2 weeks of planning and activities for writing a letter based on the book, ‘The Day the Crayons Quit’. This planning includes an ActivInspire Flipchart and a less interactive PowerPoint version of the resource.
It includes two SPAG lessons on sentence types and contractions, modelled examples and checklist for pupils to self-assess against. Inspired by the book, pupils will write as an object from the classroom (gluestick, ruler, pencil sharpener etc.) and explain the problems they have and asking if the class can help fix those problems! Includes a day for cold write and a day for ‘celebration writing’ or final edit written up neatly.
Unit of Work for Where the Wild Things - lesson by lesson for 4 weeks includes modelled examples, worksheets, ideas for differentiation and support. Suitable for Year 2 class - Talk for Writing approach with the innovation of creating own kind of wild thing for final re-write of the story. Includes ActivInspire flipchart and powerpoint versions of the presentations.
Whole unit of work for Talk for Writing. Includes three weeks of plans including SPAG lessons. Edited version of The Owl who was afraid of the dark. Modelled example for planning and created own chapter ideas on ActivInspire. Suitable for KS1 - Used in year 2.
ActivInspire Flipchart for a year 3/4 class inspired by the River Poem by Valerie Bloom. Includes features of poetry, personification, rhyme and rhythm. There are also website links to support sensory activities - finding powerful verbs and adjectives to inspire their own stanzas. The flipchart contains examples of my classes final pieces of poetry for inspiration.
This ActivInspire Flipchart contains features of poetry, website links, video links and modelled examples for your class to create their own verse (or verses) inspired by the poem, In Flanders Field. Suitable for Year 3 - 4 pupils. Explains onomatepoeia, syllabic structure and is an interactive flipchart with lots of hidden (click here!) bits of information and guidance to support their learning.
Morning activities or SPAG starter activities. The ActivInspire flipchart has 12 activities for year 3 and year 4 pupils to complete. There is an additional worksheet with 5 activities that can be printed and stuck into workbooks. SPAG activities include homophones, prepositions, fronted adverbials, clauses, spellings and tenses.
Over a weeks worth of lesson material from a flipchart including links to audio inspiration and a documentary on the Amazon River. ActivInspire flipchart with modelled examples and activities. This journal has a sensory and descriptive focus with more typical chronological journal features including opinions, time adverbials and structure.
Now includes a Powerpoint Version
Three weeks of Fractions planning including success criteria, objectives, mastery challenges. Works well with Abacus Maths planning. Including examples for questions and ActivInspire flipcharts to support learning.
A whole term’s worth of lessons which refer to the national curriculum’s year 2 objectives for history, geography, art and D+T. This bundle includes resources such as ActivInspire flipcharts, worksheets and success criteria.
Dinosaur themed homework grid for additional home learning ideas. A mix of creative activities, writing, researching and designing. Ideal for a Year 2 or Year 3 class interested in dinosaurs or doing a dinosaur class topic.
Refers to the national curriculum objectives for history, geography, art and D+T. This bundle includes a terms worth of topic lessons and resources including ActivInspire flipcharts and worksheets with success criteria.
10 starter activities on the ActivInspire interactive whiteboard using place value, missing number problems, fractions and scales. There are great conversation starters and ways to get the class switched on for the day!
Perfect activity for any children learning their times tables. All you need is two players, a dice and two counters. Choose which times tables they want to use and when they roll the dice, they multiply the dice number by their times table. If the answer is in the first row of their side of the pitch they can move into it. If not, it’s the other players turn. First player to get their counter across each row to their partners goal and then rolls an even number, wins!!
A week of planning and ActivInspire flipchart full of resources for a Persuasive letter asking Lord Farquaard for Shrek’s swamp back. Focusses on having reasons and backing them up with evidence - some from the film and others made up using fairy-tales that we know.