pptx, 10.56 MB
pptx, 10.56 MB

KS2/KS3/Home-Ed/Home-school/Self-study/Computing/Coding/Computer Science

Lesson 2. Introduction to the Agent and Basic Sequencing

  • Brief recap of movement controls and a starter quiz on spatial navigation

  • Introduction to the Agent robot as an automated helper in Minecraft Education

  • Launching Microsoft MakeCode visual editor using block-based programming

  • Teacher modelling of simple sequencing commands to spawn and move the Agent

  • Step-by-step guidance on constructing a linear sequence of movement blocks

  • Guided student task: program the Agent to navigate a straight obstacle path

  • Paired challenge to calculate exact block step counts for path completion

  • Discussion on linear algorithms and the importance of precise block sequencing

  • Code evaluation exercise: spotting errors in a pre-made incorrect sequence

  • Independent practice: command the Agent to clear a path by breaking obstacles

  • Feedback session inspecting Agent code structures for accuracy

  • Lesson review summarizing linear sequencing concepts and code execution

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