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Binary, Denary, Hex Dominoes
cormacmcgleenon

Binary, Denary, Hex Dominoes

(0)
Set of dominoes for converting between Binary, Denary and Hexadecimal Answer and image of possible layout included Editable so teacher can change cards to make further sets
Python programming practice and own program SOW
cormacmcgleenon

Python programming practice and own program SOW

(0)
This resource can be used to build upon basic Python programming skills for KS3 students or as an introduction to programming with Python. It includes example files for students to create/learn, then some tasks to check the learning and build your own program activity. All answers/example answers a have been included for the teacher.
GCSE Pseudocode algorithm error correction and Pseudocode to Python
cormacmcgleenon

GCSE Pseudocode algorithm error correction and Pseudocode to Python

(0)
**Computer Science GCSE Unit: 8 & 9 Programming – Pseudocode algorithm error correction and Pseudocode to Python activities Computer Science GCSE CIE 0478/0984 Unit: 8 & 9 Programming (pseudocode)** A set of editable lesson activities that allow students to: analysis and identify errors in a pseudocode algorithm. Create their own program in Python from the pseudocode Add some extensions to the program Teacher answers are provided My students have found these exercises helpful for understanding and writing algorithms and for revision for their iGCSE exam. Please leave some feedback. Thanks Cormac
Computer Science GCSE Unit: 1  Data Representation - Motion terms - Learn the key terms
cormacmcgleenon

Computer Science GCSE Unit: 1 Data Representation - Motion terms - Learn the key terms

(0)
**Computer Science GCSE CIE 0478 ** Unit: 1 Topic: Data Representation Motion terms - Learn the key terms A set of editable presentations that help students learn the key terms and definitions for the topic stated. The presentation includes instructions and is setup to run ‘generation game’ type activities where the terms appear and move across the screen one after the other. Students watch and try to memorise the terms/definitions. Then write down as many as they can. Next, in groups they work together to see if they can reproduce a full list of key facts and definitions. Then they check the answers from the full list. My students enjoy these activities and retained more of the details when rechecked 4 weeks later compared to other strategies that I have used. Please leave some feedback.
Computer Science GCSE Unit: 4 Hardware - Motion terms - Learn the key terms
cormacmcgleenon

Computer Science GCSE Unit: 4 Hardware - Motion terms - Learn the key terms

(0)
Computer Science GCSE CIE 0478 Unit: 4 Topic: Hardware A set of editable presentations that help students learn the key terms and definitions for the topic stated. The presentation includes instructions and is setup to run ‘generation game’ type activities where the terms appear and move across the screen one after the other. Students watch and try to memorise the terms/definitions Then write down as many as they can. Next, in groups they work together to see if they can reproduce a full list of key facts and definitions Then they check the answers from the full list My students enjoy these activities and retained more of the details when rechecked 4 weeks later compared to other strategies that I have used.
Computer Science GCSE - Logic Gates - Match up the name, symbol, description and truth table
cormacmcgleenon

Computer Science GCSE - Logic Gates - Match up the name, symbol, description and truth table

(0)
Computer Science GCSE CIE 0478 Unit: 3 Topic: Logic Gates A task to match up the name, symbol, description and truth table for each logic gate. The task produces a single A4 sheet/table which is great for a reference/revision of the topic. Students complete a table with four headings; name, symbol, description and truth table. All the details are provided and can be copied and pasted into the table. Final results can be printed and used for revision or as a quick reference guide during the topic. A homework has been included to reinforce the learning. Please leave some feedback.
Computer Science GCSE Unit: 3 The processor - Motion terms - Learn the key terms
cormacmcgleenon

Computer Science GCSE Unit: 3 The processor - Motion terms - Learn the key terms

(0)
Computer Science GCSE CIE 0478 Unit: 3 Topic: The Processor A set of editable presentations that help students learn the key terms and definitions for the topic stated. The presentation includes instructions and is setup to run ‘generation game’ type activities where the terms appear and move across the screen one after the other. Students watch and try to memorise the terms/definitions Then write down as many as they can. Next, in groups they work together to see if they can reproduce a full list of key facts and definitions Then they check the answers from the full list My students enjoy these activities and retained more of the details when rechecked 4 weeks later compared to other strategies that I have used. Please leave some feedback.
Python Key Stage 3 and GCSE SOW and Assessment
cormacmcgleenon

Python Key Stage 3 and GCSE SOW and Assessment

(0)
Introductory set of lessons to help students learn the basics of Python. The lessons include examples and practical challenges for the students. My students found the lessons helped them understand the practical side of programming and prepared them for IGCSE Computer Science. There is an assessment section which I am not sure about the exact levels but did give me a spread of results.
Spreadsheet basics
cormacmcgleenon

Spreadsheet basics

(1)
These PPPs deal with basic spreadsheet features The students should work on Excel while teacher explains each step and solution using the PPP