Hero image

A_Gualda's Shop

Planned and tested Mathematic resources for teachers in the primary, secondary and FE sectors. A wide range of subject matters from algebra to geometry in both interactive and powerpoint formats. So if you need an affordable solution for a Maths lesson plan then the Maths Geezer has a solution.

Planned and tested Mathematic resources for teachers in the primary, secondary and FE sectors. A wide range of subject matters from algebra to geometry in both interactive and powerpoint formats. So if you need an affordable solution for a Maths lesson plan then the Maths Geezer has a solution.
Probability Two Way Tables
A_Gualda

Probability Two Way Tables

(0)
Lesson objectives: To be able to interpret data from a two-way table. To be able to work out probabilities from a two-way table. Includes; worked examples, practise questions, exam questions and worksheets. For more quality resources visit www.themathsgeezer.co.uk
Fractions:  Halves & Quarters
A_Gualda

Fractions: Halves & Quarters

(0)
Learning Objective: To be able to recognise halves and quarters from diagrams and fractions. (1F1a) To be able to recognise equivalent fractions, halves and quarters from diagrams. (1F1b) Includes interactive activity for students, worksheets, and Mastery Questions. For more Primary Maths resources visit www.themathsgeezer.co.uk
Prime Factors, Prime Factorisation, HCF/LCM
A_Gualda

Prime Factors, Prime Factorisation, HCF/LCM

(0)
2/3 Lessons. Objectives: Be able to write a number as a product of its prime factors. Be able to construct a tree diagram to find the prime factors of a number. Be able to calculate the HCF and LCM of two numbers using Venn diagrams. Be able to find the HCF and LCM of two numbers when given the prime factorisation of each numbers. Includes: Lesson starters; Worked examples; Practise questions; Plenary questions. For more resources go to www.themathsgeezer.co.uk
Probability Experiments and Games
A_Gualda

Probability Experiments and Games

(0)
Five different probability experiments and games that can be used as the start of a lesson, to collect data to allow comparisons between realative frequency and theorectical probability. I have used these activities in both secondary schools and FE colleges. They really do work in engaging students of all abilities. All can be used as stand alone fun activity, at the end of a working week as a treet. The probability bingo is a real winner. The pack features: Lucky Maze Game Me Tarzan, You Jane Probability Bingo Probability Horse Racing Game Predict the colours in the bag. Full instructions and suggestions included. For Powerpoint and Interactive versions and other resources download for free at www.themathsgeezer.co.uk
Prime Factors, Prime Factorisation, HCF/LCM
A_Gualda

Prime Factors, Prime Factorisation, HCF/LCM

(0)
2/3 Interactive Lessons. Objectives: Be able to write a number as a product of its prime factors. Be able to construct a tree diagram to find the prime factors of a number. Be able to calculate the HCF and LCM of two numbers using Venn diagrams. Be able to find the HCF and LCM of two numbers when given the prime factorisation of each numbers. Includes: Teachers notes; Lesson starters; Worked examples; Practise questions; Plenary questions. For more resources go to www.themathsgeezer.co.uk
Simple Probability
A_Gualda

Simple Probability

(1)
2/3 lessons. Objectives: To understand probability words. To know the probability of an event happening lies between 0 and 1. To place events on a probability line. To be able to workout the probability of an event. Includes: Teachers notes; Lesson starters; Worked examples; Practise questions; Plenary questions. For more resources go to www.themathsgeezer.co.uk
Money - Shopping & Change (€)
A_Gualda

Money - Shopping & Change (€)

(0)
A fully interactive lesson designed for students to work with and familiarise themselves with money. Objectives: To be able to recognise and use symbols for euros (€) and cents ©. To be able to combine amounts to make a particular value. To find different combinations of coins that equal the same amounts of money. Includes examples and challenge questions. For more resources visit www.themathsgeezer.co.uk
GCSE Algebra Revision
A_Gualda

GCSE Algebra Revision

(0)
Two lessons, including worked examples and practise questions. Topics: 1. Solving Equations 2. Substitution into Expressions 3. Simplifying Expressions 4. Expanding Brackets 5. Factorising Expressions For more Maths resources visit www.themathsgeezer.co.uk
Money: Shopping & Change (£)
A_Gualda

