
A complete OCR A-Level Media Studies introduction lesson for Animal Crossing: New Horizons, covering video game genres, industry, audience and research.
This fully editable PowerPoint (.pptx) lesson introduces students to Animal Crossing: New Horizons as the OCR A-Level Media Studies video game set text. Animal Crossing applies to Paper 2: Evolving Media, Section A – Media Industries and Audiences, where video games are studied through media industries and media audiences. OCR’s specification lists Animal Crossing: New Horizons as the set video game product, with focus on economic and social contexts, ownership, technology, production, distribution and audience engagement.
The lesson introduces the simulation genre, video game terminology, digital convergence, production, distribution, consumption and franchise concepts before students independently research key areas of Animal Crossing: New Horizons. Students explore Nintendo, the Switch, COVID-19 success, DLC, customisation, audience appeal, online communities, user-generated content, mobile gaming and activism.
The lesson includes retrieval practice, terminology matching, stop-and-jot questions, review questions, independent research prompts and peer feedback. It is ideal as the first lesson in an OCR A-Level video games unit.
This lesson covers:
OCR A-Level Media Studies
Paper 2: Evolving Media
Section A: Media Industries and Audiences
Video games
Animal Crossing: New Horizons
Nintendo
Nintendo Switch
Simulation genre
Production
Distribution
Consumption
Franchise
Digital convergence
DLC
Audience appeal
Uses and Gratifications
COVID-19 context
Customisation
Online communities
User-generated content
Let’s Plays and walkthroughs
Mobile gaming
Animal Crossing: Pocket Camp
Black Lives Matter and activism
What is included:
Fully editable PowerPoint (.pptx) lesson
Do Now video game genre matching task
Teacher feedback/model answer slide
Lesson objectives
Definition of simulation genre
Key terminology task for video games
Definitions of digitally convergent media, distribution, franchise, consumption and production
Stop-and-jot questions on Animal Crossing: New Horizons
Teacher feedback/model answers
Review task on gameplay, customisation, game clock and player types
Uses and Gratifications discussion question
Independent research task with seven focus areas
Research questions on design, platform, culture, audience, community, UGC, mobile gaming and activism
Peer feedback task with WWW and EBI prompts
This resource can be used as:
A first lesson on Animal Crossing: New Horizons
An OCR A-Level video games introduction lesson
A Paper 2: Evolving Media lesson
A media industries and audiences lesson
A lesson on digital convergence and video game audiences
A research-based lesson for Year 12 or Year 13
A revision or cover lesson for the video games set text
This resource is provided as a fully editable PowerPoint (.pptx) file.
This resource is independently created and is not endorsed by OCR.
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