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Resources for KS3 and KS4 Computer Science.

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Resources for KS3 and KS4 Computer Science.
Algorithms - Learning Tasks: Classroom or Homework Resources
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Algorithms - Learning Tasks: Classroom or Homework Resources

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The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback
Binary Addition Worksheet with accompanying answers (Bits, Nibbles and Bytes)
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Binary Addition Worksheet with accompanying answers (Bits, Nibbles and Bytes)

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A worksheet activity adding binary numbers and conversions to denary. Starts with 4 bits (nibble) and moves on to 8 bits (byte) additions. There is also an accompanying answer sheet. The activity also has some general questions about binary for students to answer, which could be part of an extension or small research activity. KS3 Computer Science GCSE Computer Science
Computer Science and ICT Projects for Homework / Independent Learning
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Computer Science and ICT Projects for Homework / Independent Learning

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Computer Science and ICT Projects for Homework / Independent Learning Engage and reward your pupils. Unplugged activities. This resources is aimed at your KS3 pupils studying computer science or ICT. Pupils enjoy completing small projects that earn them recognition and praise and these are embedded into the activities they will complete. The resource allows for your pupils to make choices about which activity they wish to complete. Independent learning and research are encouraged and all tasks can be completed at home as a project or homework, or at school as independent classroom learning activities. The activities are varied and will appeal to a wide variety of interests that will appeal to students. Activities will reduce teacher workload, by encouraging independent learning. Pupils will be excited and curious as they engage in activities that interest them. Many resources that are available do not include a ‘gameification’ element to encourage learning. This activity booklet allows the teacher to easily award a number of reward stamps for each activity, including: effort research quality resilience improvements. You may wish these rewards to be collated and summed in the included spreadsheet to keep running totals and encourage competition and progress. The resource contains: an editable activity booklet a certificate that can be adapted and printed for each activity your pupils complete. A spreadsheet to record pupils progress and rewards. This comprehensive resource will teach and encourage students the following: independent research into computing and ICT topics to use a variety of ICT resources to show their work to use their imagination to show their work in ways they are comfortable with, including non-ICT method (models, art drawings, paintings etc).
1.8 Ethical, Legal, Environmental and Cultural Issues in Computing and Technology
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1.8 Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

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Ethical, Legal, Environmental and Cultural Issues in Computing -A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing. -can be used for Christmas homework or revision There is a sheet with information about the issues and a page of lesson activities. The resources contain active links to on-line material. The resource can be used by itself or to lead on to further discussion about the associated issues. Can be used as a classroom activity or homework Also provided is a sheet with examplar answers. Useful for revision and practice questions. Encourages debate and discussion
Everyday Algorithms Workbook (unplugged activities)
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Everyday Algorithms Workbook (unplugged activities)

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Everyday Algorithms Workbook (unplugged activities) A collection of nine everyday algorithms. Pupils write out the text based pseudo code and flowcharts for a series of everyday activities. Activities 1-5 show the pseudo code, pupils have to draw the flowcharts. Activities 6-9, pupils have to write the pseudo code and associated flowcharts. Document is in MS Word so fully editable and a teachers version is also included that show some suggested answers / responses. Mainly aimed at KS3 pupils Keywords: Computer Science Algorithms Pseudo code Sequence Iteration Decomposition Decisions Repetition
ASCII and Extended ASCII Character Sets (Worksheet)
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ASCII and Extended ASCII Character Sets (Worksheet)

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The worksheet introduces ‘Character Sets’, including: ASCII Extended ASCII and Unicode The worksheet contains definitions, a practical showing pupils how to obtain special characters via the keyboard and a python coding task to output and display ASCII / Extended ASCII characters. There are also questions related to the worksheet practical. The worksheet is suitable for KS3 and GCSE KS4 Computer Science. There is also a related arroword puzzle with answers on a separate sheet that can be used as a plenary or homework.
OCR GCSE  Unit 1 and unit 2 Revision / Summary Booklets  / Knowledge Organiser  with Quick Fire Questions.
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OCR GCSE Unit 1 and unit 2 Revision / Summary Booklets / Knowledge Organiser with Quick Fire Questions.

2 Resources
OCR GCSE Unit 1 AND unit 2 revision / Summary Booklets / Knowlewdge organisers (J276) A fantastic bargain, combining both unit 1 and unit 2 revision booklets at a reduced price. Paper based so can be added to revision packs Can be used for other exam boards or any aspects of computer science. This bundle contains both of the summary booklets used for revision and recall exercises. The booklets have a series of quick fire questions after each sections. If printed in A5 booklet format, pupils have a condensed and concise resource available to them.
2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser
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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser

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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser Three pages of A4 that concisely summarise the important information regarding data representation. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 33 quick fire questions based on the summary sheet that can be used as a quiz to aid interleaving , memorisation, recap and recall. Also included is an of activity sheet based on binary addition with a version including answers. Included is a keywords activity sheet based on binary-hex definitions for pupils to complete. There is also a document that pupils can use to create there own digital images using pixels to draw objects (spreadsheet based). There are also a collection of information sheets related to the topic. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords Include in the Summary Sheet are: Bits Binary Digits Binary Denary Check Digit Binary Shift Hex Hexadecimal Character set ASCII Extended ASCII Unicode Image Graphics Bitmap Pixel Metadata Colour depth Resolution Megapixel Sound Analogue Sampling Sample size Bit rate Frequency Compression Lossy Lossless File types
1.1 System Architecture Summary Sheet / Knowledge Organiser - CPU (with quick fire questions)
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1.1 System Architecture Summary Sheet / Knowledge Organiser - CPU (with quick fire questions)

