Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
A series of blank number lines for customising - suitable for any range of numbers in all Year Groups. Great for calculation, counting and finding patterns.
Year 6 children have to complete a range of practical tasks for homework from boiling an egg to learning to iron. Once they have completed the task list they receive their special certificate entitled ‘A Degree of Independence.’ The homework aims to help children develop personal skills in readiness for high school.
Discover the Arctic and Antarctic with this brightly coloured Science, English, Maths and Art encompassing classroom display.
This display download includes:
Full-colour heading
Full-colour border
Research template for English
Model research templates (x2)
Writing templates with border (x2)
Model texts for non-chronological report (x2)
Lots of full-colour subheadings for individual activities
Key vocabulary labels
Length and Weights Templates
Thermometer Templates (Arctic, Antarctic and Here)
Penguin and Polar Bear facts
Science investigation tables
Written display guidance
Activities included cover non-chronological reports in English, measuring in Maths, Kandinsky in Art and a whole wealth of Science including thermal insulators and conductors, materials, electricity and the seasons.
Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order.
This game pack contains:
Number Snake game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
6 SATS style questions that require students to use their knowledge of Long Division.
All questions are from previous Arithmetic SATS papers, and there are three blank question boxes for you or your students to create new challenges.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
When you purchase this KS1 Language Posters from our Neighbours e-book you’ll receive a PDF including 10 language posters, each of which covers basic greetings from European countries, and poses questions about what that country is famous for, and where the languages are spoken.
You can use your new posters to add a weekly or monthly geographical and cultural theme to your classroom and to introduce your students to the big wide world.
This eBook contains 10 posters covering 10 languages, including:
British Sign Language
Welsh
Irish Gaelic
French
Spanish
Portuguese
German
Italian
Dutch
Polish
Set of 3 target boards with questions that can be used as whole class starter activities, or for groups of students to work their way through to master Fractions, Decimals and Percentages and how they might relate to each other.
Questions ask students to order, convert, multiply, compare and divide the decimals, percentages and fractions that they are presented with.
Work your way through the three sheets to talk about equivalences too.
Some example questions:
Add as many decimals as you like to make 1
Order the decimals from smallest to largest
How many different ways can you make 1?
Would you prefer 20% of £75 or 75% of £20?
Jimmy scores 12 out of 20 on a test - what is this as a percentage?
Convert all percentages to decimals
Find the largest fraction on the board
Choose three random fractions and add them together
This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To find 10 or 100 more or less than a given number
To compare and order numbers up to 1,000
To read and write numbers up to 1,000 in numerals and words
To identify, represent and estimate numbers using different representations
To recognise the place value of each digit in a 3-digit number (H.T.O)
and more…
This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
Bundle of games and display posters covering Factors, Multiples and Primes.
Factor Fifty Game
Player use numbers up to 50 on a 1-50 grid and have to cover a chosen number with a counter. Once a number is covered, they must cover as many factors of that number as possible too. The winner has the most counters on the board at the end of the game!
Factor Challenge
Challenge students to find the factors of 10 consecutive numbers in a row - make this game easier or harder by changing the 10 consecutive numbers.
Factors, Multiples and Primes
A4 poster showing how Factors can be shown with arrays and Cuisenaire rods, and how to identify prime numbers in the same way. What does a number with lots of factors look like next to a prime number?
Factors
A4 poster showing the difference between a factor and a multiple with visual representations - can your class make their own colourful factors and multiples pictures?
This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
Colourful picture and rhym cards to accompany the Letters and Sounds Phonics programme for Phase 2, Sets 1 - 5.
Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Property Match is a game that requires players to match digit cards to their properties to win points.
This game pack contains:
Property Match game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”
Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number.
This game pack contains:
Side to Side game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number.
This game pack contains:
Fill Them In game differentiated 3 ways for varying levels of difficulty
Answers for Fill Them In games 1 and 2
Blank editable templates that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score.
This game pack contains:
Steps of 10 game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points.
This game pack contains:
100 Square game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable delving deeper questions template and speech bubbles for working walls
Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Cross it Off is a game that requires players to solve the equations that they land on and place a counter on the answer. This pack contains the game differentiated 3 ways for varying levels of difficulty, as well as a blank editable template that you can customise to make the game your own.
Each kit also includes:
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank template version of the delving deeper questions and speed bubbles for working walls - all editable in standard versions of Adobe
Each game aims to hit the National Curriculum Target: “I can work out the value of a letter or symbol in an equation.”
When you purchase this German Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to…
Cover key language National Curriculum objectives and to get your class talking German in no time
Be a fun and interactive way of getting your class involved with learning languages
Easy to use with clear instructions of how to play printed on every game
Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing.
Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
What’s in the eBook?
‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge
‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge
‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge
Working Wall & Delving Deeper questions for each of the three games
Answer Sheets (where available)
Interactive Template: Working Wall & Delving Deeper Questions
Interactive Template: Speech Bubble and Question Templates for use on Working Walls
Interactive Template: Editable ‘Cross it Off’ game template for complete customisation
Interactive Template: Editable ‘Shape Connections’ game template for complete customisation
Interactive Template: Editable ‘Connect 3’ game template for complete customisation