Design, engineering and technology teaching resources: General design considerations

Resources and ideas for design, engineering and technology, general design considerations, written by teachers to support teaching and learning

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Sock Monkey Soft Toy - Full lesson by lesson scheme of work & lesson powerpoint

Sock Monkey Soft Toy - Full lesson by lesson scheme of work & lesson powerpoint

Sock Monkey Soft Toy - Full lesson by lesson scheme of work & lesson powerpointkey stage 3 project The project transforms recycled socks into sock creature - Sockies! A very cost effective yet rewarding project. The project has been thoroughly enjoyed by my year 8 pupils, each teaching rotation generating completely different and innovative ideas. The project has no boundaries and can be easily adapted to suit. I have attached a comprehensive scheme of work with lesson by lesson objectives and lesson plans, supported by an interactive PPT Have fun

By merk90

ESL  or Teen - Business Plan

ESL or Teen - Business Plan

This can be used for either an ESL class to encourage discussion or a teen class related to entrepreneurial activities.It's a worksheet with open ended questions to help students in small groups come up with a business idea. This should be discussed thoroughly in order to have a very clear idea that can be presented to the rest of the class.Extension idea - have students create an advert for their new business

By kelcasper

Architecture Poster

Architecture Poster

This is a poster featuring four famous architectural designs that typify their respective design movements. Featuring Art Deco, Bauhaus, De Stilj and Art Deco.

By mrbdandt

Textiles - Silk Production

Textiles - Silk Production

This is a resource to help pupils remember how silk is produced. The sheet consists of a large picture of a silkworm with the key facts about silk production written on the wings.

By mrbdandt

Design Waves pack of six

Design Waves pack of six

A series of teaching resources exploring influential design movements and the context in which they emerged.This set of six PowerPoint based resources is intended to provide KS4/5 students with a background knowledge of different design movements, the context and conditions from which they emerged, examples of their output and the influences they have had upon other designers and movements in the 20th and 21st Centuries. Some of the movements are more closely aligned with the arts but have nevertheless had considerable influence on design and technology and can be used to help students understand the contexts in which designing takes place and inspire them to develop individual work of their own.Each PowerPoint contains information on the leading figures in the movement; the political, cultural, economic and technological context of the period in which it emerged; a summary of the movement’s ideas, influences, output, and the legacy as both artefacts and inspiration. Each contains suggestions for further activities based on the movement’s features.Teachers are encouraged to adapt the PowerPoints and notes to the needs of their students and curriculum, or may use them as summary background information for a period in history and the products of that period. The resources include multiple links to websites where further information can be found if required."Nicely laid out and clear, the slides are easy to read and the structure allows progress, developing an understanding of the movement and its impact upon the world."TitlesArt NouveauArts and CraftsDe StijlModernismPop ArtPost Modernism

By DesignAndTechnologyAssociation

Learning About Structures and Mechanisms at KS3

Learning About Structures and Mechanisms at KS3

Some students come to KS3 without the necessary grounding in areas such as Structures and Mechanisms to enable them to progress at the pace you would like. Extensive learning about structures and mechanisms should take place in primary schools, but if it has not been covered to a level that is required for progressing towards GCSEs, an intermediate refresher that takes students over the concepts can be very welcome.In preparation for the D&T GCSE a good knowledge will be required of a range of materials and their applications, links to science, rigid and soft structures, different types of movement and the forces, stresses and friction associated with these. These two PowerPoint KS3 resources offer a grounding to build upon in teaching these concepts.The resources are presented as revision guides to help bridge the gap between Primary and GCSE by reviewing the basic principles and taking this forwards towards higher level learning. They do not provide in-depth detail about, for example, calculating compound gear ratios, and have a level of vocabulary appropriate for Key Stage 3 students. However, they may be adapted by teachers to suit a school’s needs, and used in association with GCSE Control Systems resources to develop understanding further."These resources are perfect to adapt to your own classroom, the images and animations help to teach students in a visual way and also relate to everyday life. I will definitely be using in my own classroom."

