Hero image
Resources for KS3 and KS4 Computer Science.
Computer Studies and ICT Projects for Homework / Independent learning

Computer Studies and ICT Projects for Homework / Independent learning

The computer studies / ICT booklet contains ten independent learning / homework topics. The topics are varied and will appeal to a wide variety of interests that will appeal to students. The tasks are aimed at KS3 students. The booklet encourages independent learning outside of the classroom and can be set as homework tasks. Students can focus on projects that they have an interest in and do as few or as many as they wish. Students are rewarded with reward stamps and a certificate for each project that is completed. The certificates can be given to students in class as they complete projects or in assemblies to recognise their achievement. The ‘gameification’ of the reward system encourages students to complete tasks and improve on them to gain further rewards.
conxxion
Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

Ethical, Legal, Environmental and Cultural Issues in Computing -A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing. There is a sheet with information about the issues and a page of lesson activities. The resources contain active links to on-line material. The resource can be used by itself or to lead on to further discussion about the associated issues. Can be used as a classroom activity or homework Also provided is a sheet with examplar answers.
conxxion
Practical Binary Shift Activity -  Information and Practice

Practical Binary Shift Activity - Information and Practice

Binary Shift Information and Practice Activities This resource consists of a basic explanation of binary shifts (left and right) showing illustarted examples of how to perform the operations. There are also examples and activities to complete. The resource is linked to two videos that show how to perform the shift operations using 1 and 0’s. The practical activities are best performed by representing the 1 and 0’s on the printed sheet using plastic spoons, buttons, lollipop sticks with 1 and 0 written on them (or any other way to represent to 1 or the 0). The activity has deliberately been devised to be hands-on. Useful for KS3 and KS4 GCSE Computer Studies
conxxion
Technology in the News Activity

Technology in the News Activity

**Technology in the News Activity ** The resource includes a word processing and a PowerPoint version. There are links within the resources to a variety of news articles which students can browse and investigate. The activity is applicable to KS3 and KS4 computer studies and links to Legal, Ethical, Cultural and Environmental aspect of GCSE computer studies. Activities can be saved and used as an ongoing activity. The activities can be used as a starter, plenary, homeworks or as part of a class activity leading on to discussions about various aspect of computer science / studies.
conxxion
Stakeholders Activity Sheet

Stakeholders Activity Sheet

Stakeholders Activity Sheet This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues. The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
conxxion
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons. The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
conxxion
Algorithms - Learning Tasks: Classroom or Homework Resources

Algorithms - Learning Tasks: Classroom or Homework Resources

The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback
conxxion
GCSE Computer Studies Revision – Exam Question Practice and Exam Technique

GCSE Computer Studies Revision – Exam Question Practice and Exam Technique

This activity sheet allows students to practice exam questions. They will be given a question to answer or pick their own question to answer from an exam paper, revision book or any other appropriate revision resource and answer the question on the sheet. Once the question has been answered the students can self or peer mark the answer by looking up the answer on a mark scheme or revision source. Students can discuss with peers the answer and exam technique and correct any mistakes made. The activity sheet allows four questions to be answered on each side (print on both sides to save paper). The marking of the answers can be set as a peer or self assessment task or worked through with the teacher.
conxxion
Computing Keywords Sheets (pupils find the definitions)

Computing Keywords Sheets (pupils find the definitions)

A bundle of 11 computing keywords homework / class activity sheets that students have to find the definition for and complete. Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons.
conxxion
Program Errors and Resilience Algorithm

Program Errors and Resilience Algorithm

This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.
conxxion
Web Questions - PowerPoint Task

Web Questions - PowerPoint Task

A simple, quick interactive PowerPoint presentations that asks students to answer some web based questions. The resource can be used as a starter or plenary in an ICT or computer studies lesson. (The second slide shows the answers).
conxxion
Testing and Review Sheet

Testing and Review Sheet

A double sided / 2-page document that is used for testing and peer reviewing a product or item. The testing and review is general purpose and can be applied to most items that have been developed or created, including programs / software. Aimed mainly at KS3 students but can also be used with KS4 students and easily adaptable if required.
conxxion