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Python Coding Exercise for GCSE Computer Science coursework preparation
chris_vidalchris_vidal

Python Coding Exercise for GCSE Computer Science coursework preparation

(2)
This Power Point supports students preparing for GCSE computer science, using python code for notorious game rock paper scissors. Students are expected to examine the code by identifying variables, explaining the coding keywords, structure and approach. In addition, students are given the opportunity to test the code and come up with suggestions for improving the design.
Introduction to Algorithms from scratch
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Introduction to Algorithms from scratch

(21)
Part of a 7 series lesson course Introducing KS2 and KS3 students to algorithms using scratch. Power points with notes section, and editable resources for flexibility. Assessment Power Point must be macro enabled from options.
What is an ALGORITHM
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What is an ALGORITHM

(1)
An introduction to algorithms using a flowchart with sequence, selection and iteration. The worksheet provided enables students to slow down their thinking to focus on each instruction in the algorithm until the last instruction is executed and the program ends.
From Scratch to Python - Introduction into high level computer programming.
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From Scratch to Python - Introduction into high level computer programming.

(1)
A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the introductory lesson, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.
Algorithms in Scratch Lesson 6
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Algorithms in Scratch Lesson 6

(1)
This 6 lesson structure course is aimed at KS3 students to develop understanding about coding techniques using algorithms. Each lesson contributes to the development of a maze game using scratch. Students can sign up for a free account. Notes are supplied with Power Point slides and each lesson is assessed individually. Medium term plan highlight how this scheme of work matches requirements of the new curriculum for computing. This unit will help prepare and support your students at KS3 to develop their knowledge and understanding and prepare for computer science at KS4. Lesson objectives are clearly explained, and non specialist should be able to use power point to deliver lesson comfortably. Lesson objective levels are linked with new curriculum levels. Keywords are reinforced each lesson. Students will enjoy coding and learn fundamental principles as they work their way through lessons. Although their are 6 lessons, depending on ability, you may need additional time. Also a benefit to allow students a few extra lessons to explore and demonstrate coding principles independently. Algorithms, Coding, Key stage 3, scratch, computational thinking, sequence, selection, iteration, variable, syntax,
Introduction to Web Design - HTML & CSS
chris_vidalchris_vidal

Introduction to Web Design - HTML & CSS

(0)
This Ofsted friendly resource is perfect for supporting KS3 students with web development. Teachers can plan with ease and intent, non specialist can implement and impact can be measured affectively.
Introduction to Sub Programs for GCSE Computer Science Part1
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Introduction to Sub Programs for GCSE Computer Science Part1

(0)
This is an excellent resource to support knowledge required in OCR computer science J277 specification. How to use sub programs (functions and procedures) to produce structured code. This resource can be delivered from a non specialist and answers to solutions are available on request. Students must be encouraged to take their time and think through problems before showing solutions. Students must also reflect on their code development by answering/ discussing log questions.
Algorithms in Scratch Lesson 5 Variables
chris_vidalchris_vidal

Algorithms in Scratch Lesson 5 Variables

(0)
This 6 lesson structure course is aimed at KS3 students to develop understanding about coding techniques using algorithms. Each lesson contributes to the development of a maze game using scratch. Students can sign up for a free account. Notes are supplied with Power Point slides and each lesson is assessed individually. Medium term plan highlight how this scheme of work matches requirements of the new curriculum for computing. This unit will help prepare and support your students at KS3 to develop their knowledge and understanding and prepare for computer science at KS4. Lesson objectives are clearly explained, and non specialist should be able to use power point to deliver lesson comfortably. Lesson objective levels are linked with new curriculum levels. Keywords are reinforced each lesson. Students will enjoy coding and learn fundamental principles as they work their way through lessons. Although their are 6 lessons, depending on ability, you may need additional time. Also a benefit to allow students a few extra lessons to explore and demonstrate coding principles independently. Algorithms, Coding, Key stage 3, scratch, computational thinking, sequence, selection, iteration, variable, syntax,
Algorithms in Scratch Lesson 2
chris_vidalchris_vidal

Algorithms in Scratch Lesson 2

(0)
This 6 lesson structure course is aimed at KS3 students to develop understanding about coding techniques using algorithms. Each lesson contributes to the development of a maze game using scratch. Students can sign up for a free account. Notes are supplied with Power Point slides and each lesson is assessed individually. Medium term plan highlight how this scheme of work matches requirements of the new curriculum for computing. This unit will help prepare and support your students at KS3 to develop their knowledge and understanding and prepare for computer science at KS4. Lesson objectives are clearly explained, and non specialist should be able to use power point to deliver lesson comfortably. Lesson objective levels are linked with new curriculum levels. Keywords are reinforced each lesson. Students will enjoy coding and learn fundamental principles as they work their way through lessons. Although their are 6 lessons, depending on ability, you may need additional time. Also a benefit to allow students a few extra lessons to explore and demonstrate coding principles independently. Algorithms, Coding, Key stage 3, scratch, computational thinking, sequence, selection, iteration, variable, syntax,
From Scratch to Python - Decision making (Selection) Lesson 2
chris_vidalchris_vidal