Money: Shopping & Change (£)

(0)
A lesson designed for students to work with and familiarise themselves with money. Objectives: To be able to recognise and use symbols for pounds (£) and pence §. To be able to combine amounts to make a particular value. (2M3a) To find different combinations of coins that equal the same amounts of money. (2M3b) Includes examples and challenge questions. For more resources visit www.themathsgeezer.co.uk
Probability Two Way Tables
A_Gualda

Probability Two Way Tables

(0)
Lesson objectives: To be able to interpret data from a two-way table. To be able to work out probabilities from a two-way table. Includes; worked examples, practise questions, exam questions and worksheets. For more quality resources visit www.themathsgeezer.co.uk
Money: Shopping & Change (£)
A_Gualda

Money: Shopping & Change (£)

(0)
An interactive lesson that allows students to “drag and drop” coins and notes to solve problems. Objectives: To be able to recognise and use symbols for pounds (£) and pence §. To be able to combine amounts to make a particular value. (2M3a) To find different combinations of coins that equal the same amounts of money. (2M3b) Includes examples and challenge questions. For more interactive resources visit www.themathsgeezer.co.uk
Telling the Time
A_Gualda

Telling the Time

(0)
An interactive lesson designed to teach students to tell the time to the hour, half-hour, quarter past, and quarter to. Includes a matching pairs game, worksheets, and mastery questions. For more early years Maths resources visit www.themathsgeezer.co.uk
Telling the Time
A_Gualda

Telling the Time

(0)
A lesson designed to teach students to tell the time to the hour, half-hour, quarter past, and quarter to. Includes a matching pairs game, worksheets, and mastery questions. For more early years Maths resources visit www.themathsgeezer.co.uk
Conversion Graphs
A_Gualda

Conversion Graphs

(0)
2 lessons, includes step by step guide, worked examples and practice questions. Money, weight, temperature, distance. This interactive version allows teachers and students to plot points and draw graphs on the interactive whiteboard. For more algebra resources visit www.themathsgeezer.co.uk
Conversion Graphs
A_Gualda

Conversion Graphs

(0)
2 lessons, includes step by step guide, worked examples and practice questions. Money, weight, temperature, distance. For more algebra resources visit www.themathsgeezer.co.uk
Equivalent Fractions & Bingo
A_Gualda

Equivalent Fractions & Bingo

(0)
2/3 lessons. Objectives: To be able to use a multiplier to find equivalent fractions. To be able to simplify fractions using a mulitiplier/divisor. Resource includes a bingo game to assess learning. For more multi-lesson resources visit www.themathsgeezer.co.uk
Equivalent Fractions & Bingo
A_Gualda

Equivalent Fractions & Bingo

(0)
2/3 lessons. Objectives: To be able to use a multiplier to find equivalent fractions. To be able to simplify fractions using a mulitiplier/divisor. Resource includes a bingo game to assess learning. For more multi-lesson resources visit www.themathsgeezer.co.uk
Early Years Maths Starter Pack
A_Gualda

Early Years Maths Starter Pack

(0)
A pack of interactive different Maths starters/activities. Includes: Decimal Washing Line - Ordering and comparing decimals. Recognising Numbers - Recognising numbers 1-10 in different forms. Number line & Shape Sort - Whole number and decimal number lines (1-20). Plus, a shape sorting activity that enable students to explore properties of different shapes. The “odd one out” questions have multiple possible answers, which leads to a class discussions. Ends with a shape sort. Using Numicon - An introduction to using Numicon pieces to solve number problems. Interactive resource allows students to move pieces about to help. Subtracting single digit numbers - this interactive resource allows students to takeaway pieces of fruit from a bigger bunch. Shapes, Sums, Same & Coordinates - A mix of Pirate themed starters and activities. Including: Finding shapes, Making Sums, Same & Different, Pirate Map (coordinates in first quadrant). For more resources and ideas visit www.themathsgeezer.co.uk