zip, 95.25 KB
zip, 95.25 KB

Find the Bug: Debugging Warm-Ups for Grades 3–5 is a no-tech computer science resource that gives students repeated, engaging practice tracing, testing, explaining, and fixing broken pseudocode. Designed without dependence on a specific coding platform, it helps students develop practical debugging habits and computational thinking skills through ready-to-use task cards.

The resource includes six PDF files: a six-page Teacher Guide with implementation ideas, questioning scripts, standards alignment, scope and sequence, and a two-week pacing option; a two-page Student Reference featuring a seven-step debugging checklist and Read–Trace–Find–Fix–Test cycle; two pages of Recording Pages for identifying bug types, recording fixes, and tracking progress; 30 debugging task cards; and a 10-page Answer Key with correct solutions, underlying misconceptions, and teacher conferencing notes.

The 30 cards cover six bug types: Sequence, Loop Counting, Loop Conditions, Conditionals, Variables, and Placement. Three difficulty levels provide built-in differentiation, allowing teachers to select tasks appropriate to students’ developing skills.

The cards are flexible enough for bell-ringers, stations, independent or partner work, targeted reteaching, and substitute plans. A single card can be used as a short warm-up, with approximately six minutes of work time, while five cards can form a manageable station rotation. Because the activities require no devices, logins, or specific coding-platform knowledge, they are easy to implement in a variety of classroom settings.

Students learn to trace code step by step, identify and explain errors, modify existing algorithms, test boundary cases, recognize patterns, and explain why a solution works. The debugging checklist reinforces habits such as checking values, starting conditions, order, indentation, stop conditions, and edge cases.

The resource aligns with CSTA standards including 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15, and 2-AP-17, while also supporting selected Common Core math and ELA practice standards.

A key feature is the misconception-focused Answer Key, which helps teachers understand why students may make particular errors and provides useful language for conferences and reteaching. The progress tracker also allows students to monitor which bug types they can solve successfully.

Overall, Find the Bug provides a low-prep, device-free way to make debugging a regular part of computer science instruction. Students move beyond guessing by identifying the problem, explaining the reasoning, writing a fix, and testing their solution, building stronger and more transferable debugging skills.

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A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

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Unplugged Coding Task Cards | 30 Debugging WarmUps K-8 | No Tech Sub Plans

Unplugged Coding Task Cards Bundle for Grades K–8 provides 90 screen-free debugging warm-ups designed to help students develop computational thinking, sequencing, problem-solving, and debugging skills without computers or internet access. The bundle combines three grade-band resources: K–2, Grades 3–5, and Grades 6–8, with 30 task cards for each level. This progression allows students to build increasingly sophisticated coding and debugging skills from Kindergarten through middle school. The task cards are designed for flexible classroom use and can be incorporated into daily coding warm-ups, bell ringers, morning work, STEM centers, computer science stations, early-finisher activities, small-group practice, whole-group problem solving, technology-free lessons, emergency no-tech days, and substitute teacher plans. Their short format makes it easy to add computational thinking practice to an existing schedule without requiring a complete coding lesson. Students work through coding-style challenges entirely offline. They learn to identify errors in sequences or instructions, determine where a process goes wrong, correct mistakes, and test and revise solutions. The activities also develop broader computational thinking skills, including breaking problems into manageable steps, recognizing patterns, following algorithms, thinking logically, and approaching problems systematically. The bundle reinforces sequencing and algorithmic thinking by having students arrange steps correctly, follow precise directions, create logical sequences, and understand how instructions influence outcomes. Problem-solving activities encourage students to analyze situations, test possible solutions, learn from mistakes, and explain their reasoning. The three grade bands provide developmentally appropriate challenges, making the bundle useful for schools that want a consistent unplugged computer science approach across multiple grade levels. Teachers can select activities based on students' developmental needs and gradually increase complexity as learners progress. A key benefit is the misconception-focused answer key, which goes beyond providing correct answers by identifying the reasoning errors behind common mistakes. This gives teachers useful information for conferencing, reteaching, and supporting struggling students. With 90 total task cards, 30 debugging warm-ups per grade band, minimal preparation, and no technology requirements, the bundle offers a practical solution for keeping computer science instruction active even when devices are unavailable. It provides repeated opportunities for students to practice debugging, algorithms, sequencing, logical reasoning, and problem-solving in an accessible, engaging, and flexible format. Overall, this K–8 bundle gives teachers a ready-to-use collection of screen-free coding activities that can support computer science and STEM instruction throughout the school year while building transferable problem-solving habits.

$17.00

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