By DesignAndTechnologyAssociation

Projects on a Page full pack of 21 planners

Projects on a Page full pack of 21 planners

The Projects on a Page scheme of work was introduced in 2014 to help primary schools in England implement the National Curriculum for D&T in an imaginative way. Based on universal principles of effective teaching and learning in D&T, it is also a valuable resource for schools in other parts of the UK and further afield.This scheme of work has been developed by the D&T Association’s Primary Working Group in association with D&T primary consultants. It comprises 21 A3 size project planners that give scope for teachers to use their creativity and professional judgment, whilst ensuring the quality, integrity and rigour of children’s learning. Each planner has 20-step planning guidance and accompanying teaching tips and techniques, a glossary, an example of iterative design appropriate to the project, and practical advice on using resources, useful sketches and diagrams in a helpsheet format to support teachers delivering the project in the classroom. Also included are suggestions on class organisation, links to resources and a glossary of technical terminology related to the project. A guidance booklet shows how to use the planners to full effect and the context in which they should be used.Year 1/2 Mechanisms - Sliders and leversYear 1/2 Structures - Freestanding structuresYear 1/2 Food - Preparing fruit and vegetablesYear 1/2 Textiles - Templates and joining techniquesYear 1/2 Mechanisms - Wheels and axlesYear 3/4 Mechanical Systems - Levers and linkagesYear 3/4 Mechanical Systems - Pneumatics (NEW)Year 3/4 Structures - Shell structures using computer-aided design (NEW)Year 3/4 Electrical Systems - Simple programming and control (NEW)Year 3/4 Textiles - 2-D shape to 3-D productYear 3/4 Food - Healthy and varied dietYear 3/4 Structures - Shell structuresYear 3/4 Electrical Systems - Simple circuits and switchesYear 5/6 Food - Celebrating culture and seasonalityYear 5/6 Textiles - Combining different fabric shapesYear 5/6 Structures - Frame structuresYear 5/6 Electrical Systems - More complex switches and circuitsYear 5/6 Mechanical Systems - Pulleys or gearsYear 5/6 Mechanical Systems - Cams (NEW)Year 5/6 Textiles - Using computer-aided design in textiles (NEW)Year 5/6 Electrical Systems - Monitoring and control (NEW)Levers and Linkages and Pneumatics provide alternative ways of teaching Mechanical systems at Year 3/4, as do Cams and Pulleys and Gears at Year 5/6. The two Electrical Systems planners focus on the Crumble microcontroller. Full guidance is given in the accompanying booklets showing how to use the planners to full effect and the context in which they should be used.

By DesignAndTechnologyAssociation

Successful STEM

Successful STEM

These resources include five projects which aim to inspire D&T and Science teachers to run collaborative projects between the two subjects and ensure that you can successfully deliver a STEM project to enhance the learning of your students. These examples were first taught by D&T teachers, however all rely on knowledge, resources and equipment from Science departments.Each has an introductory page, summaries of the D&T, Science and Maths aspects covered, details of the project and the school’s experience of planning an delivering it.Sound and Vision – Year 9 A product design and electronics project where students produce an mp3 amplifier kit and study sound waves before making a it into a portable speaker unit.Speedy Boats – Year 9 A product design project where students look at the hydrodynamics of boat hulls before making their own and testing it in a water test tank.Keeping Hot Things Hot – Year 9 A product design project which links a Science investigation into how suitable packaging materials are with a product analysis of vacuum flasks before applying knowledge to a design task in D&T.Welding with Chocolate – Year 8 A structures project where students consider joining methods used in bridges before making a plank and box girder bridge and then test to destruction.Communication – Year 7/8 A project where students work together to investigate the structure of the ear and how we hear things before manufacturing a giant ear for demonstrations.

By DesignAndTechnologyAssociation

Different Designs 2

Different Designs 2

4x4 product analysis and design sheets are widely used in schools, particularly at KS3, to help stimulate ideas amongst students in product design. Initial ideas or existing products are included as the start point and the sheets passed to other students to make suggestions and improvements to the design in the four boxes available, from different perspectives. The sheets are then returned to the original student to consider the ideas.This pdf contains twelve 4x4 planning sheets inspired by ‘Chindogu’ in which inventions with a twist are brought about by considering solutions outside the normal range. They might be dusters on cats’ feet for clearing the floor, portable lampposts or a device for warning when your shoe laces become undone. Some of the ideas might lead to practical solutions while others are just meant as a stimulus to encourage students to think beyond the bounds of ‘normal’ designing.The sheets include prompts for designing such things as a non-drip teaspoon, a disguise for primary children wanting to observe wildlife, finger extensions for eating fast food and keeping your hands clean, and a clean way of walking over a muddy lawn. The prompts on the four boxes encourage students to consider how these might be adapted or changed to perform other functions, or packaged for different markets.The ideas on the sheets can also be used as useful starters or plenaries to inspire creative thinking.These twelve sheets provide a good companion to the original Different Designs set.

