Hero image

3k+Uploads

1809k+Views

2171k+Downloads

Lower KS2 Computing Knowledge Organisers Bundle!
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Upper KS2 Computing Huge Knowledge Organisers Bundle!
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
EYFS Learning in Computing  - Knowledge Organiser!
TandLGuruTandLGuru

EYFS Learning in Computing - Knowledge Organiser!

(2)
This clear, detailed and visually-appealing resource helps to detail and categorise the foundation Computing learning that takes place in the EYFS stage. It is an important resource for EYFS teachers and parents, but also Computing subject leaders, to aid them in the development of a clearly-mapped and well-sequenced Computing curriculum across the school. This organiser groups the Computing-related learning into the relevant EYFS areas of learning - for Computing, this is mainly the ‘Technology’ element of the ‘Understanding the World’ learning area. A small section on ‘Online Safety’ is also included. The resource is designed to be printed onto A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Pointless - Template to Create Your Own Games!
TandLGuruTandLGuru

Pointless - Template to Create Your Own Games!

(0)
Template for you to create your own Pointless games - whatever subject or topic you are teaching! Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several built-in rounds of questions to build students' understanding in your topics, including: - Identifying terms from definitions - Anagrams of key terms round - Recalling the highest level knowledge. The nature of the game ensures that this resource can challenge students of all levels. NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on: -Overview; -Basic Variables; -More Complex Variables; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Subject Foundations in EYFS - Knowledge Organisers Bundle!
TandLGuruTandLGuru

Subject Foundations in EYFS - Knowledge Organisers Bundle!

13 Resources
These clear, detailed and visually-appealing resources help to detail and categorise the EYFS foundation learning in each of the primary curriculum subject areas It is an important resource for EYFS teachers and parents, but also subject leaders, to aid them in the development of a clearly-mapped and well-sequenced subject curriculum across the school. This organiser groups the subject-related learning into the relevant EYFS areas of learning (e.g. Understanding the World, Expressive Arts and Design, Communication and Language, etc.) The resources are designed to be printed onto A3, and are provided as both PDF and Word documents (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
KS1 Huge Computing Knowledge Organisers Bundle!
TandLGuruTandLGuru

KS1 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Computing Systems and Networks -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Data and Information - Grouping Data -Year 1: Programming - Moving a Robot -Year 1: Programming - Animations in Scratch Jr -Year 2: Computing Systems and Networks -Year 2: Creating Media - Digital Photography -Year 2: Creating Media - Making Music -Year 2: Data and Information - Pictograms -Year 2: Programming - Quizzes in Scratch Jr -Year 2: Programming - Robot Algorithms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
KS1 Computing Knowledge Organisers Bundle!
TandLGuruTandLGuru

KS1 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Technology and Parts of a Computer -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Programming - Animations in Scratch -Year 1: Programming - Moving a Robot -Year 1: Data and Information - Grouping Data -Year 2: Information Technology All Around Us -Year 2: Creating Media - Making Music -Year 2: Creating Media - Digital Photography -Year 2: Programming - Quizzes in Scratch -Year 2: Programming - Robot Algorithms -Year 2: Data and Information - Pictograms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Online Safety Complete Primary Knowledge Organisers Bundle!
TandLGuruTandLGuru

Online Safety Complete Primary Knowledge Organisers Bundle!

6 Resources
These clear, detailed and visually-appealing knowledge organisers offer a complete reference point for children across the primary phase (and their teachers and parents) to support their learning about online safety. The seven organisers are progressive from EYFS right through to Year 6 and align with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of each organiser lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resources are bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The organisers are designed to be printed onto either A4 or A3, and are provided as both PDFs (to protect formatting) and Word versions (so that you can edit if you want to). All images used are licensed for commercial use.
Year 6 Online Safety Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Online Safety Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 6 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 6 Computing  - Creating Media - Web Page Creation - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Features of Good Websites; -Creating a Webpage; -Making Effective Webpages; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!
TandLGuruTandLGuru

Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

(0)
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!
TandLGuruTandLGuru

Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Taking Photographs; -Editing Photographs; -Real or Edited? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Data and Information - Spreadsheets - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Data and Information - Spreadsheets - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using spreadsheets, including using formulas, calculations and duplication. It contains comprehensive sections on: -Overview; -What are Spreadsheets? -Formulas, Calculations and Duplication; -Other Functions; -Using Spreadsheets; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to code micro:bit devices. It contains comprehensive sections on: -Overview; -Basics of Micro:bits; -Using Micro:bit Software; -Transferring to Micro:bit; -Sensing Inputs; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Creating Simple Vector Drawings; -More Complex Vector Drawings; -Advanced Tips; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using photo editing software. It contains comprehensive sections on: -Overview; -Editing Techniques; -Using Software; -Considerations of Edited Photos; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Digital Devices - Input, Process, Output Worksheet
TandLGuruTandLGuru

Digital Devices - Input, Process, Output Worksheet

(2)
A worksheet for computing lessons, that enables children to demonstrate an understanding of the input, process, output features of various digital devices. Provided in both PDF (to protect formatting) and Word (in case you wish to edit). Enjoy!
EYFS Online Safety Knowledge Retrieval Pack!
TandLGuruTandLGuru

EYFS Online Safety Knowledge Retrieval Pack!

(0)
This resource offers a wide range of knowledge retrieval activities for EYFS children learning about Online Safety. The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (17 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this learning area.