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Propeller Education

Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Real Life Ten-Frames
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Real Life Ten-Frames

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Set of 7 different real life ten-frames including astronauts in a rocket, children on a bus, sheep in a pen, pirates on a ship… Great for EYFS and KS1 mathematics. Use for addition, subtraction, number…
Finish the Symmetrical Drawings
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Finish the Symmetrical Drawings

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A series of ‘Finish the Symmetrical Drawing’ sheets. Each drawing is placed on a grid with Axes and can be reflected with a mirror before drawing. Drawings include: Butterfly Diamond Envelope Heart House Letter A Letter M Number 8 Plane Star Sunglasses Tree
KS2 SATS Practice with Long Division
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KS2 SATS Practice with Long Division

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6 SATS style questions that require students to use their knowledge of Long Division. All questions are from previous Arithmetic SATS papers, and there are three blank question boxes for you or your students to create new challenges. Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
-100 to 100 Negative/Positive Number Lines
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-100 to 100 Negative/Positive Number Lines

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This bundle of Number Lines features one sheet per negative number line of: -5 to 5 -10 to 10 -20 to 20 -50 to 50, and -100 to 100 Each number line is brightly coloured and features positive numbers in purple, neutral numbers in green, and negative numbers in pink.
Pack of Multiplication Games for KS1 & 2
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Pack of Multiplication Games for KS1 & 2

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Pack of Multiplication Games, including: Hit the Target Race to Arrays Beat the Square, and Multiplication League These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet. Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
Decimals, Percentages & Fractions Target Boards
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Decimals, Percentages & Fractions Target Boards

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Set of 3 target boards with questions that can be used as whole class starter activities, or for groups of students to work their way through to master Fractions, Decimals and Percentages and how they might relate to each other. Questions ask students to order, convert, multiply, compare and divide the decimals, percentages and fractions that they are presented with. Work your way through the three sheets to talk about equivalences too. Some example questions: Add as many decimals as you like to make 1 Order the decimals from smallest to largest How many different ways can you make 1? Would you prefer 20% of £75 or 75% of £20? Jimmy scores 12 out of 20 on a test - what is this as a percentage? Convert all percentages to decimals Find the largest fraction on the board Choose three random fractions and add them together
KS1 Games for Addition and Subtraction
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KS1 Games for Addition and Subtraction

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When you purchase this KS1 Games to Develop Addition and Subtraction using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games. Each game has been designed to… Develop Addition and Subtraction skills in line with the National Curriculum Be a fun and interactive way of getting your class mastering key mathematical skills Easy to use with clear instructions of how to play printed on every game Usable by both teachers and teaching assistants, as well as by parents at home Each game has been matched to a key National Curriculum objective to help you navigate the games and decide which ones will be best to meet your lesson plans. Objectives covered include: Pupils should be taught to show that addition of two numbers can be done in any order and subtraction of one number cannot Pupils should be able to recall and use addition and subtraction facts to 20 fluently Pupils should be taught to represent and use number bonds and related subtraction facts within 20 Pupils should be taught to read, write and interpret mathematical statements involving addition, subtraction and equals signs
Phonics Picture Cards (Phase 2, Set 1-5)
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Phonics Picture Cards (Phase 2, Set 1-5)

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Colourful picture cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it. Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource. Great for using alongside our Phonics Rhyme Cards, available here.
Place Value: Number Snake Game (Differentiated)
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Place Value: Number Snake Game (Differentiated)

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Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order. This game pack contains: Number Snake game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
10 Games to Master Roman Numerals
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10 Games to Master Roman Numerals

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This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect! This eBook covers National Curriculum objectives such as: To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards. Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
Place Value: Side to Side Game (Differentiated)
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Place Value: Side to Side Game (Differentiated)

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Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number. This game pack contains: Side to Side game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Counting in Tens: 100 Square Game (Differentiated)
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Counting in Tens: 100 Square Game (Differentiated)

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100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points. This game pack contains: 100 Square game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable delving deeper questions template and speech bubbles for working walls Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Algebra: Cross it Off Game (Differentiated)
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Algebra: Cross it Off Game (Differentiated)

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Cross it Off is a game that requires players to solve the equations that they land on and place a counter on the answer. This pack contains the game differentiated 3 ways for varying levels of difficulty, as well as a blank editable template that you can customise to make the game your own. Each kit also includes: Delving Deeper Questions to use alongside the games to develop a mastery approach Blank template version of the delving deeper questions and speed bubbles for working walls - all editable in standard versions of Adobe Each game aims to hit the National Curriculum Target: “I can work out the value of a letter or symbol in an equation.”
Year 6 Post SATS Homework
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Year 6 Post SATS Homework

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Year 6 children have to complete a range of practical tasks for homework from boiling an egg to learning to iron. Once they have completed the task list they receive their special certificate entitled ‘A Degree of Independence.’ The homework aims to help children develop personal skills in readiness for high school.
KS2 German Greetings, Numbers & Colours
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KS2 German Greetings, Numbers & Colours

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When you purchase this German Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to… Cover key language National Curriculum objectives and to get your class talking German in no time Be a fun and interactive way of getting your class involved with learning languages Easy to use with clear instructions of how to play printed on every game Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing. Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
Factors, Multiples & Primes Games/Posters
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Factors, Multiples & Primes Games/Posters

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Bundle of games and display posters covering Factors, Multiples and Primes. Factor Fifty Game Player use numbers up to 50 on a 1-50 grid and have to cover a chosen number with a counter. Once a number is covered, they must cover as many factors of that number as possible too. The winner has the most counters on the board at the end of the game! Factor Challenge Challenge students to find the factors of 10 consecutive numbers in a row - make this game easier or harder by changing the 10 consecutive numbers. Factors, Multiples and Primes A4 poster showing how Factors can be shown with arrays and Cuisenaire rods, and how to identify prime numbers in the same way. What does a number with lots of factors look like next to a prime number? Factors A4 poster showing the difference between a factor and a multiple with visual representations - can your class make their own colourful factors and multiples pictures?
Year 6 Games to Develop Algebra eBook
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Year 6 Games to Develop Algebra eBook

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This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept. Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject. Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom. What’s in the eBook? ‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge ‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge ‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge Working Wall & Delving Deeper questions for each of the three games Answer Sheets (where available) Interactive Template: Working Wall & Delving Deeper Questions Interactive Template: Speech Bubble and Question Templates for use on Working Walls Interactive Template: Editable ‘Cross it Off’ game template for complete customisation Interactive Template: Editable ‘Shape Connections’ game template for complete customisation Interactive Template: Editable ‘Connect 3’ game template for complete customisation
Counting in Tens: Steps of 10 (Differentiated)
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Counting in Tens: Steps of 10 (Differentiated)

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Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score. This game pack contains: Steps of 10 game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
Counting in Tens: Fill Them In (Differentiated)
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Counting in Tens: Fill Them In (Differentiated)

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Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number. This game pack contains: Fill Them In game differentiated 3 ways for varying levels of difficulty Answers for Fill Them In games 1 and 2 Blank editable templates that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Place Value: Property Match Game (Differentiated)
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Place Value: Property Match Game (Differentiated)

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Property Match is a game that requires players to match digit cards to their properties to win points. This game pack contains: Property Match game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”