Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

pptx, 64.61 MB
pptx, 64.61 MB

In this lesson, students explore the various needs, wants, interests etc of a target market and how designs can use this information to influence their design decisions, then are given a specific target market to explore through a creative exercise. They then consolidate this information to present their findings to the rest of the class. This lesson can be used for KS3, 4 or 5 in a variety of lessons around the ideas of user-centred design and entrepreneurship.

The only materials required are large sheets of paper and marker pens. Also included are 2 students examples.

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Full KS3 Product Design Project Bundle

Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. Each project lasts a full term (12 or 6 week) project though could be condensed or even further extended. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: - STEM (Science, Technology Engineering & Maths) Project - Desk tidy Project - Iterative Ergonomics Water Bottle Project - Iterative Storage Unit Ikea Project - Architecture Project - Iterative contemporary furniture Project - Biomimicry Espresso Cup Project Theory lessons covering: - Ergonomics & Anthropometrics - Packaging - Evaluating - Sustainability and energy stores - Target Market - Technology Push & Market Pull - Plastics - Woods Theory For more information about each lesson/project, please click on each relevant individual resource.


Design Technology Theory Bundle

This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification: ♦ Ergonomics & Anthropometrics ♦ Packaging Theory ♦ Product Analysis with ACCESS FM ♦ Product Evaluation ♦ Scales of Production ♦ Sustainability and energy stores ♦ Users and Target Markets ♦ Technology Push & Market Pull ♦ Plastics Theory ♦ Woods Theory ♦ Internet of Things These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. *************************************************************************** ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ *************************************************************************** ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ **************************************************************************** ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. **************************************************************************** © DesignandEngineering


COVID Remote Design Technology Lesson Pack

This is a collection of Design Technology design and theory lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms.



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