pack
Lesson outcomes covered:
- What Makes a Game Fun? Game Design Basics
- Game Mechanics: Rules, Goals, and Feedback
- Planning Your Game: From Idea to Prototype
- Building a Game with Scratch: Sprites and Events
- Adding Interactivity: Controls and Scoring
- Playtesting and Iterating on Your Design
- Designing and Building a Complete Game
- What Is Programming? From Algorithm to Code
- Variables and Data Types: Storing Information
- Input and Output: Talking to the User
- Making Decisions: If Statements and Conditions
- Repeating Actions: Loops in Python
- Organizing Code with Functions
- Writing a Python Program to Solve a Real Problem
Curriculum alignment:
Aligned to the Australian Curriculum v9 Digital Technologies strands (Knowledge and Understanding; Processes and Production Skills – investigating and defining, generating and designing, producing and implementing, evaluating, collaborating and managing) and mapped to equivalent US (CSTA K-12 CS Standards) and UK (KS3 Computing National Curriculum) strands, so it fits a standard scope-and-sequence in any of the three curricula. Suits Year 7 / Grade 7, Middle School / KS3.
Why this bundle:
One download instead of hunting down two separate units – consistent formatting, sequencing, and assessment style across both, so planning the term takes one purchase, not several.
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