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Computer Science Resources (A-Level / GCSE)

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A teacher and HOD of Computer Science at GCSE and A-Level. This shop brings together resources that have been used successfully over the delivery of the courses.

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A teacher and HOD of Computer Science at GCSE and A-Level. This shop brings together resources that have been used successfully over the delivery of the courses.
NEA - Initial Project Proposal / Ideas
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NEA - Initial Project Proposal / Ideas

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Letters given to all Computer Science students with a range of project ideas to help them decide on an idea of their own. Once an idea is chosen further work is completed using the project proposal in order to propose their final idea. Used for AQA Computer Science A-Level
Functional Programming (A-Level Computer Science)
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Functional Programming (A-Level Computer Science)

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A set of commands to use with an online Haskell program https://ghc.io/ in order for students to develop their understanding of Haskell for A-Level Computer Science AQA specification. The resource has commands that will take students 30 minutes to play with and develop their understanding of by trying variations of these. Accompanies are some sample exam questions that have been made up based on the specification and also a different take on some of the specimen questions. Answers are included.
Mind map - Software
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Mind map - Software

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Mind map including key terms relating to bespoke, systems, application software complete with examples e.g. of utilities.
Machine Programming (AQA A-Level Computer Science) - RISC Instruction Set
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Machine Programming (AQA A-Level Computer Science) - RISC Instruction Set

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Resources to support using RISC simulator online for the topic of Machine Architecture and Machine Programming for A-Level Computer Science AQA. This topic is useful to be taught practically. There is an initial grid with three programs that can be coded in the online simulator along with suggestions on how to edit the programs. A sheet explaining some of the RISC instruction set with examples and some programming challenges. A further sheet introducing more RISC instructions with further programming tasks. Two trace table sheets to use in conjunction with the online software.
AQA - A-Level Computer Science (Text Adventure) (Short Mock Paper 1)
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AQA - A-Level Computer Science (Text Adventure) (Short Mock Paper 1)

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The first in the series of mock exam papers designed around AQA A-Level Computer Science pre-release material Text Adventure. This mock exam paper is designed to be sat in a 45 minute period and give students an initial practice with the pre-release skeleton code for 2019 paper 1 series. There is a mark scheme that contains sample code in C# (hopefully this can be easily adapted to other programming languages).
Compilers, Interpreters, Assemblers (Language Translators)
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Compilers, Interpreters, Assemblers (Language Translators)

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This set of resources is designed for one lesson in which students will learn the differences between how Compilers and Interpreters work. This is designed as an interactive lesson to take the pressure off the tutor in delivering this topic. This topic is useful for both GCSE Computer Science and designed specifically for A-Level Computer Science with the AQA specification in mind.
Object Oriented Programming (Knowledge Organiser)
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Object Oriented Programming (Knowledge Organiser)

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Knowledge organiser designed around AQA spec of Computer Science. Includes definitions from the theoretical side of OO programming, examples of diagrams with inheritance aggregation (composition/association) as well as UML diagram. Useful for revision
AQA Computer Science - 4.6.2 Classification of Programming Languages
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AQA Computer Science - 4.6.2 Classification of Programming Languages

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Knowledge Organiser for the topic on programming languages. What is a programming language? What is the difference between low and high level programming? What is the difference between Software types? What is the difference between a compiler and an interpreter? What is a Declaritive Language? Imperative Language?
AQA - A-Level Computer Science (Text Adventure) (Short Mock 2 - Section C)
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AQA - A-Level Computer Science (Text Adventure) (Short Mock 2 - Section C)

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A set of 50 Section C questions along with model answers / mark schemes. This resource is designed to cover as much as can be thought of in relation to the 2019 Text Adventure A-Level Computer Science AQA specification. Using past exam papers, specification and specimen papers - 50 questions have been developed covering 115 marks that could come up in Section C on the exam paper. A carefully selected set of answers accompany this to help students revise and prepare for the exam.
A-Level Computer Science - Hardware vs Software
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A-Level Computer Science - Hardware vs Software

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Two powerpoints, a lesson plan including follow up questions and links to flipped learning resources on the topics, two follow up activities related to the flipped learning. This covers the content for A-Level Computer Science on Hardware and Software - this is tailored to AQA specification and makes use of definitions from the exam board mark schemes. This topic is also useful for GCSE Computer Science.