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Computing and Computer Science resources for GCSE, A-Level, and IB.
GCSE Computer Science: Data Representation lessons bundle
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GCSE Computer Science: Data Representation lessons bundle

4 Resources
A series of four lessons covering introduction to binary and hexadecimal, conversion between number bases, negative binary numbers, binary arithmetic, and binary shifts. Each lesson includes a teacher’s PowerPoint, clear annotated examples, practice questions (with solutions), and homework (with solutions).
GCSE Computer Science: Data lesson 4 (Binary shifts)
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GCSE Computer Science: Data lesson 4 (Binary shifts)

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Full lesson - Binary shifts. This lesson explains the concepts of logical and arithmetic binary shifts (left and right) with clear, full screen diagrams and examples. Practice questions and a full worksheet (with solutions) are included. Fully editable resource.
GCSE Computer Science: Data lesson 3 (Binary addition and negative numbers)
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GCSE Computer Science: Data lesson 3 (Binary addition and negative numbers)

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Full lesson - Introduction to representing negative numbers in binary. This lesson recaps binary representation and then introduces negative numbers. To aid understanding of two’s complement, binary addition is also covered. Both sign and magnitude and two’s complement are covered, with worked examples, exercises, and an explanation of the problems with sign and magnitude notation. Includes teacher’s PowerPoint, activities, and homework (with solutions). Fully editable resource.
GCSE Computer Science: Data lesson 2 (Hexadecimal)
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GCSE Computer Science: Data lesson 2 (Hexadecimal)

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Full lesson - Introduction to hexadecimal. This lesson recaps binary representation and then introduces hexadecimal. The lesson covers conversion between denary and hexadecimal, binary and hexadecimal, and vice versa. Includes starter, teacher’s PowerPoint, activities, and homework (with solutions). Fully editable resource.
GCSE Computer Science: Data lesson 1 (Binary)
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GCSE Computer Science: Data lesson 1 (Binary)

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Full lesson - Introduction to data representation and binary numbers. This lesson introduces the concept that everything in a computer is represented as binary, explains how binary works, and covers binary to denary conversion. Includes teacher’s PowerPoint, activities, and homework (with solutions). Fully editable resource.
GCSE Computer Science: Keyword definition matching quizzes (All topics)
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GCSE Computer Science: Keyword definition matching quizzes (All topics)

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Computer Science matching quiz collection. Each quiz features 10 Computer Science keywords that must be matched to their definitions. Perfect games for starters and plenaries. 11 sheets included, covering the following topics: Algorithms & Computational Thinking (3) Communication and the Internet (2) CPU architecture & fetch-decode-execute cycle Data representation (2) Hardware Programming languages Software Separate answer keys are included for each quiz. Fully editable resource.
GCSE Computer Science: Hardware complete unit
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GCSE Computer Science: Hardware complete unit

6 Resources
Six complete 1 hour lessons covering an introduction to computer hardware for GCSE pupils. The lessons cover: -The input-output-processing model -Basic processing -Input and output devices -Secondary storage -Primary storage -Cloud storage Each lesson has a starter, activities, teacher’s presentation, and homework. All resources fully editable. All worksheets and tasks have separate answers provided.
GCSE Computer Science: Hardware lesson 6 (Cloud storage)
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GCSE Computer Science: Hardware lesson 6 (Cloud storage)

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Full lesson - end of basic hardware unit. Starter is a recap of previous hardware concepts. The main lesson activity covers the advantages and disadvantages of cloud storage. The final activity / homework activity is an assessment task. Pupils must select a suitable computer specification for each of five scenarios, designed to test their understanding from earlier in the unit. Guidance for assessment is given. Fully editable resource.
GCSE Computer Science: Mega puzzle & games pack
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GCSE Computer Science: Mega puzzle & games pack

20 Resources
Mega pack of GCSE Computer Science games and puzzles that make excellent lesson starters, plenaries, or standalone activities. Included: -Full set of keyword bingo cards and clues for all topics -12 ‘Clueless’ word searches covering 8 topics (with full answers) -6 Taboo word games (185 terms in total) -16 Crosswords covering 13 topics (with full answers)
Computer Science keyword bingo game (All topics)
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Computer Science keyword bingo game (All topics)

6 Resources
Keyword bingo game covering all topics on the GCSE Computer Science syllabus. Great for lesson starters, plenaries, and revision. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Each topic includes at least 20 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (Algorithms & Programming)
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Computer Science keyword bingo game (Algorithms & Programming)

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Keyword bingo game covering Algorithms & Programming. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (Communication & the Internet)
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Computer Science keyword bingo game (Communication & the Internet)

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Keyword bingo game covering Communication & the Internet. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (CPU & Programming Languages)
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Computer Science keyword bingo game (CPU & Programming Languages)

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Computer Science keyword bingo game (CPU & Programming Languages) Keyword bingo game covering the CPU & Programming Languages. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 40 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (Data representation)
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Computer Science keyword bingo game (Data representation)

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Keyword bingo game covering data representation. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 30 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (Software)
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Computer Science keyword bingo game (Software)

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Keyword bingo game covering computer software. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 25 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
GCSE Computer Science: Hardware lesson 5 (Primary storage)
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GCSE Computer Science: Hardware lesson 5 (Primary storage)

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Full lesson - primary storage devices including starter, teacher’s PowerPoint, and homework task. Following on from lesson 4, the main activity is the creation of a graphical summary sheet that shows the different types of storage and their relationship to each other. Fully editable resource.
GCSE Computer Science keyword bingo game (Hardware)
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GCSE Computer Science keyword bingo game (Hardware)

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Keyword bingo game covering computer hardware. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 30 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
GCSE Computer Science: Hardware lesson 4 (Secondary storage)
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GCSE Computer Science: Hardware lesson 4 (Secondary storage)

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Full lesson - secondary storage devices including starter, teacher’s PowerPoint, worksheet, plenary task, and homework task. Following on from lesson 3, this lesson covers the difference between primary and secondary storage, and the different types of secondary storage device. Fully editable resource.