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Mr Lyon Resources

Average Rating4.33
(based on 5 reviews)

Hi everyone. I've been a qualified Computer Science, ICT and Media teacher for over 10 years. I aim to create high quality resources. My two main selling points are creating quality resources and making sure those resources are fully editable, so that teachers are free to adapt them.

Hi everyone. I've been a qualified Computer Science, ICT and Media teacher for over 10 years. I aim to create high quality resources. My two main selling points are creating quality resources and making sure those resources are fully editable, so that teachers are free to adapt them.
KS3 Computing - Pioneers of Computing
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KS3 Computing - Pioneers of Computing

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Do your students know who the pioneers of the computing world are? Do they even know what a pioneer is? Use this resource to help students plan a presentation on Computing pioneers. Can be used as a sequence of lessons where you introduce the students to some example pioneers, allow them to create their own presentation, and then they can present their finding to the rest of the class. Very informative!
KS3 Computing - Online Shopping
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KS3 Computing - Online Shopping

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Use this lesson to teach your students about the basics of e-commerce. They will learn about the benefits and drawbacks of shopping online, how to ensure websites are secure when submitting personal or financial information and methods of payments that can be used online. This lesson (can also last for two lessons) is great for encouraging discussion. It also comes with a worksheet for students to complete.
KS3 Computing - Python Hangman Game
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KS3 Computing - Python Hangman Game

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This is a fun one-off lesson aimed at improving Python skills in years 7-9. The resource is a presentation that shows each step needed to create a digital hangman game using Python.
KS3 Computing - Python Number Guess Game
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KS3 Computing - Python Number Guess Game

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This is a fun one-off lesson aimed at improving Python skills in years 7-9. The resource is a presentation that shows each step needed to create a digital guess the number game using Python.
KS3 Computing - Fake News
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KS3 Computing - Fake News

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FAKE NEWS ALERT! As fake news is an ever-increasing presence in todays media, it is important to educate our students about the impact it has. This pack has a lesson with group work task that can be printed on A3 paper, as well as an extension task where students get to create their own fake news article, which always proves lots of fun in the classroom!
Google Workspace for Schools - A Guide (2022 Edition)
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Google Workspace for Schools - A Guide (2022 Edition)

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Does your school or college use Google Workspace? If so, this guide will prove invaluable to your teachers. This simple guide takes each of the Workspace apps and tells you the best way to use the apps in your school. This eBook could easily replace a professional development session at a tiny fraction of the price. You can buy this guide just once and share it throughout your organisation.
Edexcel GCSE CompSci Revision Templates
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Edexcel GCSE CompSci Revision Templates

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Pearson Edexcel GCSE Computer Science - 2020 Specification These are blank templates that cover each point on the specification. A great way for students to put all their knowledge down on paper close to exam time or at the end of each topic ready for a test (They can also be annotated on a tablet). I have used these many times over the years and they have always been a great starting point for revision. These will keep students busy for hours if needed. Updated for the Edexcel 2020 specification. More to be added from other subjects soon, both GCSE and International GCSEs.
KS3 Computing - Google Maps Task
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KS3 Computing - Google Maps Task

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This resources is a fun activity based on Google Maps. Students are taken on an around the world tour of famous landmarks and they are required to take screenshots of both the standard maps view and the street view versions of the landmark. Every fifth landmark they get to choose their own landmark. It is aimed at any Key Stage 3 class and students do not need any prior knowledge of Google Maps.
KS3 Computing - Python Turtle SoW
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KS3 Computing - Python Turtle SoW

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Using the Python Turtle in Computing lessons is really fun. This work is suitable for years 7-9. There are three presentations that gradually build up student skills using Python. This unit of work can last up to six lessons. The lessons can be used as templates to allow students to add screen shots as evidence for the work completed. The best part - the final lesson allows students to use the skills they have learnt to create something fun of their own choice. Example work is also included to help teachers.