By DesignAndTechnologyAssociation

GCSE D&T Key Resources: Pack of seven CPD resources

GCSE D&T Key Resources: Pack of seven CPD resources

The new single subject Design and Technology GCSE provides an excellent opportunity for departments to modernise their D&T curriculum and offer genuinely effective and inspiring D&T. This set of seven CPD resources have been carefully designed to help your department plan for and implement the new GCSE and are provided as both departmental CPD and classroom teaching resources.CPD resourcesTeacher Guide: Preparing a GCSE Scheme of Work • A guide to developing a robust and irresistible curriculum leading to success with the new D&T GCSEControl Systems Teacher Training PowerPoints • Enabling you to teach your students to build control technology into their designsTeaching for the Contextual Challenge • Enabling you to prepare your students to engage in user centred iterative designingNew and Emerging Technologies• Enabling you to teach your students technological perspectiveUnderstanding and choosing materials• Enabling you to teach your students to design across material areasGenerating Design Ideas• Enabling you to teach your students how to be creativeDeveloping and communicating design ideas including CAD• Enabling you to teach your students how to develop and communicate ideas for productsAlso included:Designing in Contexts classroom teaching resourceAlso included is the bonus classroom teaching resource: Designing in Contexts.

By DesignAndTechnologyAssociation

Different Designs

Different Designs

4x4 planning sheets inspired by ‘Chindogu’ inventions to stimulate ideas amongst KS3 students in product design.4x4 product analysis and design sheets are widely used in schools at KS3 to help stimulate ideas amongst KS3 students in product design. Initial ideas or existing products are included as the start point and the sheets passed to other students to make suggestions and improvements to the design in the four boxes available, from different perspectives. The sheets are then returned to the original student to consider the ideas.This set of thirteen 4x4 sheets are inspired by the Japanese concept of ‘chindogu’ in which inventions with a twist are brought about by considering solutions outside the normal range. They might be dusters on cats’ feet for clearing the floor, portable lampposts or a device for warning when your shoe laces become undone. Some of the ideas might lead to practical solutions while others are just meant as a stimulus to encourage students to think beyond the bounds of ‘normal’ designing.The sheets include prompts for designing such things as clip-on ears that flap to keep flies away from cows, a c double glove to allow two people to hold hands in cold weather and shoes with spikes on the soles to give ants, beetles and other insects a good chance of survival, rather than getting stepped on. The prompts on the four boxes encourage students to consider how these might be adapted or changed to perform other functions, or packaged for different markets.The ideas on the sheets can be used as useful starters or plenaries.

By DesignAndTechnologyAssociation

2017 India AQA Textiles GCSE Design Question Template, mark scheme and vocab

2017 India AQA Textiles GCSE Design Question Template, mark scheme and vocab

This resource consists of the blank design question, a mark scheme for the students to either self assess or peer assess and a vocabulary sheet to help them. I have left the mood board part blank as my students make their own but very easy to copy and paste images or a whole mood board from another author if needed. I used this year in and year out but adapt it to the exam theme.I also draw examples and put them on the board and get the students to mark my design question work as a starter. Usually teach this over 1-2 hours depending on the ability of the class. As stated in my other resources, I have 10 years experience of teaching this course and I have been a moderator for AQA. Good Luck with your classes this year :)

By joanneprior2007

Signs and Symbols in Design and Technology

Signs and Symbols in Design and Technology

This presentation has a range of the common signs and symbols found in Design and Technology. The presentation covers recycling symbols, HSE Symbols, Hazard symbols and those found on products that relate to quality and safety. At the end of the presentation there are two slides which can be printed for students as a test or for notes.

