
A complete KS3 computing lesson on algorithms and flowcharts — the three building blocks, the four flowchart symbols, a flowchart to trace, one to write, and an extension that puts two algorithms for the same job side by side.
Teachable by a non-specialist. The explanation pages can be read aloud or projected as they are, the subject knowledge is in the teacher notes rather than assumed, and every task has a worked answer.
Included (print PDF + fully editable PowerPoint, 10 pages):
- Teacher notes with the subject knowledge in one box, plus the three misconceptions that actually come up — decisions that are not yes/no, loops that never end, and “an algorithm is a computer thing”
- Starter, explanation, and the four flowchart symbols with what each one is for
- A worked example, a trace-it-three-times table and a find-the-fault task
- Trace task — a flowchart with a loop, and a trace table to complete
- Write-your-own — a cash machine, with a core version and a stretch version that allows three PIN attempts
- Extension: linear search against binary search, with a worst-case table to fill in
- Exit-ticket plenary, full worked answers, and a scaffolded support version
Clear layout, generous spacing and dyslexia-aware design throughout, following British Dyslexia Association style guidance.
Curriculum: KS3 computing — “understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problem”.
Get this resource as part of a bundle and save up to 19%
A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.
Something went wrong, please try again later.
This resource hasn't been reviewed yet
To ensure quality for our reviews, only customers who have purchased this resource can review it
Report this resourceto let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.