
- Fully resourced KS3 Computer Science lesson exploring advanced use of variables within automated control systems.
- Starter tasks reinforce key ideas such as variables, automation, selection, and control systems, with drawing activities to identify Flowol variable symbols.
- Students learn what a control system is, where such systems are used in real life, and why automation is essential in modern technology.
- Guided Flowol task: pupils follow a tutorial to create a working home automation system that responds automatically to temperature and light sensors.
- Step-by-step activities include:
- Automating a lamp using a light-level variable
- Switching a fire/heater on and off using temperature thresholds
- Activating a doorbell light using input sensors
- Automating blinds based on sunlight levels
- Programming a garage door with dual controls and timed security lighting
- Learners take screenshots for digital evidence, ideal for assessment, homework, or e-portfolios.
- Challenge extension: automate a full greenhouse system using multiple sensors and variables to show independence and mastery of Flowol.
- Clear “Is it OK to move on?” checkpoints throughout to support differentiation and pacing.
- Lesson objectives include:
- Understanding what a control system is and how it operates
- Designing automated smart-home solutions using variables and selection
- Applying variables to real-world scenarios, including environmental control
- Perfect for KS3 Computing and a strong bridge toward GCSE programming, embedded systems, and real-world automation units.
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