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Programmer's Paradise

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(based on 22 reviews)

Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.

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Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.
Microbit Selection Lesson
MrHawes8MrHawes8

Microbit Selection Lesson

(0)
This resource is a PowerPoint used to teach a lesson on Selection statements using the Microbit. The lesson revolves around the students creating a 'Magic 8 Ball' game, using If...Then...Else blocks of code.
Microbit Click Wars Lesson - flowchart included
MrHawes8MrHawes8

Microbit Click Wars Lesson - flowchart included

(0)
This lesson includes the PowerPoint needed to have the students create a game called Click Wars, and the flowchart card sort activity alongside it. Also included is the instruction sheet for the students to work from, and a Word document containing the coded solutions.
AQA Pseudocode Exam Style Question and Powerpoint 7
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 7

(0)
This is the seventh in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 6
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 6

(0)
This is the sixth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 5
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 5

(0)
This is the fifth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 4
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 4

(0)
This is the fourth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
Microbit Revision Lesson
MrHawes8MrHawes8

Microbit Revision Lesson

(0)
This presentation is to be used for revising programming concepts such as variables, selection, iteration using the microbit. There are tasks included such as creating definitions, thinking about how to program a certain game and a Kahoot quiz (link included on the powerpoint).
Microbit Introduction Lesson
MrHawes8MrHawes8

Microbit Introduction Lesson

(0)
Included in this resource is the PowerPoint used to introduce the microbit to a class, and some simple coding tasks to get the students using the microbits early on in the unit. Another PowerPoint is included for the final task, which is a selection of programming challenges for students to attempt.
Microbit Iteration lesson
MrHawes8MrHawes8

Microbit Iteration lesson

(1)
This resource is a PowerPoint presentation used to teach iteration for students using the Microbit. The main task involves students programming definite and indefinite iteration through the use of two different looping blocks of code.
Microbit DIRT Reflection lesson
MrHawes8MrHawes8

Microbit DIRT Reflection lesson

(0)
Included is a DIRT lesson following a microbit unit of work. Includes a fake Kahoot leaderboard to display top scores, and questions used to reinforce knowledge of the topic.
Microbit Iteration Lesson 2
MrHawes8MrHawes8

Microbit Iteration Lesson 2

(0)
This resource is a PowerPoint presentation that helps to reinforce definite vs. indefinite iteration, and also includes instructions for creating a game for the microbit. Complete code blocks shown in the PowerPoint.
Microbit Programming Assessment
MrHawes8MrHawes8

Microbit Programming Assessment

(0)
Included is an assessment for the end of a microbit programming unit. Topics included variables, selection, definite and indefinite iteration. The test also includes specific practical knowledge of programming using microbit blocks.
KS3 Operating Systems (OS) lesson plan  and powerpoint - 60 minute lesson
MrHawes8MrHawes8

KS3 Operating Systems (OS) lesson plan and powerpoint - 60 minute lesson

(0)
A 60 minute lesson delivered for Year 8 in an observed lesson. All tasks are on the lesson plan/powerpoint notes, there are more than enough so I have not delivered this lesson using every task. Worth running through the memory game slide to see how the animation works before using it. This is the sixth lesson in the 'How a Computer Works' topic.
KS2 / KS3 Scratch Assessment
MrHawes8MrHawes8

KS2 / KS3 Scratch Assessment

(0)
This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
Input and Output Devices KS3 lesson including homework
MrHawes8MrHawes8

Input and Output Devices KS3 lesson including homework

(0)
This resource includes a PowerPoint presentation, starter worksheet (designed to be readable when printed A5 size), and homework sheet (A4). The lesson builds on hardware components and looks at input and output devices. The lesson is the third in the 'How a Computer Works' topic.
KS2/KS3 Scratch Flowcharts / algorithms lesson
MrHawes8MrHawes8

KS2/KS3 Scratch Flowcharts / algorithms lesson

(0)
This Powerpoint is designed for students who have completed a unit of Scratch before, and this would be the start of the second unit. The lesson introduces flowcharts and the students create a flowchart based on an algorithm given to them. This can be done on the computers, either using office or online. This could also be completed on paper if preferred.
KS2 Introduction to Scratch Assessment
MrHawes8MrHawes8

KS2 Introduction to Scratch Assessment

(0)
This assessment is based around lessons completed using Scratch, and includes questions on algorithms, sequencing, selection, iteration, and debugging and understanding code. There are 13 questions in total, with 17 marks available.
KS2 Scratch Maze game - selection and iteration
MrHawes8MrHawes8

KS2 Scratch Maze game - selection and iteration

(0)
This resource includes a short PowerPoint presentation including a brief starter, a finished maze game with two levels and a tutorial. I usually show them the finished game, then begin a new program and show them how to create the maze sprite using the line tool, and moving the sprites (they should have covered this by now). I also show them how to get the program to know if they are touching the other sprites (maze or end of the level). Once they start to make their mazes I give them the tutorial (on computers or can be printed) so they have step-by-step instructions for making their game and help if they are stuck. This usually takes at least two lessons for them to have a finished maze game with two levels. Some students will customise the game further with added features suggested at the bottom of the tutorial.
KS2 Introduction to Scratch and algorithms
MrHawes8MrHawes8

KS2 Introduction to Scratch and algorithms

(0)
Included in this resource is a PowerPoint presentation on Scratch, with an accompanying worksheet (can be used on the computers or printed). The lesson focuses on using Scratch and ends with introducing algorithms which is a key word that can be used going forward.
KS2 / KS3 Scratch chatbot lesson
MrHawes8MrHawes8

KS2 / KS3 Scratch chatbot lesson

(0)
This resource is for students who have already completed an introductory unit of Scratch, or are older students who might be more familiar with programming. They will create a program on Scratch using sequencing and selection.