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Siemens Education

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
'Energy Island' KS4 Siemens Education
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'Energy Island' KS4 Siemens Education

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Energy Island interactive game is designed for students to familiarize themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS4 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency. Learning Objectives: • Investigate how maths can model a system using data and logic. • Apply ideas about energy transfer and sustainability to a novel context. • Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Inactive - Energy Island; KS4, Science, Chemistry, Renewable Energy
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Inactive - Energy Island; KS4, Science, Chemistry, Renewable Energy

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Energy Island interactive game is designed for students to familiarize themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS3 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency. Learning Objectives: • Investigate how maths can model a system using data and logic. • Apply ideas about energy transfer and sustainability to a novel context. • Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Water, Water, Everywhere' KS3 Siemens Education
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'Water, Water, Everywhere' KS3 Siemens Education

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
Inactive KS4 Interactive Game 'Lean Machines' Siemens Education
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Inactive KS4 Interactive Game 'Lean Machines' Siemens Education

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Lean Machines Interactive Game was designed by Siemens in collaboration with Mini to give students an insight into the world of assembly lines and production. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Technology National Curriculum, introducing students to ‘Lean’ and ‘Just in time’ production principles. Learning Objectives: Explore the characteristics of a production system and how to make it more efficient. Understand the principles of ‘Lean’ and ‘Just in Time’ production principles. Apply their understanding to a context. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'STEM Christmas Quiz' KS3
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'STEM Christmas Quiz' KS3

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STEM and Sustainability themed Christmas Quiz for KS3 students. Enjoy this short and fun Christmas themed quiz complete with questions relating to the KS3 Science and Maths curriculum, and sustainability. Answer book is also included.
Siemens Education KS3 Interactive Game 'Energy Farm'
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Siemens Education KS3 Interactive Game 'Energy Farm'

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Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact. Learning Objectives: Different technologies can be used to provide energy for people and their work. These different technologies have different pros and cons. To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment. Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Sustainability; KS4, Geography, Sustainability
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Sustainability; KS4, Geography, Sustainability

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Siemens Education’s KS4 Sustainability Activity introduces students to the definition of sustainability, the pillars of sustainability and the mega trends. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens. Find more curriculum linked resourse at www.siemens.co.uk/education.