From Scratch to Python - Decision making (Selection) Lesson 2

(0)
This series of lessons will prepare all students, particularly in KS2 and KS3 to develop their computational thinking skills, which is required for most KS4 qualification. It is also aimed at students aiming to sit GCSE computer science, and will support, provide a thorough and secure understanding of fundamental topics with adequate practise at applying skills. Decision making is an essential skills to master in computer science and students from any level can be guided through this lesson with teacher notes and make good progress. Starter plenary and homework activities included. This lesson is aimed at all abilities, although lower ability may require more time or lessons to complete all tasks. Lesson objectives are extracted from the new computing curriculum in England for KS2 and KS3. Although this lesson can be taught as stand alone, students who have already used algorithms in scratch series and decision making lesson 1 will benefit from continuity and familiarity of keywords and exercises. Students will need knowledge of how to use input and output function with knowledge of variables in python. Or alternatively purchase introduction to python - from scratch to python series. They will also need the python IDLE environment which is available to download free at https://www.python.org/downloads/release/python-350/. Please feel free to email chris_vidal2000@yahoo.com for feedback or further advice.
Computational thinking starters and plenaries
chris_vidalchris_vidal

Computational thinking starters and plenaries

(0)
This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.
From Scratch to Python - Decision making (Selection) Lesson 1
chris_vidalchris_vidal

From Scratch to Python - Decision making (Selection) Lesson 1

(0)
This series of lessons will prepare all students, particularly in KS2 and KS3 to develop their computational thinking skills, which is required for most KS4 qualification. It is also aimed at students aiming to sit GCSE computer science, and will support, provide a thorough and secure understanding of fundamental topics with adequate practise at applying skills. Decision making is an essential skills to master in computer science and students from any level can be guided through this lesson with teacher notes and make good progress. Starter plenary and homework activities included. This lesson is aimed at all abilities, although lower ability may require more time or lessons to complete all tasks. Lesson objectives are extracted from the new computing curriculum in England for KS2 and KS3. Although this lesson can be taught as stand alone, students who have already used algorithms in scratch series will benefit from continuity and familiarity of keywords and exercises. Students will need knowledge of how to use input and output function with knowledge of variables in python. Or alternatively purchase introduction to python - from scratch to python series. They will also need the python IDLE environment which is available to download free at https://www.python.org/downloads/release/python-350/. Please feel free to email chris_vidal2000@yahoo.com for feedback or further advice.
From Scratch to Python - Introduction into high level computer programming. Lesson2
chris_vidalchris_vidal

From Scratch to Python - Introduction into high level computer programming. Lesson2

(0)
A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the introductory lesson, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.
Algorithms in Scratch
chris_vidalchris_vidal

Algorithms in Scratch

6 Resources
A great scheme of work to introduce KS2 and KS3 students to coding, learning fundamentals of computer programming. Exercises, keyterms, examplars, guidance notes, assessments, student self evaluation and medium term plan supplied. This scheme of work is based on the new national curriculum for computer science.
From Scratch to Python - Introduction into high level computer programming. Lesson3
chris_vidalchris_vidal

From Scratch to Python - Introduction into high level computer programming. Lesson3

(0)
A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the 3rd lesson in the series, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.
Introduction to HTML & Web Design Lesson 1
chris_vidalchris_vidal

Introduction to HTML & Web Design Lesson 1

(0)
Aimed at KS2 and KS3 students, this introduction to web design, using HTML is a structured practical approach to gaining fundamental knowledge required for ICT and computing courses at KS4. No expensive software required, effective and simple exercises. Clear objectives which identifies student level and assesses the student workbook provided.
From Sratch to python - Decision Making (Selection using Lists) Lesson 3
chris_vidalchris_vidal

From Sratch to python - Decision Making (Selection using Lists) Lesson 3

(0)
This series of lessons will prepare all students, particularly in KS2 and KS3 to develop their computational thinking skills, which is required for most KS4 qualification. It is also aimed at students aiming to sit GCSE computer science, and will support, provide a thorough and secure understanding of fundamental topics with adequate practise at applying skills. Decision making is an essential skill to master in computer science and students from any level can be guided with searching through lists in this lesson with teacher notes and make good progress. This lesson also covers invalid user entry using exception handler. It is useful for students to cover previous lessons in decision making. Starter plenary and homework activities included. This lesson is aimed at all abilities, although lower ability may require more time or lessons to complete all tasks. Lesson objectives are extracted from the new computing curriculum in England for KS2 and KS3. Students who have already used algorithms in scratch series will benefit from continuity and familiarity of keywords and exercises. Students will need knowledge of how to use input and output function with knowledge of variables in python. Or alternatively purchase introduction to python - from scratch to python series. They will also need the python IDLE environment which is available to download free at https://www.python.org/downloads/release/python-350/. Please feel free to email chris_vidal2000@yahoo.com for feedback or further advice.