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Resources for KS3 and KS4 Computer Science.
1.2 Types of Memory Summary Sheet with questions
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1.2 Types of Memory Summary Sheet with questions

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Types of Memory Summary Sheet A sheet that concisely summarises the different types of memory. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. 05/11/18 - Updated section on speed of RAM memory.
1.3 Storage Summary Sheet (with quick fire questions)
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1.3 Storage Summary Sheet (with quick fire questions)

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Types of Storage Summary Sheet (with quick fire questions) 12/11/18: Updated 1.3 data capacity table. A sheet that concisely summarises the types of storage used in computer systems. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 16 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
Computer Studies and ICT Projects for Homework / Independent learning
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Computer Studies and ICT Projects for Homework / Independent learning

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The computer studies / ICT booklet contains ten independent learning / homework topics. The topics are varied and will appeal to a wide variety of interests that will appeal to students. The tasks are aimed at KS3 students. The booklet encourages independent learning outside of the classroom and can be set as homework tasks. Students can focus on projects that they have an interest in and do as few or as many as they wish. Students are rewarded with reward stamps and a certificate for each project that is completed. The certificates can be given to students in class as they complete projects or in assemblies to recognise their achievement. The ‘gameification’ of the reward system encourages students to complete tasks and improve on them to gain further rewards.
1.8 Ethical, Legal, Environmental and Cultural Issues in Computing and Technology
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1.8 Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

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Ethical, Legal, Environmental and Cultural Issues in Computing -A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing. There is a sheet with information about the issues and a page of lesson activities. The resources contain active links to on-line material. The resource can be used by itself or to lead on to further discussion about the associated issues. Can be used as a classroom activity or homework Also provided is a sheet with examplar answers.
Program Errors and Resilience Algorithm
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Program Errors and Resilience Algorithm

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This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.
Stakeholders Activity Sheet
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Stakeholders Activity Sheet

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Stakeholders Activity Sheet This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues. The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
1.4 Wired and Wireless Networks - Summary Sheet (with quick fire questions)
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1.4 Wired and Wireless Networks - Summary Sheet (with quick fire questions)

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Types of Storage Summary Sheet (with quick fire questions) Two full A4 sheets that concisely summarises the important information regarding wired and wireless networks. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 23 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
2.1 Computational Thinking and Algorithms Summary Sheet (with quickfire questions)
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2.1 Computational Thinking and Algorithms Summary Sheet (with quickfire questions)

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Computational Thinking and Algorithms Summary Sheet with questions A sheet that concisely summarises the computationakl thinking and the main types of algorithms use for sorting and searching. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Updated after spelling correction.
1.1 System Architecture Summary Sheet - CPU (with quick fire questions)
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1.1 System Architecture Summary Sheet - CPU (with quick fire questions)

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** System Architecture Summary Sheet (with quick fire questions)** 19/11/18: Corrected a couple of spelling mistakes. A sheet that concisely summarises System Architecture (CPU). Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)
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KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

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**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons. d) Some photos of students developing their items. The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
Computing Keywords Sheets (pupils find the definitions)
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Computing Keywords Sheets (pupils find the definitions)

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A bundle of 11 computing keywords homework / class activity sheets that students have to find the definition for and complete. Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons.
GCSE Computer Studies Revision – Exam Question Practice and Exam Technique
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GCSE Computer Studies Revision – Exam Question Practice and Exam Technique

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This activity sheet allows students to practice exam questions. They will be given a question to answer or pick their own question to answer from an exam paper, revision book or any other appropriate revision resource and answer the question on the sheet. Once the question has been answered the students can self or peer mark the answer by looking up the answer on a mark scheme or revision source. Students can discuss with peers the answer and exam technique and correct any mistakes made. The activity sheet allows four questions to be answered on each side (print on both sides to save paper). The marking of the answers can be set as a peer or self assessment task or worked through with the teacher.
GCSE Computer Studies Revision Bundle.
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GCSE Computer Studies Revision Bundle.

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A bundle of useful revision resources based around OCR GCSE Computer Studies. Can be used with little with other specifications. Includes: -GCSE Computer Science Glossary. -GCSE Computer Science Revision - exam question practice and technique. 1.7 System Software revision help sheet.
Algorithms - Learning Tasks: Classroom or Homework Resources
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Algorithms - Learning Tasks: Classroom or Homework Resources

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The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback
Technology in the News Activity
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Technology in the News Activity

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**Technology in the News Activity ** The resource includes a word processing and a PowerPoint version. There are links within the resources to a variety of news articles which students can browse and investigate. The activity is applicable to KS3 and KS4 computer studies and links to Legal, Ethical, Cultural and Environmental aspect of GCSE computer studies. Activities can be saved and used as an ongoing activity. The activities can be used as a starter, plenary, homeworks or as part of a class activity leading on to discussions about various aspect of computer science / studies.
Practical Binary Shift Activity -  Information and Practice
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Practical Binary Shift Activity - Information and Practice

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Binary Shift Information and Practice Activities This resource consists of a basic explanation of binary shifts (left and right) showing illustarted examples of how to perform the operations. There are also examples and activities to complete. The resource is linked to two videos that show how to perform the shift operations using 1 and 0’s. The practical activities are best performed by representing the 1 and 0’s on the printed sheet using plastic spoons, buttons, lollipop sticks with 1 and 0 written on them (or any other way to represent to 1 or the 0). The activity has deliberately been devised to be hands-on. Useful for KS3 and KS4 GCSE Computer Studies
1.7 OCR GCSE Computer Studies Revision helpsheet - 1.7 System Software
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1.7 OCR GCSE Computer Studies Revision helpsheet - 1.7 System Software

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OCR GCSE Computer Studies Revision helpsheet - 1.7 System Software A resource to aid students with the revision of unit 1.7 System Software of the OCR GCSE Computer Studies specification. The resource can be use for end of unit mini tests or for full revision of the topic in preparation for the exam. The document contains: a fully summarised mindmap of all sections required to be learned in the 1.7 system software section of unit 1. A page to makes notes on A mini revision planner to help with planning and organisation of the topic for an end of unit test. Guidance on the importance or being organised and planning revision.