Computing teaching resources: Computational thinking

Resources and ideas for computing, computational thinking, written by teachers to support teaching and learning

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Dragon Quest Adventure KS2 Maths Problem Solving

Dragon Quest Adventure KS2 Maths Problem Solving

A Powerpoint adventure using mathematical problems. I used this in Computing lessons as an example for the Y6s to create their own adventure type game and plan a sequence. The maths content is not aimed at UKS2.

By Justyw

办理法国【Q/wei:405665716】波尔多三大毕业证成绩单学历认证使馆认证 UniversitédeBordeauxMicheldeMontaigne

办理法国【Q/wei:405665716】波尔多三大毕业证成绩单学历认证使馆认证 UniversitédeBordeauxMicheldeMontaigne

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By toxiaaaaaa

Fetch-Decode-Execute Cycle - Teacher Presentation

Fetch-Decode-Execute Cycle - Teacher Presentation

A PowerPoint presentation which can be used by the teacher to be able to demonstrate how the fetch-decode-execute cycle functions within the CPU, at KS4 or KS5.Learning Objectives1) To understand the purpose of the CPU and be able to explain how it typically functions when fetching and decoding instructions. 2) To be able to identify and explain the key differences between an address, control and data bus.

By compteacheruk

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DCF for Primary

DCF for Primary

Rob-bot Resources presents a complete guide to support primary school teachers in the delivery of the Digital Competency Framework (DCF) in Wales.Following the Donaldson Report (2015), the need to improve digital competency within students across Wales was identified as being as important to the development of students as literacy and numeracy. This document provides practical solutions as to how primary teachers of years 3-6 can confidently deliver these requirements across a broad range of subjects. Where possible I have included "unplugged" solutions, i.e those that don't require a computer to fulfill the requirements, so that teachers of all backgrounds can feel confident in the delivery of the framework.***Please leave a review! ***

By RobbotResources

GCSE Python Programming Unit

GCSE Python Programming Unit

Unit of work introducing programming techniques for GCSE students using python.Covers many of the requirements for GCSE Computer Science. Concepts covered in the unit include:Variables, Data Types, Sequence & Selection, Iteration, Strings & Tuples, File Operations, Functions & Parameters, Exception Handling, Lists & Dictionaries, Sorting, Searching and working with Databases (SQL)All teacher PowerPoint presentations (13 in total) plus notes, class activities, programming activities and programming projects (File Ops, Premiership Football and Logic Calculator). All python code solutions provided.

By HeatonMoorDigital

GCSE Progamming and Theory Bundle

GCSE Progamming and Theory Bundle

This Bundle covers much of the programming and theory aspects required for GCSE Computing. 10 Python Programming projects with all teaching materials , code samples and solutions for teachers provided. Also includes an introduction to GCSE Programming using Python with programming activities and task sheets. Activities, workbooks, and home works for GCSE Computing theory topics such as the System architecture, Algorithms, Logic Gates and Circuit Diagram.

By HeatonMoorDigital

Control for Computing KS2. Actually doing it!

Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons.Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6.None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress.There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways.It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with.2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads!A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by.This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.

By MountainSkyTeacher

Control for Key Stage 2.  Resource 2 of 6.  Crumble and Crumble Playground

Control for Key Stage 2. Resource 2 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly - included are some easy to follow getting started read-me pdfsAll 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6.Included is an example marking ladder which could be easily changed for your specific needs.The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.https://www.tes.com/member/SkyTeacher

By MountainSkyTeacher

Google

Google

A bundle to help students use the Internet (and particularly Google) to full potential.

By studeapps

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A- Level Computer Science Mini Bundle

A- Level Computer Science Mini Bundle

6 Revision Worksheets to help students revise for the OCR A-Level Computer Science ExamsSections cover (1.1, 1.2, 1.4)Logic Gates, ShiftsSoftwareData TypesData Structures

By moggga

AQA GCSE Computer Science - Computing Fundamentals, Revision points

AQA GCSE Computer Science - Computing Fundamentals, Revision points

Entire topic broken down into 21 small topics, with key points that students need to learn. I have been teaching from this PowerPoint successfully for years, used in conjunction with the set of youtube videos here: (these videos are not my own work)https://www.youtube.com/watch?v=WyxHCX26xTM&list=PL04uZ7242_M7vEYGOr_QDVJJNAfip_iEh

By Schmoot

AQA GCSE Computer Science - Computing Fundamentals, Algorithms

AQA GCSE Computer Science - Computing Fundamentals, Algorithms

11 Algorithms (written by myself and taken from the AQA past paper exam) complete with questions regarding data types, return values, calculations, errors etc.These are designed to be worked through one at a time with students, aiming to have them comment the pseudo-code first, understand what the function/algorithm is intending to do, and then answer the questions that follow.

By Schmoot

GCSE Computing - Algorithms Unit

GCSE Computing - Algorithms Unit

Unit of work focusing on developing algorithmic thinking skills.Focus on Abstraction, Decomposition and the System Life Cycle. Student workbooks and presentations covering flow charts, pseudo code development, tracing algorithms and programming activities. All answers and program code provided.

By HeatonMoorDigital

Digital Graphic Organizers (Google Drive, Classroom, PowerPoint)

Digital Graphic Organizers (Google Drive, Classroom, PowerPoint)

Introduce your students to 21st century learning with this growing bundle of 25 EDITABLE graphic organizers. NO PREP REQUIRED!!! Go paperless, and let your students express their knowledge and creativity through the power of technology and collaboration inside and outside the classroom with ease. Whilst you don't have to have a 1:1 or BYOD classroom to benefit from this bundle, it has been purpose built to deliver through platforms such as Google Classroom, Office 365, Dropbox or any other cloud based learning platform.These digital templates will remove the paper trail whilst providing the opportunity to access these templates without assistance (All instructions are included on each graphic organizer.) leaving you to focus on doing what you do best... Teaching.This is an ever growing bundle of Graphic Organizers with around 5 added each month. Buy now to receive all future additions for free.Templates IncludedOrganizing the facts (Reading and Writing)Story Sequencing Graphic OrganizerTimelinesEvent Map Graphic OrganizerStory Map Graphic Organizer AStory Map Graphic Organizer BJournalistic Report Graphic OrganizerPlot Elements Graphic OrganizerStory Sequencing Graphic OrganizerConflict / Resolution Graphic OrganizerCause and Effect Graphic OrganizerDouble Venn DiagramSingle Concept MapCompare and Contrast Graphic OrganizerProblem and Solution Graphic OrganizerText Comparison ToolAlphabet Knowledge OrganizerFacts Vs Opinion Graphic OrganizerObservation Response Graphic OrganizerU Plan Narrative OrganizerVocabulary Dissection ToolCharacter Traits Graphic OrganizerCharacter Analysis Tool(More to come regularly for free)Please note all of our templates have been built and checked for compatibility across all platforms. You will not find missing fonts or misaligned elements in our bundles.

By Innovativeteachingideas