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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com
Binary Ninja! Decimal to Hexadecimal Activity Pack
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Binary Ninja! Decimal to Hexadecimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert decimal numbers into hexadecimal! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Hexadecimal to Decimal Activity Pack
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Binary Ninja! Hexadecimal to Decimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert hexadecimal into decimal numbers! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Binary to Decimal Activity Pack
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Binary Ninja! Binary to Decimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary numbers into decimal! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Decimal to Binary Activity Pack
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Binary Ninja! Decimal to Binary Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert decimal numbers into binary! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Computational Thinking in Mathematics
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Computational Thinking in Mathematics

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How can you apply the concepts of computational thinking to Maths? Mathematics is full of problem solving challenges which makes computational a vital skill to help improve your maths skills! Check out my poster for a range of ideas on how to apply the concepts of computational thinking to the subject of mathematics! *Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that its application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Computational Thinking: Code Breaking
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Computational Thinking: Code Breaking

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Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including: Caeser Cypher Polybius Square Pigpen Cypher Braille Morse Code Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process! Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
KS3 Computer Science SUPER BUNDLE!
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KS3 Computer Science SUPER BUNDLE!

17 Resources
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included). Full solutions are also included. This bundle contains: Computer Systems - Year 7 Computer Systems - Year 8 KS3 Networks Computational Thinking for KS3 Algorithm Design - Year 7 Algorithm Design - Year 8 Data Representation - Year 7 Data Representation - Year 8 Also includes knowledge organisers and revision sheets and starter activities! Purchase all these resources within this bundle and you will save over 25% individual resource price!
KS3 Computer Science:  Computational Thinking & Algorithm Design
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KS3 Computer Science: Computational Thinking & Algorithm Design

5 Resources
This bundle includes one of my most popular resources: Computational Thinking for KS3, my Year 7 & 8 Algorithm Design units of work as well as a knowledge organiser and revision sheet to help students prepare for the final assessments. Purchase all these resources within this bundle and save over 20% off individual resource cost!
KS3 Computer Science - Data Representation
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KS3 Computer Science - Data Representation

4 Resources
This bundle includes both my Year 7 & Year 8 data representation units of work as well as knowledge organisers and revision sheets to help support students within their final assessments. Purchase both units together and save 25% off individual cost!
Knowledge Organiser and Revision Sheet: Year 8 Data Representation
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Knowledge Organiser and Revision Sheet: Year 8 Data Representation

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The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Knowledge Organiser and Revision Sheet: Year 8 Computer Systems
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Knowledge Organiser and Revision Sheet: Year 8 Computer Systems

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The following resources work in conjunction with KS3 Computer Science: Computer Systems Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Knowledge Organiser and Revision Sheet: Year 8 Computer Networks
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Knowledge Organiser and Revision Sheet: Year 8 Computer Networks

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The following resources work in conjunction with KS3 Computer Science: Networks. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Knowledge Organiser and Revision Sheet: Year 7 Data Representation
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Knowledge Organiser and Revision Sheet: Year 7 Data Representation

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The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Knowledge Organiser and Revision Sheet: Year 7 Computer Systems
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Knowledge Organiser and Revision Sheet: Year 7 Computer Systems

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The following resources work in conjunction with KS3 Computer Science: Computer Systems Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
KS3 Computer Science:  Data Representation - Year 8
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KS3 Computer Science: Data Representation - Year 8

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Within KS3 Computer Science: Data Representation - Year 8, your students will recall and build upon understanding developed within Data Representation for Year 7 and learn the following: To recall binary and denary conversion techniques from year 7. To be able to add two binary numbers using binary addition and understand the term overflow error. Understand the use and purpose of ASCII and Unicode character sets. Understand how images are stored on a computer. Understand the relationship between resolution, colour depth and file size. Recap the terms ‘Base 2’ and ‘Base 10’ number systems. To apply understanding to the use of Hexadecimal (base 16). Your students will learn these concepts through a range of clearly presented explanations and a range of tasks and challenges to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Data Representation for Year 7 and Computer Systems for Year 8 so they have an understanding of the different hardware components of a computer.
KS3 Computer Science:  Data Representation - Year 7
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KS3 Computer Science: Data Representation - Year 7

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"There are 10 kinds of people in the world; those who understand binary numbers… and those who don’t!" Alongside understanding the joke above(!), KS3 Computer Science: Data Representation - Year 7 will teach your students the following: Explain why a computer uses binary. To be able to identify the number of bits in different units of data e.g. Bit, Nibble, Byte, Kilobyte, Megabyte, Gigabyte, etc. To explain the difference between ‘base 2’ and ‘base 10’ numbering systems. To be able to convert binary into denary and vice versa. Explain how characters are stored in the ASCII character set. Your students will learn this information through a variety of clearly presented instructions as well as a range of tasks and activities designed to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Computer systems for year 7 so they have an understanding of the different hardware components of a computer.
KS3 Computer Science:  Algorithm Design - Year 8
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KS3 Computer Science: Algorithm Design - Year 8

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KS3 Computer Science: Algorithm Design - Year 8 recaps and builds upon the basic understanding of algorithm design learned within Algorithm design for Year 7 and allows your students to learn the following: Understand that an algorithm is a set of instructions used to solve a problem. Use both flowchart and pseudocode to design an algorithm. To recap the following algorithm design techniques Sequence and Selection. To understand the following data types: Character String Real Integer Boolean To learn how to use looping to write repeatable sequences of code. To apply understanding into subroutine challenges. To understand different types of errors that can occur while writing algorithms (Syntax, Logic and Runtime) and methods used to identify them. This resource includes a range of clearly presented explanations as well as a range of structured tasks to help your students practice their skills. It is recommended that students first complete the Algorithm Design - Year 7 and Computational Thinking for KS3 unit of work in order to develop a basic understanding of both computational thinking and algorithms. This unit of work also includes a final assessment. Full teacher solutions also included!
KS3 Computer Science:  Algorithm Design - Year 7
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KS3 Computer Science: Algorithm Design - Year 7

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This short unit of work introduces year 7 students to the basic concepts of algorithm design. Students will learn the following: Understand that an algorithm is a set of instructions used to solve a problem. Use both flowchart and pseudocode to design an algorithm. Learn the following algorithm design techniques; Sequence Selection Understand Boolean statements such as <, > and = and know when to apply them within an algorithm. Understand how to use variables to store information for later use within an algorithm. This resource includes a range of clearly presented explanations as well as a range of structured tasks to help your students practice their skills. It is recommended that students first complete the Computational Thinking for KS3 unit of work in order to develop a basic understanding of both computational thinking and algorithms. This unit of work also includes a final assessment. Full teacher solutions also included!