
KS3 Computer Science – Flowol Flowchart Decisions & Control Systems
Fully Resourced Lesson | Includes FREE Self-Marking Quizzes & Teacher Tracking
A fully resourced KS3 Computer Science lesson focusing on Flowol flowchart symbols and decision-making within control systems.
UPDATED for 2026: This lesson now includes FREE online self-marking quizzes. Students receive instant feedback as they work, while teachers can track results and progress — ideal for AFL, homework, cover lessons, and mixed-ability pacing.
The lesson develops confidence with flowchart logic and decision diamonds, building essential foundations for algorithms, selection, and control at KS3 and GCSE.
What’s Included:
- Fully editable lesson resources (PowerPoint / Word-friendly)
- FREE online self-marking quizzes with instant student feedback
- Teacher tracking of quiz results and understanding
- Clear lesson structure with built-in assessment checkpoints
Lesson Activities:
- Starter literacy task introducing key vocabulary such as “simulate” and “flowchart”
- Explicit teaching of the four key flowchart symbols:
- Terminator (start / end)
- Process block
- Decision (diamond)
- Loop
- Step-by-step Flowol activities, including creating a working lighthouse simulation using process and decision blocks
- Guided analysis of real decision diamonds and their role in controlling automated systems
- “Is it OK to move on?” checkpoints embedded throughout to support self-assessment and pacing
- Challenge tasks where pupils modify Flowol programs to respond differently based on sensor inputs (e.g. sun on / sun off)
- Screenshot evidence tasks to support digital skills and assessment
- Creative extension: pupils design their own flowchart using decision diamonds to consolidate understanding
Learning Objectives:
- Understand and use the decision (diamond) symbol in flowcharts
- Create decision-based Flowol programs
- Explain how control systems automate repetitive or monotonous tasks
- Develop logical thinking and problem-solving skills
Why Teachers Choose This Lesson:
- No-prep and classroom-ready
- FREE self-marking quizzes reduce marking workload
- Teacher tracking supports quick intervention and AFL
- Strong scaffolding for mixed-ability classes
- Fully suitable for non-specialists with clear, step-by-step guidance
- Excellent progression towards GCSE algorithms and selection
Perfect For:
- KS3 Computing / Computer Science
- Flowol units and control systems topics
- Foundation work before GCSE algorithms and programming
- Cover lessons, homework, or retrieval practice
Format:
Editable PowerPoint | Worksheets | Online Self-Marking Quizzes | Fully Editable | Print-Friendly
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