A deadly virus is sweeping Mathland and turning people in to Zombies. Which ever team has the Virus Cure when the Infected Zombie Value reaches 100, wins. Plan your strategy carefully and use the spooky character cards with special powers (in the form of maths operations) wisely. Characters include Frankie, The Mummy, The Pump King, Warty Witch, The Count, Dr Egg Head, Scary Spider, Zombie Dude, Devil Ghost, Knight Bones and Boo Boo. The Special Monster Maths Power cards allow you to practice rounding to the nearest 10, square numbers, prime numbers, adding and subtracting and work with place value digits, whilst gaining control of the all important Virus Cure card for your team. For an extra challenge there are 3 extra versions of the board to play - the prime number game board, the square number game board and the negative numbers edition whose board spans from -49 to 50. The class teacher can help all teams keep track of the Infected Zombie value by annotating the provided game board on the interactive whiteboard. There is a Powerpoint version to display which will help all teams decide their tactics and play their next card. Do they steal the Virus Cure now? Or wait until later in the game? But by then will it be too late? Will another team play a better strategy? Simply print out and laminate the game cards if the deck of cards is to be used year after year, but well worth it as children aged 8 - 15 will love using their basic maths skills whilst having fun! Even older students enjoy the strategic and fast paced team game along with the funky branding. Guaranteed satisfaction any time of term if studying rounding, prime, square or negative numbers or for end of term fun. There is also a Christmas Edition and Super Heroes Edition of this game.
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