Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

pptx, 229.03 KB
pptx, 229.03 KB
pptx, 2.88 MB
pptx, 2.88 MB

In this lesson, students are introduced to fossil fuels and their impact on the environment through global warming in line with GCSE assessment criteria for Design and Technology. The lesson consists of videos, class discussions, a writing task and finally a design task.

Starter activity
Preparatory theory task
Class discussion/questioning and videos
Design (consolidation) Task

If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into the importance of sustainability and applied practical Science in Product Design.

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Full KS3 Product Design Project Bundle

Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. Each project lasts a full term (12 or 6 week) project though could be condensed or even further extended. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: - STEM (Science, Technology Engineering & Maths) Project - Desk tidy Project - Iterative Ergonomics Water Bottle Project - Iterative Storage Unit Ikea Project - Architecture Project - Iterative contemporary furniture Project - Biomimicry Espresso Cup Project Theory lessons covering: - Ergonomics & Anthropometrics - Packaging - Evaluating - Sustainability and energy stores - Target Market - Technology Push & Market Pull - Plastics - Woods Theory For more information about each lesson/project, please click on each relevant individual resource.

£70.00
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Design Technology Theory Bundle

This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification: ♦ Ergonomics & Anthropometrics ♦ Packaging Theory ♦ Product Analysis with ACCESS FM ♦ Product Evaluation ♦ Scales of Production ♦ Sustainability and energy stores ♦ Users and Target Markets ♦ Technology Push & Market Pull ♦ Plastics Theory ♦ Woods Theory ♦ Internet of Things These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. *************************************************************************** ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ *************************************************************************** ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ **************************************************************************** ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. **************************************************************************** © DesignandEngineering

£25.00
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COVID Remote Design Technology Lesson Pack

This is a collection of Design Technology design and theory lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms.

£50.00
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STEM Unit Scheme

Pupils’ love being creative with this hands-on project.** In this unit, pupils will gain an understanding into Science, technology, engineering and maths and how each interrelate with a series of applied practical tasks.** Students familiarise themselves with the keywords then there is a design and make task, applying their understanding of the theory learnt, which can be done in a group or individually. All lessons have strong cross-curricular links, particularly with Science. There is also peer assessment with clear success criteria included. ♦ Starter Activity ♦ Class discussion/individual tasks ♦ Practicals Lessons are planned as doubles (90/120 minutes). --- If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering

£12.00

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