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Number zoo flash cards number recognition
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Number zoo flash cards number recognition

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Flashcards number 0 to 9 for early number recognition. Each flashcard comprises of a 'zoo' character which goes along with a story. For example, Number 0 is entitled 'Greedy zero' who is a big gorilla who eats all of the bananas... and this is why he is called greedy zero! The zero is the key feature, along with all the numbers on the animals, as it helps children to visualise and remember the number. All of these numbers have been inspired by a programme which is no longer available to purchase as it is discontinued. I have hand drawn and painted the animals. All animals number 0-9 are available to print and are sized A4.
Class assembly Pack Minibeasts outdoor learning
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Class assembly Pack Minibeasts outdoor learning

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Minibeast class assembly pack suitable for EYFS, Y1. I used this with my Reception Class and the children, parents and whole school loved it! This pack includes everything you need to do a class assembly. Included: A script which is fully editable. I have highlighted some key text which could be changed for example this pack refers to the story ‘Superworm’ but you may have learnt a differnt book. Ideas for art work produced to show in your assembly (again this could be changed dependant on what art work or learning your class have produced) 2 songs to learn Powerpoint outline - fully editable
Report templates EYFS
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Report templates EYFS

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EYFS Development Matters - Report Templates with statements with an exceeding (more able), expected (core) including an upper core and an emerging (less able) statements. These are generic for a typical child so they would need to be adapted where neccesary to be an accurate description of the child you’re writing a report on. There are statements for the core areas; Literacy - writing and reading and Maths - number and space, shape and measure. These have been written and used by me on two years worth of reports.
EYFS 4 Can Play Here sign
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EYFS 4 Can Play Here sign

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Signs to display in areas of provision ‘4 can play here’ with mathematical representations of making four. Each sign is different. 4 included in the pack.
In the moment planning guide
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In the moment planning guide

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A simple guide on what in the moment planning is and how to do it practically and effectively. Suitable for all adults using in the moment planning with children.
Class Assembly Summer Theme EYFS Pack
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Class Assembly Summer Theme EYFS Pack

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Summer themed class assembly pack suitable for EYFS, Y1. I used this with my Reception Class and the children, parents and whole school loved it! This pack includes everything you need to do a class assembly. Included: A script which is fully editable. I have highlighted some key text which could be changed for example this pack refers to the story ‘What the Ladybird Heard at the Beach’ but you may have learnt a differnt book and could easily change this. Ideas for art work produced to show in your assembly (again this could be changed depending on what art work or learning your class have produced) 2 songs to learn (included as MP3 files) Powerpoint outline - fully editable
Teacher Planner and Organiser
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Teacher Planner and Organiser

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Teacher planner and organiser Fully printable and includes: -Personal and School information -My week blank -My month blank -Birthdays -Class List up to 30 -Lesson plan blank -To do list blank -Notes
Teacher interview plan
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Teacher interview plan

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Plan for a teacher interview Suitable for EYFS/KS1/SEND - Interview theme was about using a book as a stimulus to develop speech, language and communication. Detailed, easy to use lesson plan for an interview.
Neutral toy and resource labels
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Neutral toy and resource labels

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Toy labels -Musical instruments -Tinker -Sensory -Blocks -Puzzle -Treasure -Soft Toys -Transport -Blocks -Rhyme -Animals -Chewy -Dinosaurs -Balls -Farm -Balls (outdoor) -Books
Phonics Assessment Pack EYFS Reception or Y1
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Phonics Assessment Pack EYFS Reception or Y1

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Phonic assessments including -Phase 2 sounds, orally blending and segmenting -Phase 3 sounds and applying sounds blending -Phase 5 sounds and applying sounds blending -Phase 2,3,4,5 HFW (Camera or Tricky words) - can be used to check reading or spelling the words
Butterfly numbers in 10's
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Butterfly numbers in 10's

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Natural realistic butterflies with multiples of 10 on them. I used these for a Reading Challenge display in the classroom. These could be enlarged or kept this small realistic size.
Named caterpillar characters display
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Named caterpillar characters display

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30 x Caterpillars used for display or name recognition. Edit the document by adding your class names. I used these for my reading display to track reading at home and as an incentive to encourage this.
Sensory Play - seasons yearly plan
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Sensory Play - seasons yearly plan

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An overview of sensory play linked to natural resources and seasonal items. Links to celebrations such as easter, christmas, bonfire night etc. Using natural and real resources for sensory play. Includes every season and month to cover the whole year.
Deal or No Deal Game (printable)
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Deal or No Deal Game (printable)

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‘Deal or No Deal’ game - printable - ideal for learning maths and numbers or playing in a social group and learning about money. Could easily be adapted for spelling, phonics or anything vocabulary related! -Deal or no Deal front cover (ideal to stick on an envelope/box to decorate the game or to excite children!) -Printable labels numbers 1 to 13 (could be stuck on boxes, envelopes, bags pr laminated etc.) -Printable labels (with amounts on OR blank to be edited to whatever focus you want the game to have) These are designed to be held by other players (audience) or hidden depending how many children are playing. -Blank templates to edit and add own numbers/vocab etc. How to play? Either with a group of children (up to 13 or 26 - in pairs) One person is the ‘main player’ (this could be a child or teacher) with one box Everyone has has an envelope/box with one of the amounts on, inside one of the numbers 1-13) The ‘main player’ choses which number from 1-13 they want to eliminate from the game. They continue going until they reach the end and decide whether to keep their box or swap it for the other player.