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KS3 Computer Science – Flowol Flowchart Decisions & Control Systems
Fully Resourced Lesson | Includes FREE Self-Marking Quizzes & Teacher Tracking

A fully resourced KS3 Computer Science lesson focusing on Flowol flowchart symbols and decision-making within control systems.

UPDATED for 2026: This lesson now includes FREE online self-marking quizzes. Students receive instant feedback as they work, while teachers can track results and progress — ideal for AFL, homework, cover lessons, and mixed-ability pacing.

The lesson develops confidence with flowchart logic and decision diamonds, building essential foundations for algorithms, selection, and control at KS3 and GCSE.

What’s Included:

  • Fully editable lesson resources (PowerPoint / Word-friendly)
  • FREE online self-marking quizzes with instant student feedback
  • Teacher tracking of quiz results and understanding
  • Clear lesson structure with built-in assessment checkpoints

Lesson Activities:

  • Starter literacy task introducing key vocabulary such as “simulate” and “flowchart”
  • Explicit teaching of the four key flowchart symbols:
    • Terminator (start / end)
    • Process block
    • Decision (diamond)
    • Loop
  • Step-by-step Flowol activities, including creating a working lighthouse simulation using process and decision blocks
  • Guided analysis of real decision diamonds and their role in controlling automated systems
  • “Is it OK to move on?” checkpoints embedded throughout to support self-assessment and pacing
  • Challenge tasks where pupils modify Flowol programs to respond differently based on sensor inputs (e.g. sun on / sun off)
  • Screenshot evidence tasks to support digital skills and assessment
  • Creative extension: pupils design their own flowchart using decision diamonds to consolidate understanding

Learning Objectives:

  • Understand and use the decision (diamond) symbol in flowcharts
  • Create decision-based Flowol programs
  • Explain how control systems automate repetitive or monotonous tasks
  • Develop logical thinking and problem-solving skills

Why Teachers Choose This Lesson:

  • No-prep and classroom-ready
  • FREE self-marking quizzes reduce marking workload
  • Teacher tracking supports quick intervention and AFL
  • Strong scaffolding for mixed-ability classes
  • Fully suitable for non-specialists with clear, step-by-step guidance
  • Excellent progression towards GCSE algorithms and selection

Perfect For:

  • KS3 Computing / Computer Science
  • Flowol units and control systems topics
  • Foundation work before GCSE algorithms and programming
  • Cover lessons, homework, or retrieval practice

Format:
Editable PowerPoint | Worksheets | Online Self-Marking Quizzes | Fully Editable | Print-Friendly

Get this resource as part of a bundle and save up to 20%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

KS3 FLOWOL – Complete 7 Lesson Automation & Control Systems Scheme (Flowcharts, Variables, Subroutines, Car Parks & Home Automation)

* A complete 7-lesson KS3 Flowol scheme of work covering algorithms, flowcharts, decision blocks, variables, subroutines, car park systems, home automation and real-world control systems. * Fully resourced and classroom-ready: each lesson includes worksheets, tasks, vocabulary starters, checkpoints, screenshots for evidence, and clear instructions suitable for specialists and non-specialists. * Designed to build confidence step-by-step, beginning with simple flowcharts and progressing to complex multi-sensor automated systems. Lesson 1 – Starting Flowol * Introduces flowcharts, key symbols, algorithms and basic control logic. * Students create their first Flowol diagrams and understand real-world automation. Lesson 2 – Flowol Shapes & Decisions * Learners explore decision blocks, loops and processes through lighthouse simulations. * Builds confidence using IF statements and simple two-way selection. Lesson 3 – Subroutines * Students create reusable subroutines and apply them to traffic-light and pelican-crossing systems. * Focus on problem solving, structure and efficient programming. Lesson 4 – Car Park Systems * Two-way selection, motors and entry–exit logic. * Pupils build and improve automated car-park barriers using Flowol. Lesson 5 – Variables & 7-Segment Displays * Introduces variables and digital displays. * Students make systems that count cars, show numbers 0–9, and trigger “FULL” conditions. Lesson 6 – Advanced Home Automation * Learners automate lamps, heaters, blinds, doorbells, garage doors and timed security lights. * Strong focus on applying variables and multi-condition decision blocks. Lesson 7 – The Big Automation Challenge * Pupils choose a complex system (train set, school bus, level crossing or ferris wheel) and build a full automation program from scratch. * Ideal as an assessment, end-of-unit project or portfolio task. * Each lesson includes “Is it OK to move on?” checkpoints to support pacing, independence and differentiation. * Perfect foundation for OCR/AQA GCSE Computer Science topics: algorithms, selection, data, modelling, and embedded systems. * Engaging real-world contexts help students understand how automation shapes everyday life. * Ideal for KS3 Computing or Year 7–9 STEM/Robotics enrichment. This bundle provides everything you need for a complete half-term of high-quality computing lessons with no extra planning required.

£11.99

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