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** System Architecture Summary Sheet (with quick fire questions)** A sheet that concisely summarises System Architecture (CPU). Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. A useful aid the help with Exam question practice Includes: The purpose of the CPU Von Neumann Architecture Common CPU Components and their Function The Fetch - Decode - Execute Cycle Common Characteristics of the CPU and their Performance Embedded Systems
Stakeholders Activity Sheet
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Stakeholders Activity Sheet

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Stakeholders Activity Sheet This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues. The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)
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KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

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**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** A great project to introduce computational thinking, with practical and engaging activities. This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. A great way to finish a term, practical problem solving with a product at the end of it! It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons. d) Some photos of students developing their items. The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
1.4 Wired and Wireless Networks - Summary Sheet  / Knowledge Organiser  (with quick fire questions)
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1.4 Wired and Wireless Networks - Summary Sheet / Knowledge Organiser (with quick fire questions)

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Types of Storage Summary Sheet (with quick fire questions) Two full A4 sheets that concisely summarises the important information regarding wired and wireless networks. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 23 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. A useful topic summary to aid with exam question practice
1.3 Secondary Storage Summary Sheet  / Knowledge Organiser  (with quick fire questions)
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1.3 Secondary Storage Summary Sheet / Knowledge Organiser (with quick fire questions)

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Types of Storage: Knowledge Organiser (with quick fire questions) Summary Sheet / Knowledge Organiser. A sheet that concisely summarises the types of storage used in computer systems in a concise knowledge organiser. Aimed specifically at GCSE computer studies but can be used at keystage 3. Comes with a set of 16 quick fire questions based on the summary sheet, which can be used as starters, plenaries or homework. A useful topic summary to aid with exam question practice Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
1.6 System Security Summary Sheet  / Knowledge Organiser  (with quick fire questions) - Revision
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1.6 System Security Summary Sheet / Knowledge Organiser (with quick fire questions) - Revision

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System Security Summary Sheet (with quick fire questions) Revision Sheet A useful topic summary to aid with exam question practice Two full A4 sheets that concisely summarise the important information regarding system security. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
2.1 Computational Thinking and Algorithms Summary Sheet (with quickfire questions)
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2.1 Computational Thinking and Algorithms Summary Sheet (with quickfire questions)

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Computational Thinking and Algorithms Summary Sheet with questions A sheet that concisely summarises the computationakl thinking and the main types of algorithms use for sorting and searching. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Updated after spelling correction.
Computing Keywords Sheets (pupils find the definitions)
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Computing Keywords Sheets (pupils find the definitions)

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A bundle of 11 computing keywords homework / class activity sheets that students have to find the definitions for and complete. Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons, homework, starters plenaries, recall and interleaving. Data Types and Structures Input and Output (programming) Iteration Networks Programming Programming Languages Searching and Sorting Binary - Hexadecimal / Hex Binary Representation Hardware Computer Systems
1.7 System Software OCR GCSE Computer Studies Revision helpsheet  / Knowledge Organiser
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1.7 System Software OCR GCSE Computer Studies Revision helpsheet / Knowledge Organiser

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OCR GCSE Computer Studies Revision helpsheet - 1.7 System Software A resource to aid students with the revision of unit 1.7 System Software of the OCR GCSE Computer Studies specification. The resource can be use for end of unit mini tests or for full revision of the topic in preparation for the exam. The document contains: a fully summarised mindmap of all sections required to be learned in the 1.7 system software section of unit 1. A page to makes notes on A mini revision planner to help with planning and organisation of the topic for an end of unit test. Guidance on the importance or being organised and planning revision.
GCSE Starters: Computer Science Keyword Wordsearch Puzzles (Unplugged)
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GCSE Starters: Computer Science Keyword Wordsearch Puzzles (Unplugged)

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*** GCSE Computer Science Keyword Wordsearch Puzzles:* ** A collation of 17 indiviual pages of GCSE Computer Science keywords. Each page relates to a topic in the OCR syllabus but can be used for any GCSE exam board. Each page contains a wordsearch puzzle for the keywords in that topic. Pupils are asked to pick three keywords and find the definitions of those words. The resource can be printed as individual sheets or a booklet that can be then used throughout the course for homework, classroom activities, starters or plenaries. Allows pupils to work individually. KS3 Computer Science GCSE Computer Science Homework Starters Plenaries Christmas Revision
2.3 Robust Programs Summary Sheet (with quick fire questions) - GCSE Computer Studies Revision
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2.3 Robust Programs Summary Sheet (with quick fire questions) - GCSE Computer Studies Revision

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Robust Programs Summary Sheet (with quick fire questions) GCSE Computer Studies Revision A single A4 sheets that concisely summarises the important information regarding robust programs. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. The topic covers: Defensive design Input sanitisation Validation Planning for Contingences Authentication Maintainability Comments Indentation Sensible names Constants Functions Reasons for testing Iterative Testing Final / Terminal Testing Syntax Errors Logic Errors Testing