By aubsrob

Packaging

Packaging

1. Packaging powerpoint - symbols found on packaging2. Match up symbol and definition worksheet/exercise3. Definitions worksheet4. Packaging logo/symbol development worksheet

By jrca

Photography GCSE Exam Preperation

Photography GCSE Exam Preperation

-Use this resource to get students to earn marks for all Assessment Objectives and to effectively plan for their GCSE 2017 Photography exam.Features:-Differentiated pathways to ensure student confidence and success in planning & producing a high quality final piece for the art exam-Examples of high-quality outcomes-Questions for students to evaluate where they are at with their exam-planning-Strategies for how to achieve a high-quality outcome for different skills and tastes

By thejennii

Annotating Design Ideas

Annotating Design Ideas

I use this worksheet to help pupils at all levels to annotate design ideas. It covers the following important points when explaining a design: AestheticClient ErgonomicsSustainabilityManufactureEach is posed as a question with three blooms inspired sentence starters to build a progressively more detailed annotation. This resource also visually fits with my resources on generating design criteria.

By mrbdandt

Inventions of China

Inventions of China

This interesting resource presents the four Great Inventions of Ancient China, along with several other modern and ancient Chinese inventions that are still useful and popular nowadays. The resource contains photos and facts about the inventions for you to present to your students.This resource could be used as part of a topic on Ancient China, inventions or technology. You could show the resource to your class, use it in class discussion or to inspire a creative project.

By cassieborodenko

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NewAQA Materials Technical Award. Casting and Moulding, Quantity Production & Quality Control Lesson

NewAQA Materials Technical Award. Casting and Moulding, Quantity Production & Quality Control Lesson

This lesson works towards covering some of the skills assessment criteria in for the new materials technology technical award from AQA including:Casting and Moulding.Quality Production.Quantity Production.Lessons following from this lesson would be practical creating a silicone mould.Please see my bundle of resources for the Materials Technical Award in my shop.

By Doodsmisses

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Textiles Technology AQA KS4 KS3 GCSE/Technical Award

Textiles Technology AQA KS4 KS3 GCSE/Technical Award

My students loved these visual sheets to help with colour/design selection in practicals and creating imaginative designs. I printed them on A3 double-sided. With one side the coloured images and the other side with either the line drawings or the colour palettes. Used in lesson observations and was complimented on the quality of the resource.

By Doodsmisses

Caine's Arcade Mega Resource

Caine's Arcade Mega Resource

This is a step by step inquiry questionnaire regarding every step of the creativity process of a game in Caine's Arcade mode. It covers design, science, engineering, and simple machines Kids are asked to create and analyze use of materials and purpose of the game. DOKs are 3 and 4 mostly

By herappleness

Lacost Kumaş Alanlar 05356519107, Top Kumaş Alan Firmalar

Lacost Kumaş Alanlar 05356519107, Top Kumaş Alan Firmalar

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By demirtcr_4734

Control for Computing KS2. Actually doing it!

Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons.Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6.None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress.There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways.It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with.2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads!A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by.This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.

By MountainSkyTeacher

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3D Landscape Creation Using Bryce 3D

3D Landscape Creation Using Bryce 3D

Bryce 3D is sometimes free and always inexpensive, considering its versatility, 3D landscape creation software. The five lessons in this bundle constitute a complete beginner's course in the use of the software. Designed for use with junior high school art and technology, and HSC Multimedia students, the print ready instructions are suitable as handouts for self paced learning or as a teacher resource for more formal instruction. Although created using the free version 5 of the software the instructions are compatible with later versions.

By kellyocs

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Bryce 3D - Lesson 2 - Moving and Resizing Objects and Rendering

Bryce 3D - Lesson 2 - Moving and Resizing Objects and Rendering

This resource is the second lesson in the Bryce 3D series and looks at the processes of moving and resizing objects in a 3D environment and rendering a still image. See also by this author. Designed for use with junior high school art and technology, and HSC Multimedia students, the print ready instructions are suitable as handouts for self paced learning or as a teacher resource for more formal instruction. Although created using the free version 5 of the software the instructions are compatible with later versions.

By kellyocs