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Mutiplication Fortune Teller
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Mutiplication Fortune Teller

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An innovative teacher tool which facilitates learning multiplication tables.(2 to 12) Utilizing manipulation, student questioning and active participation, this learning activity will motivate learning in an atmosphere of creativity and excitement. Information is here: http://www.pedagonet.com/videos/fortuneteller.htm
Hindi Numbers
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Hindi Numbers

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An innovative teacher tool which facilitates learning Hindi numbers (0 to 39). Names and verification sheet are included. Instructions are here: https://www.pedagonet.com/videos/fortuneteller.htm
Avoid The Witch
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Avoid The Witch

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A Halloween math multiplication activity for 3 or 4 persons. To win the game, you must be the first player to collect ten cards. Shuffle the cards and place them in a plastic container. Each player, one at a time, picks a card. When a person chooses one card, he/she reads the card and states the answer. If the answer is correct, the person keeps the card. If the answer is incorrect, the player returns the card into the plastic container. When a player chooses a Witch card, he/she must return all cards into the plastic container. The first one to collect ten cards is the winner and gets to fly a magic broom! Avoid the witch!
Roue de mots
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Roue de mots

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Aidez aux enfants à lire et reconnaitre votre Mur de mots. Découpez, plastifiez, jouez. Explication ici: http://www.pedagonet.com/lecture/MurDeMots.pdf
Music Bingo
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Music Bingo

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Music center activity. 10 Music Bingo cards. 1 Music Bingo card with 12 instrument names. 1 Music Bingo card with answers. Laminate all Music Bingo pages. Cut out the 12 instrument names. Place the 12 names in a container. How To Play: Ask participants to choose a Music Bingo card. Each student, one at a time, chooses a name from the container. The participant reads the instrument name then places it on the corresponding image on his/her Music Bingo card. If no picture is found, put the name back into the container. First child to identify 9 instruments is the winner and gets to be Mozart for the day! Correction is done by the participants.
Insects Bingo
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Insects Bingo

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Science center activity 10 Insects Bingo cards 1 card with 12 insect names 1 answer sheet Laminate all 12 cards. Cut out 12 insects names. Place the 12 names in a container. How to play: Each participant chooses an Insects Bingo card. One at a time, a participant randomly chooses an insect name from the container. The student reads the insect name and places it on the insect of his/her card. It the insect picture is not on the card, the name is returned into the container. First participant to identify 9 insects wins. Correction is done by the group. Winner gets to wear the entomologist's hat!
Monster Bingo
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Monster Bingo

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Monster Bingo helps students practice matching and visual discrimination. These monster bingo cards can be used for centers or small group work. Contents: 10 “Monster Bingo” cards 2 “Monster” cards with thirty friendly monsters. Instructions: Laminate all “Monster Bingo” pages. Cut out the thirty monsters. Place the 30 monsters into a container. How To Play Ask participants to choose a “Monster Bingo” card. Each student, one at a time, chooses a friendly monster from the container. The participant places the monster image on the corresponding image on his/her “Monster Bingo” card. If no picture is found, put the monster image back into the container. First child to match 9 monsters is the winner. PS: Play Friendly Monsters Memory game online. https://www.pedagonet.com/Memory/FriendlyMonsters.html
Bingo Rime
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Bingo Rime

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Développez la conscience phonologique en utilisant les rimes. Activité pour le centre de lecture. 12 cartes de Bingo Rime. 2 cartes totalisant chacune 12 images à découper. (Total = 24 images) 1 carte de correction de mots qui riment. Comment procéder: Plastifiez toutes les feuilles. Découpez les vingt-quatre petites images. Placez ces images dans un contenant. Comment jouer: Demandez aux participants de choisir une carte Bingo Rime. A son tour, chaque enfant choisit une image dans le contenant. Il/elle dit le mot et trouve ensuite l'image qui rime sur sa carte. Exemple: L'enfant choist l'image (bras) dans le contenant. Il/elle dit le mot et place ce mot sur l'image (chat) de sa carte Bingo Rime. S'il ou elle ne connait pas le mot ou si le mot qui rime n'est pas sur sa carte, l'enfant remet l'image dans le contenant. Le premier enfant à trouver ses 9 images qui riment gagne.